
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
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Feel free to stream on YouTube, Twitch, NicoNico, X, or any other platform.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么只有坏结局啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊 [spoiler]我的小龙门呜呜呜[/spoiler]
奇术龙阴死你坝了,高难度互换血量变成血量变成双方最高值,最关键两个还都会叠buff,最终boss都没这个阴 还有磨爪概率怎么这么低,节奏拳经常见但它没有爆伤啊,暴击流每次差它 高难度食材不能靠退出重进刷新了,导致玻璃大炮流有点难出想要的属性,不过可以在低难度刷满一个10000属性靠食材转化完成成就 高难度没有复活机会可以在角色GG前关游戏,这样会自动回到挑战前,这对暴击流脆皮赌狗很友好 还有一件事加强其他流派,反击流负面流都好弱,第二关boss有机制杀跟超高伤害不秒掉就GG,跟暴击流磨爪蓄力一个超高伤害直接秒了相比,就显得很小丑
I made her eat innocent people
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
养成小龙娘真的非常有意思,画风和音乐也很不错!
ある日、食いしん坊なドラゴン娘拾ったあなたは来たる災厄に対抗するため、彼女をりっぱな神龍に育てなければならない 生まれたばかりの無垢で真っ白な彼女はあなたの触れ合いと指示次第で如何様にも染まっていく、この影響されやすいドラゴン娘を立派な神龍へと育て上げ世界を救うのか、それとも世界に滅びをもたらす災厄に与する悪竜に貶め朽ち果てていく世界を前に愉悦に至るのか、全てはあなたの思いのままだ。
제발 한국어 번역도 출시해다오 그래도 재미는 있음
好玩,剧情打完之后还有类似爬塔的进阶,时间也不会拖太长,就是进阶难度跨度太大,a7乱杀到a8之后被花式暴打,最多蠕动到第二个boss就过不去了,局外成长第一页点满了第二页也点了45个,感觉后面还要多加点属性的局外成长,不然是真难打 哦对了,a7能过可能是我卡最后两周吃了俩人,吃完还是凹了两次才险胜,不吃人感觉必死
你的玩法很重复劳动+固化,但萌萌的画风和带劲的音乐音效又弥补了这一点。如果没有美术和音乐,会是相当无聊的一款游戏,但是没有如果,惊艳舒适的美术和音乐确实能很大程度上缓解游戏的无聊感,在厌倦之前足够通关一周目了。npc都很美萌帅人设好性格也有趣,目前影响多周目游玩激情和乐趣的主要问题是剧情太少太短,和npc的互动剧情+和小龙娘的羁绊互动剧情少,作为一个肉鸽刷刷乐游戏也就一周目因为乱玩可能猝死,二周目开始懂养成系统了,战斗是完全没压力的,所以问题就在于游戏没有足够的新剧情让我去触发,换言之目前抢先体验版基本两个周目就能触发除了随机小boss之外全剧情,让人不知道还有啥刷多周目的动力。 龙娘互动剧情也少,玩完感觉宝宝就是很可爱,但无法与角色产生浓厚的羁绊,感觉主角和龙骑士互动交心都比和小龙娘的多是可以说的吗......作为一个养女儿游戏感觉这一点还是很让人失望的,有很棒很吸引人的互动剧情都浅尝辄止,不深入展开。[spoiler] 例如野性太高,半夜龙娘会夜袭玩家然后物理意义上吃了玩家,当时我非常期待会有龙娘在食欲和对玩家的亲爱之情中挣扎的剧情,结果只有大口嚼嚼嚼。还有平行世界黑化龙娘,看到玩家也没有触动或者反思,让人很失望 [/spoiler]我不知道是不是官方觉得互动这不重要,但总之就是目前剧情塑造没有体现出玩家和龙娘之间的羁绊,玩家和一个自动喂食器没有区别。但是各种命名功能又很有代入感和氛围感,导致让人一直摸不准是否应该沉浸其中,到底该以上帝身份玩游戏还是以龙娘监护人身份,对我这种喜欢与角色培养羁绊的剧情党来说不友好。希望正式版能改进吧 不过纯粹肉鸽爽玩家可能体验会更好,游戏战斗流派还是蛮多的,技能也多,策略性还不错。战斗挺有趣的
Going into debt to feed a child.
除了爱放闪光弹以外几乎没有缺点,音乐和美术都相当不错
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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