
Live the life of a starving artist in 19th century alternative history. Survive poverty, alchoholism, madness, depression, and 67 different feelings. Paint masterpieces by combining inspirations, sell them for riches (or scraps) and create a painting that will change the world.
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About
"Seek inspiration from people, city streets and poisons of the mind. Grow your passion, but take care of your sanity or succumb to madness".
A new life
Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces.
A survival game, featuring feelings
You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.
A rich variety of interaction mechanics
All these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. The creation of this game was inspired by a cult classic of similar format, but different vibes.
Mortal challenges
Life of the artist is not easy. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.
During your life, unpleasant feelings will evolve from bad to worse if not dealt with. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.
Painting, and other pleasures
As an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. Roguelite fans may enjoy the iron person mode.
18 different endings
You may win numerous minor victories and a selection of grand victories. To win the grand victory, you must create a painting that will change the world.
As your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.

Above illustration created by T. Viikman by hand (and without any AI), like the most of all ingame graphics (and images on this Steam page). Read below about the game's limited use of premade procedural visual variations based on historical free-use-licence art.
Being professional artists ourselves (including traditional painters) it is extremely important for us to stress that we’re against unethical use of ai.
While every other part of Artist Life Simulator is drawn and painted by hand during multiple years of the development by a small team of three devs, the game contains also limited reproductions of historical 18/19th-century illustrations/paitings/materials and (in accordance with their licence, just like memes) their procedural versions (and versions of versions) for illustrating ingame oil paintings and situations that inspire the paintings.
The world was simpler when Artist Life Sim was in development. Practical “ai visuals” didn’t exist yet because they were too primitive to be considered problematic by anyone - but they did work as messy impressionist oil painting illustrations (while still needing months of manual work to become usable).
We hope - even if there’s a justified rage burning in your heart against ongoing misuse of AI- you differentiate our old indie passion project from products that (unlike ours) use AI unethically, irresponsibly or predatorily.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is loaded down with A.I. slop. A game about starving artists that's firmly on the side of starvation. When questioned about this, the devs pretend that pushing a button on the environment-destroying slop-spewing machine is the equivalent of making art, because apparently they fed a bunch of public domain paintings into the maw of their slop machine. Don't be fooled - this game, and the people behind it, are fundamentally anti-art. As a game, it's repetitive, tedious and poorly playtested - there are the ghosts of some good ideas here, but as with the "art", the devs took the easy route over the hard work. A game that hates art churned out cynically by people who hate art - it's a real shame I found out about their slop tendencies well after the refund deadline had passed, but you can avoid my mistake.
I really want to like this game, I really do, it has all the makings of a fun and quirky experience, and I have enjoyed my time with it. However, there are a couple of things that leave me hating the experience. 1. The amount of times I lost a game with 3+ paintings of 10+ value because I couldn't sell them was infuriating, Having a reputation of 10+ with painting values of 10+ should mean that more often than not I can sell a painting, instead the most common occurrence is that I end up lending a painting to a gallery and get paid 1 or 2 coin for my troubles... and I then starve to death... This sucks all the fun out of the game, there is no pay off for actually doing well and making good art. 2. There seems to be almost no way to increase the minimum value of a painting, which means you can put the time and resources into making a painting that has a "potential" of being a 15+ and it comes out as a 1, and this ends up being the rule, not the exception, which again makes the player feel like they are being kicked in the teeth for putting in effort, it wouldn't be so bad, but this can flat out end runs. 3. You can have a board full of feelings that you have built up to level 4 or 5 and a single negative feeling will come through and destroy each and every single card, which is just dumb given the time it takes to build up a board and the amount of resources that are needed to achieve a victory condition. 4. The RNG is just too random to be accounted for, there is no way to prevent a really good run from being set on fire by the RNG gods, and that just isn't the way to make a game like this. Cultist Simulator got the balance right, this game does not. This is a seriously enjoyable game outside of these issues. I will probably continue to play it, but when something goes so wrong in a play through as to kick the legs out from under a player, you have incorrectly judged the balancing of your game
Too random to be fun. After a very good run, two hours in, three events randomly took me out.
Напишу о самом главном, что следует знать перед покупкой игры — рандом здесь намного важнее игрока. Вам предстоит только расхлёбывать то, что рандом вам подкинет и адаптироваться к последствиям. Пожалуй, умение адаптироваться здесь — ключевое, именно это игра постоянно требует от сидящего по нашу сторону монитора. Если вам покажется, что дела идут хорошо — что же, вам показалось. Что значит "рандом" в реалиях этой игры? Совершив 2 абсолютно одинаковых действия, вы на выходе получите 2 абсолютно разных результата. И так каждый раз. Да, вероятность одного из исходов больше, но ошибкой будет пытаться играть в расчёт и планировать свои действия. Не-не-не, за такой подход игра вас развернёт, наклонит и нарисует на вашей заднице смешную картину с качеством "1", после чего вдовесок накинет таких дебафов, что через 3-4 минуты вы увидите геймовер. Если описанное выше вам не понравилось, проходите мимо, не задерживайтесь. Если вы любитель казино и прочих сомнительных удовольствий, где от вас не так много зависит, добро пожаловать. Эта игра — явный подражатель Cultist Simulator, но как по мне, симулятор художника удался лучше, за счёт отсутствия безумной графомании и адских требований к ивентам, которая была в культисте. Тут тоже с наскока не всё возьмёшь, но игра довольно дружелюбна в этом плане. Я ставлю игре лайк, но он очень субъективный. Симулятор художника может выбесить своим умением в одночасье смешать все карты.
“Painting is easy when you don't know how, but very difficult when you do.”
Let’s be honest - I clicked on Artist Life Simulator because of Van Gogh. Turns out, it’s an amazingly creative card-based simulator all about how you’re an artist moving to the big city to make it as a painter and get rich, change the world - realistic as it is, though, it took me less than an hour to die as a result of crippling poverty and severe alcohol addiction. In my second game, I was doing a lot better. I stayed away from alcohol, had two friends (unrealistic, ugh), enough money to live lavishly, but then the year 1920 hit and the demo ended. But there are a few quality of life issues like cards not returning to their place, tooltips taking up a lot of space as well as some bugs like duplicate buttons, that made this an increasingly frustrating experience. I thought I could get used to it or that the buttons jumping around every time they were pressed would settle down after a while, but it only got worse. Very sad about this, because this could be a great game, it’s just unpolished and unsupported, with a few super annoying bugs that make it frustrating and thus unplayable (for me). This is, in my opinion, too buggy for a full release. I requested a refund for this reason. Great premise and lots of fun content-wise, BUT frustrating, annoying bugs make it unplayable.
之前玩过密教模拟器和堆叠大陆,这种卡牌策略类的游戏都很喜欢,本作也不例外,开局选择一个身份去生活去创作,探索不同的地方,遇见不同的人,和他们交谈触发不同的事件,投入激情聊天就能成为朋友;探索不同的地方也会产生不同的情绪,在一定程度上也是比较写实的展露出“为什么艺术家会抑郁这个问题”(高敏看个海心情就变差了,虽然这个机制很不错,但是真的好难消除啊o(╥﹏╥)o)画的画卖得好还会骄傲,真的很写实了(*^▽^*)知名度越高和上流圈子接触的机会也会更多,能提供一些工作机会,赚一些小外快。整体来讲,游戏真的是个不错的游戏,写实还有点黑色幽默。 如果有看到这条评论的朋友,这家发行的死亡与税赋也很好玩,强推o( ̄▽ ̄)d 最后,希望制作组能出一下汉化ღ( ´・ᴗ・` )(英语不好,需要拍照翻译,玩起来真的好累QAQ)希望制作组的老师们能看到!!!!
Look, I respect that the devs were honest about using AI, though I bought the game before I knew it did. I wouldn't have bought it if I knew ahead of time. However, even though they say that they only used AI art based on art in the public domain, why not just use the real art? It would be awesome to see the creations of Van Gogh and Monet in a game. You could even add a cool educational component to the game by using classic art. Sure, they were trying to be ethical about it by using only public domain art, but how can you even guarantee that the AI prompt isn't going to borrow from more than just what's in the public domain? I'm honestly just disappointed. The AI art doesn't enhance the game. If anything, the AI art is repetitive (I saw multiple pieces that were just variations on the same theme in my gameplay) and murky. This is a game about being an artist and using AI "art" is just so counterintuitive. The gameplay itself would have been better enhanced by using real classic art. There even could have been branches where the artist you play as develops in the same chronological way that those famous artists did. There could have been a DaVinci route, a Seurat route, etc. I wanted to like this game, but the AI was distracting in a not great way (not that it ever is) and the quality of the game suffered for it. Devs, I 100% believe you can do better than this, especially when you legally can use public domain art in your game. Why not just use the real thing?
The game concept is great, there is a lot of different paths and things to manage, its very in depth and pulls you in very well. However, "beating" the game, is extremely difficult, not because the steps to get there are hard, but because the game is VERY VERY unforgiving, and it is EXTREMELY RNG based... any action you preform could very well doom you, I have been put into unfixable situations. Like losing health down to 0 putting me in a timer to regain 1 HP to prevent the end of my run, BUT I ALSO BROKE MY LEG SO I CANT VISIT THE DOCTOR OR DRUGSTORE TO REGAIN HP TO STOP MY RUN FROM DYING!! The game needs to be balanced a bit, way too many terrible things randomly happen, and you quickly find your self doing what ever you can to just not die to a load of random BS.
[h3]I'm glad they released it even with AI: I suppose they are just indie devs with a small budget and limited resources, without the possibility to hire an additional artist. AI is a great help in that situation. I hope this game at least paid for itself.[/h3] The game has a lot of randomization - you can't predict everything - so for me it’s less about “winning” and more about building a story about an artist. You always have some problems to solve and goals to achieve, and it is really engaging. I bought it with a discount and it definitely was worth the price: I finished one story in 7 hours and I'm going to play again with another character. In my first run, I died in poverty after great success that led to a lavish lifestyle, sickness, and eventually downfall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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