
Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!
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About

Become the scariest thing in hell and beyond, as you embark on your quest for vengeance in the intense, fast-paced campaign of Dread Templar, made by a solo developer over the course of 3 years. The game is reminiscent of classics from the 90s, but with a modern twist and gameplay depth on par with contemporary shooters.
Experiment with endless combinations of more than 100 different upgrades for a vast arsenal of badass weapons and powers to define your own playstyle. Scour every inch of the game’s 25+ enormous levels rife with hidden side areas, secret locations and puzzles to get all the possible unlocks.
Blast your way through hordes of diverse demonic and fiendish enemies and prevail in up to ten thrilling boss fights. Explore the many distinct, unique campaign environments: from the dark realm of hell to frozen pirate ships, all rendered in retro, but surprisingly detailed pixel-art graphics style, supercharged by a head-banging original soundtrack.

Use FPS staples such as dashing and bullet time to conquer the brutal, fast-paced gameplay.
Select a unique combination from 100+ skills and upgrade unlocks to create your own playstyle.
Turn a varied roster of 20+ enemy types and 9 different bosses into a bloody mist with more than 10 weapons - from katana swords to firearms and infernal weapons!
Explore 25+ vast levels and search them for 19 side areas, more than 170 secrets and solve over 20 challenging puzzles to receive epic rewards.
Enjoy the handmade retro art style - all elements of the game including weapons, enemies, and environments are created in a retro pixelated art style reminiscent of the 90s shooters. You can even select from 5 different filters to give the game a completely new look!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
после игры в даск я искал что то похожее но в этой игре я разочеровался 3/10
its okay just wait for it to go on sale, wish movement was better
An honest and solid shooter that draws on some classics of the past while still maintaining an identity of its own. Dread Templar is a revenge journey of a young man whose grandfather was killed by a demonic being. A mysterious figure grants the protagonist supernatural powers, and from there begins an ominous journey of vengeance and bloodlust that will lead to confront his nemesis. The game, inspired by the 90s shooter tradition, is a tribute to what FPS games used to be: speed, lots of weapons, exploration, and varied enemies whose sole purpose is to give the player a challenge. To enrich these characteristics, Dread Templar borrows some mechanics that other modern games already have to diversify its gameplay: there's a character growth system through runes that represent modifiers and abilities for weapons and the player, the inevitable bullet time (time slowdown), and a useful dodge to escape the attacks of more agile enemies. The game is structured into episodes, each with a specific theme and bestiary, though some monsters remain a near-constant presence throughout all the adventure. Each level also has a certain number of secrets to discover, rewarding those who venture out in search of hidden items and runes to modify their playstyle. Progression is fairly linear, but the player is still encouraged to thoroughly check every environment for some good treasure hunting. There are also "side areas" on each map — additional zones with dedicated loot and monsters, optional to the game's overall economy but often rewarding the player with new runes. At the end of each episode there's a battle against a special boss, each with its own special abilities. There's also a horde mode (Guardian Mode) that requires the player to survive waves of increasingly fierce monsters, with the chance to earn credits to upgrade their gear. A nice addition for getting some practice against the enemies encountered during the campaign. There are no kind of multiplayer modes. As mentioned earlier, abilities are tied both to the player themselves (health, stamina, etc.) and to weapons (damage, ammo capacity, special mutators), with two silver slots and one gold slot for each characteristic, with the latter granting the best upgrades. Gold runes are the rarest, since they often unlock the "infernal" versions of certain weapons, like the pistol and the shotgun for example. In addition, depending on your playstyle, you can change your combinations of runes and abilities by interacting with dedicated altars scattered throughout the levels. The gunplay is satisfying and every weapon feels responsive, though some will see more use than others (the revolver above all), but Dread Templar pushes you to experiment with all the firearms thanks to the runes, so you can approach every encounter with the best possible tool. Just like in old games, the player always has all weapons available, mapped to the number keys on the keyboard, even though a weapon wheel (apparently present if you play with a gamepad... but shooters are meant to be played with mouse and keyboard!) would have been welcome too, for quickly selecting the weapon you need depending on the situation. Technically, the game runs on Unity and features a retro style reminiscent of old shooters like Quake, favoring a comic-book-like characterization and style over super-detailed environments. Everything works remarkably well, even if some sections tend to be more simplistic or a bit less detailed. For a production of this kind that's perfectly fine, considering that a single developer essentially created the game, with some external collaborations. The music accompanying our rampages is well-crafted, leaning toward hard and pure metal, with the occasional choir and solemn chant for the more important moments, although a few tracks are perhaps recycled a bit too often across levels. If we really want to find flaws in a production of this kind, besides the already mentioned audio department, there's a bit of underlying repetitiveness, and boredom can come in during long sessions. Still, it's a simple game that's worth trying nonetheless. Aside from a couple of bullet-spongey bosses, it is a very enjoyable game, fairly recommended.
Крутой и бодрый шутан, который ещё и хорошо сбадансирован на высокой сложности. Саундтрек просто ах****й. Из минусов - нехватка импакта от попаданий от оружия и местами конченные секреты. Пройти игру на 100% и собрать все секреты без гайдов, для меня нереально. Советую!
The game is fun and I do recommend it but I have four complaints. 1) At least on hell and nightmare difficulty the game feels less like a boom shooter and more like carefully navigating the maps and sniping enemies from afar. Aggressive/movement based approach feels like it gets punished. 2) The level design in many of the maps doesn't allow from a lot of movement in many areas, a lot of them feel cramped. 3) Movement besides one dash there aren't aren't any other movement abilities. Besides lowering the cooldown on it that's all you get. 4) There are times when enemies shoot/attack through walls. Besides that the game is great and the music is solid to boot.
If you looked up the definition of "broadly fine" you would see a picture of this game eating a chicken sandwich from Chik-Fil-A.
好了我就直说了 [h3]优点:能切枪无缝连接输出,能连跳(但是不能火箭跳),枪械手感一绝,控制武器、火箭、狙、大范围杀伤武器、近战一应俱全,是非常爽的复古射击[/h3] [h3]缺点:1.所有武器的升级符文,和每关10个左右的隐藏秘密、1条支线路线、每关1-2个需要捡隐藏物品到NPC/隐藏机关那解锁的超级秘密强相关,如果你不全收集秘密和支线,那么你武器的性能将会一成不变,你就一直是原始人,升级武器给的提升是非常大的,比如某个金色符文可以把原本废物的双持手枪变成地狱强化版,威力也直接翻倍,某个金色符文可以把平平无奇的普通霰弹枪变成冰息霰弹枪,也大大加强威力 2.打怪没有任何收益,所有的子弹、医疗包、护甲都只散落在地图上,杀怪什么东西都不会掉,你捡完地图上的补给没了就是没了,不会有任何补充 3.机动性有一点但像瘸腿,冲刺只有一段,冷却时间很慢,有几秒,加了减少冷却时间的符文也快不了多少,你想要其他复古射击那么快的冲刺是不可能的[/h3] 如果你能接受这些,那你可以直接忽视缺点,去看优点——这是一个手感超级吊的复古射击。如果你还能顺带全收集,那你是实实在在的boomer shooter大佬,小弟给你一拜了。作为一个每天工作十小时的牛马,回家能玩几把游戏还能不眼神涣散,就已经是好体质了。如果是像传送门一样的解谜,那我还挺感兴趣,但是实际上的秘密地点全是捉迷藏,我可没精力陪你玩这个
Честный отзыв от олдскульщика: Бодро, мясного, но душновато под конец Плюсы, ради которых стоит брать: Мясной саундтрек: Тяжёлый металл качает как надо. Музыка создаёт идеальный темп для зачистки арен и отлично заводит во время замесов. Управление и динамика: Отзывчивость на высоте. Персонаж слушается идеально, стрейфы, прыжки — всё ощущается чётко, по-старому. Олдскульный стиль: Визуал и атмосфера старых добрых шутеров переданы отлично, фанатам жанра точно придётся ко двору. Оптимизация: Огромный плюс — игра без проблем пойдёт даже на откровенно слабых ПК и "калькуляторах", лагать тут просто нечему. Минусы, которые портят впечатление: Затянутые уровни: Ближе к середине и концу игры геометрия уровней начинает душить. Локации становятся слишком закрученными и неоправданно длинными. Дисбаланс арсенала: Оружия вроде бы много, но половина пушек просто пылится в кармане из-за полной ненадобности. Проще всю игру бегать с проверенной классикой вроде двустволки и ПП, чем изобретать велосипед. Затянутый хронометраж: Для мясного ретро-шутера игра слишком долгая. Из-за этого под конец от неё банально устаёшь. Итог: Рекомендую, но дозированно. Побегать пару вечеров под крутой металл и покрутить боссам хвосты — самое то. Но если решите проходить до конца, готовьтесь к тому, что игра проверит ваше терпение на прочность.
Very challenging game. Even on Normal skill level. Had to go to god mode on a few boss battles....
Really cool style, and weapon play feels real fluid, havent played the game in some time but remember really enjoying it. Boom Wednesday lets do this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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