
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你的玩法很重复劳动+固化,但萌萌的画风和带劲的音乐音效又弥补了这一点。如果没有美术和音乐,会是相当无聊的一款游戏,但是没有如果,惊艳舒适的美术和音乐确实能很大程度上缓解游戏的无聊感,在厌倦之前足够通关一周目了。npc都很美萌帅人设好性格也有趣,目前影响多周目游玩激情和乐趣的主要问题是剧情太少太短,和npc的互动剧情+和小龙娘的羁绊互动剧情少,作为一个肉鸽刷刷乐游戏也就一周目因为乱玩可能猝死,二周目开始懂养成系统了,战斗是完全没压力的,所以问题就在于游戏没有足够的新剧情让我去触发,换言之目前抢先体验版基本两个周目就能触发除了随机小boss之外全剧情,让人不知道还有啥刷多周目的动力。 龙娘互动剧情也少,玩完感觉宝宝就是很可爱,但无法与角色产生浓厚的羁绊,感觉主角和龙骑士互动交心都比和小龙娘的多是可以说的吗......作为一个养女儿游戏感觉这一点还是很让人失望的,有很棒很吸引人的互动剧情都浅尝辄止,不深入展开。[spoiler] 例如野性太高,半夜龙娘会夜袭玩家然后物理意义上吃了玩家,当时我非常期待会有龙娘在食欲和对玩家的亲爱之情中挣扎的剧情,结果只有大口嚼嚼嚼。还有平行世界黑化龙娘,看到玩家也没有触动或者反思,让人很失望 [/spoiler]我不知道是不是官方觉得互动这不重要,但总之就是目前剧情塑造没有体现出玩家和龙娘之间的羁绊,玩家和一个自动喂食器没有区别。但是各种命名功能又很有代入感和氛围感,导致让人一直摸不准是否应该沉浸其中,到底该以上帝身份玩游戏还是以龙娘监护人身份,对我这种喜欢与角色培养羁绊的剧情党来说不友好。希望正式版能改进吧 不过纯粹肉鸽爽玩家可能体验会更好,游戏战斗流派还是蛮多的,技能也多,策略性还不错。战斗挺有趣的
Great game, cute art, fun gameplay. The game does a good job of introducing things whilst still leaving enough unknown to encourage experimenting around.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
除了爱放闪光弹以外几乎没有缺点,音乐和美术都相当不错
Is kewl
20時間プレイ、ハードのレベル7くらいまでクリアしました。 大前提間違いない神ゲー、この手のゲームは分岐がたくさんあるってだけでもう楽しい。 正式リリースのさらなるマルチエンディングにはとっても期待しています 。 単調で時代遅れといわれがちなRPGの面白さをしっかり引き出していて、飽きにくいゲームデザインだと思います。周回する意味がストーリーに関与してくるのもかなり嬉しいポイント。実績があるとバッドエンドにも行くか…という気持ちになれるのでそこも推してます インディーズゲームとして目指したいクオリティを120%発揮していて、個人的に大絶賛です。本島に楽しい。 その上で、リリース日も確定した今からこんなこと言うなやってことをいくつか書きます。 大絶賛したうえでの開発者向けのフィードバックです。 工数と相談して順次検討いただければ嬉しいなあと思います、特にUXの部分 ・戦闘中にタイトルに戻りたい ⇒ゲーム仕様上、突っ込んで数ターンで勝てないことが確定する戦闘や限りなく無限ループに近い耐久が発生するため ・必中と回避の関係性など、どちらが上位効果として扱われるのか戦闘中に確認できる場所に明記してほしい ⇒ローグライクは取り返しがつかないゲームなのでこのような仕様について確認できるようにしておかないと大権を損なう、そのためのセーブだろと解釈してもいいですが…とはいえあったほうが望ましい ・ビルド幅が狭い ⇒効果的には様々な要素が見られるのですが、デバフ軸など振り切ってもあまり強くない状態かと思います。ステータスを上げて物理/魔法で殴る!がほぼ常に最適解になりがち。めっちゃディフェンシブにするのも悪くはないですがハードルだけが上がる状態。そのあたりはゲームの根本だと思いますので各能力の調整やスキルの追加といった対応があると嬉しいです。 ・食材のバランス ⇒おおよそ不満はない一方で一部ステータスアップ、一部ダウンが星2におかれているのがやや納得いかず。 高いのにデメリットがトントンなことに不平感を感じます。減少量を減らすか、安めのほうがいい気がしています。 ・スキル数 正直4は少ない…増やす方法はありますが維持が難しいので現状の仕様だと割愛 これのせいでパッシブを取りまくるのが大正義になっていて、かえってビルド幅を狭める要因になっています。他のところでバランスをとるでもいいとは思いますが、検討の余地はあるかと ・開幕スキル パンチとスパーク両方使えるようにしときませんか?条件が確認できないのも相まって攻撃力を上げていたのに最初のボスに入ってから攻撃手段がスパークしかないことに気づいて詰んだなんてこともありました。 ・見た目 見た目がもっとイベントに跳ねてもいいかなと思います。変わることはとってもいいことだと思うのでもっといろんな要素で見た目の変化を見たい
システムもストーリーも面白いです
It's a raising simulation game (something like Power Pros or Uma Musume), but it has fantasy theme + RPG aspect. Game is good, can't wait for the full release to get the new episode.
Awesome game so far! I cannot wait until the full release! It's like if Princess Maker was combined with a roguelike jrpg. The art is also adorable, all of the area bosses have adorable and unique designs. Definitely one of my favorite indie games I've played this year.
里面角色都很可爱,画面优秀,谁不想培养一个能吞噬天地的小龙娘
After playing a lot of other raising-sims like Princess Maker, Volcano Princess, Long Live the Queen and Magical Princess, this one is my favorite. Plot is incredible, gameplay is perfect, and a masterfully crafted rogue-lite. 10/10.
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