
Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Become the scariest thing in hell and beyond, as you embark on your quest for vengeance in the intense, fast-paced campaign of Dread Templar, made by a solo developer over the course of 3 years. The game is reminiscent of classics from the 90s, but with a modern twist and gameplay depth on par with contemporary shooters.
Experiment with endless combinations of more than 100 different upgrades for a vast arsenal of badass weapons and powers to define your own playstyle. Scour every inch of the game’s 25+ enormous levels rife with hidden side areas, secret locations and puzzles to get all the possible unlocks.
Blast your way through hordes of diverse demonic and fiendish enemies and prevail in up to ten thrilling boss fights. Explore the many distinct, unique campaign environments: from the dark realm of hell to frozen pirate ships, all rendered in retro, but surprisingly detailed pixel-art graphics style, supercharged by a head-banging original soundtrack.

Use FPS staples such as dashing and bullet time to conquer the brutal, fast-paced gameplay.
Select a unique combination from 100+ skills and upgrade unlocks to create your own playstyle.
Turn a varied roster of 20+ enemy types and 9 different bosses into a bloody mist with more than 10 weapons - from katana swords to firearms and infernal weapons!
Explore 25+ vast levels and search them for 19 side areas, more than 170 secrets and solve over 20 challenging puzzles to receive epic rewards.
Enjoy the handmade retro art style - all elements of the game including weapons, enemies, and environments are created in a retro pixelated art style reminiscent of the 90s shooters. You can even select from 5 different filters to give the game a completely new look!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я не могу назвать её плохой, скорее она просто крайне средняя. От неё нет прям такого кайфа как от некоторых бумер-шутеров в которые я играл но и плохой я её назвать не могу. Берите только по скидкам.
Demorei 26 horas pra completar o jogo pq eu me perdi algumas vezes, e eu explorei bastante os mapas pra achar todos os segredos. Eu gostei bastante do jogo, o design dos níveis, a exploração de cada mapa, a trilha sonora, as armas, é tudo bem bacana (salvo alguns niveis que achei meio confusos e fácil de se perder). A gameplay em si é um pouco engessada, mas por 12 conto valeu bastante a pena. Recomendo!
Jeśli ktoś lubi gry ze starą grafiką szybkim tempem dobrze rozbudowanymi poziomami i sekretnymi miejscami do znalezienia to gra dla tych ludzi. Gra ma kilka poziomów trudności na poziomie koszmar wymaga od gracza umiejętności w grze jest spora ilość sekretów ale są trudne do odnalezienia spory arsenał broni sporo różnych wrogów do zabicia oraz walki z bossami. gra ma też inny tryb gry gdzie trzeba przetrwać ile się da i bronić obelisku w między czasie za walutę zdobytą podczas walk można kupić broń amunicję oraz inne rzeczy na przykład zdrowie albo poziom wytrzymałości obelisku. jeśli chodzi o stronę techniczną gra ma sporo błędów które ułatwiają rozgrywkę z czego jestem bardzo niezadowolony. W grze można zdobyć perki które ułatwiają grę ale zanim będziecie mogli ich użyć najpierw trzeba odblokować miejsce na nie za pomocą czerwonych kryształów.
要吐糟的点太多了,冲刺的CD比命长,说是百种符文,实际大部分都是只加数值凑数的,相当于阉割了本该有的人物和武器性能,只有金色符文能给点新花样,但这些符文和开槽用的血石比棍母还难找,甚至还有解谜要素;双刀的变矛和投矛动画太长,严重影响手感,黑弓和左轮必须爆头才有高伤害,在复古射击里要求精确射击实属有病(话说又没有次要开火,为什么不能右键瞄准?),天上的怪你就瞄去吧;火箭筒的自伤判定和伤害很离谱,必须拉开很远距离才能用(甚至还有个减少筒子自伤的符文,这符文系统简直是作者再生父母),陷阱发射器子弹太少,火箭和拳套的子弹数量的显示也很抽象,就不能有几发写几发? 主角性能孱弱的同时,怪物强度却极不匹配,疯狗一样的大怪,有强追踪性能的弹幕,怪物数量又多,有些地方几乎迫使玩家背版:对了,这游戏采用的是手动存档点+自动存档的方式,没有老学校常见的快速存档,而且自动存档约等于没有,有些时候死了直接回到解放前 看得出游戏是有些小巧思的,关卡设计得也挺用心,但可能是作者水平的问题,可能是固执与傲慢,这游戏总能从各个角度让你感到难受,除非是复古射击的狂热粉丝,否则不推荐这部作品
I had a lot of fun with the game, the story is pretty barebones. The gameplay is a bit more like Serious Sam, lots of enemies in big arenas playing the "Huge space with a bunch of buttons to hit that spawn more enemies" level multiple times. The bosses are pretty good, and the enemies work together in an interesting way with certain enemies being resistant to certain weapons, and the environments between the game's five episodes are varied, and more interesting than just the expected fire, and brimstone. It's not the best boomer shooter out there, but if you like the genre it's a serviceable entry with a few surprises.
분위기는 클래식 둠인데 의외로 플레이는 하프라이프1 느낌이 강하게 남. 캐릭터와 무기 업그레이드 요소가 있지만 실제 플레이에서의 체감은 그다지 크지 않은듯
One of the most unbalanced games i've played in awhile. Normal is too hard due to ammo management and bullet sponge enemies and bosses. Easy is a mix between too easy and too hard. There's no balance to anything. Weapons either feel good(revolver, shotgun) or terrible(everything else).Level design is either really good and enjoyable or terrible and i have to back track randomly. Just not very enjoyable i'm glad it's over.
в смысле нет туалетов в игре? как сходить по маленькому и большому тогда?
Great retro shooter with two fatal flaws: 1) instadeath first-person platforming. It wasn't fun when Turok did it in 1997 and it has never been fun since; other games tried in the years and not once has it not made them worse. By now it's been a quarter of a century of failure and there is absolutely no justification for any devs to still think it's a good idea in the modern day. 2) quicksaving is another problem we solved decades ago, but somehow this game still runs on save points like a PS1 title. Put 1 and 2 together and you should see why I'm not recommending the game: miss a single platform during a platforming sequence and you're thrown all the way back to your previous save point, with anything you've done since then completely nullified. It's a pity, too, because it'd have all the cards to be a proper banger otherwise - the gameplay is solid, the shooting is satisfying and the level design is on point. But after the nth spike-trap death and rewind you'll fling your mouse at the screen.
Что тут скажешь — просто хороший ретро-шутер, ставший лично для меня "доведенным до ума" Dusk. Неплохая вещь пострелять на 10-20 часов (все зависит от вашего желания тыкаться носом в "классические" для жанра секреты и доп.зоны). Хорошая визуализация, со своей атмосферой на разных уровнях. Отличный саундтрек (хотя если минут 40 бегать по уровню искать все проходы, может надоесть). Богатый и одновременно неперегруженный арсенал, прокачка с вариативностью превращать пушки в немного другие и вообще выстраивать геймплей как нравится (но придется подзаебаться с поиском секретов [spoiler]или просто вбить Enter => admin get all emblems[/spoiler]). С пару десятков вражин разных видов, разные по геометрии и ситуативности уровни, боссы представляющие из себя больше чем манекен — а другого жанру и не надо. Дополнительные зоны достаточно разнообразны и не всегда представляют из себя "убей всех". Отдельно отмечу прелесть: большинство переключений рычагов или кнопок сопровождается небольшой катсценкой, показывающей что именно ГГ сдвинул\открыл. Спасибо разработчику. Но пару косячков все же есть, а именно: во-первых, АОЕ урон от вражеских сфер кривоват и вылезает за нарисованную область. Да и просто СЛИШКОМ уж велик, каждая мелкая падаль будто кидается фугасными гранатами. Во-вторых, в игре используется "костровая" система сохранения. Которая еще и не всегда логично выглядит, т.к. можно встретить то по 3 чекпоинта за 2 минуты, то биться по 10 минут на весьма сложных участках вообще без возможности сохраниться. Ну и делается все это ручками, в 2023 году можно было бы просто прикрутить автосейв при проходе рядом. Твердое 4\5
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Waltz of the Wizard | $549.1K | 947 | 91% | $19.99 |
| Aquanox Deep Descent | $549.4K | 694 | 49% | $29.99 |
| Walk of Life | $549.4K | 764 | 94% | $19.99 |
| Demon Tides | $548.9K | 854 | 96% | $24.99 |
| A Chair in a Room : Greenwater | $549.4K | 617 | 83% | $24.99 |
| Nucleares | $548.5K | 1.1K | 84% | $11.99 |