
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 17 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. With the game’s ending achievable in as little as about one hour, you can enjoy multiple playthroughs and experiment with various training strategies.

To prevent the impending World's Doom in one year, you must raise a dragon girl known as the "Divine Dragon." This food-loving dragon eats anything and transforms it into her own power. Meat, fish, rocks, iron... no, even lava, mountains, and other people's houses become fine delicacies in her eyes.

A mysterious enemy stands in your way, intent on bringing about the end of the world. Will you fight with powerful attacks? Use defense and healing skills? Or weaken them gradually with poison? Combine over 100 different skills to create synergies and build your own unique strategy.

The Divine Dragon is a pure being, just born. It’s not only her strength you must nurture, but her heart as well. Depending on how you raise her, her appearance and personality will change over time. The people she interacts with and the way she spends her year will determine the various possible endings to the story. Ultimately, the truth behind the "calamity" may also be revealed.

However, the Divine Dragon eats "anything".
If you raise her the wrong way...
An indie game creator who develops games solo.
Continues to release popular titles, including "Noel the Mortal Fate," which was ported to Nintendo Switch™ / PlayStation®4 / Xbox in 2022 (available on Steam® since May 2018).
※All images are in development.
※As the game is still in development, proper nouns are subject to change.
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Monetization
Using platform monetization features (e.g., YouTube Partner Program, Super Chat, etc.) is totally fine!
Notes
Please refrain from doing anything illegal or anything that would bother others.
Engagement
Reviews
Themes across 187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么只有坏结局啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊 [spoiler]我的小龙门呜呜呜[/spoiler]
奇术龙阴死你坝了,高难度互换血量变成血量变成双方最高值,最关键两个还都会叠buff,最终boss都没这个阴 还有磨爪概率怎么这么低,节奏拳经常见但它没有爆伤啊,暴击流每次差它 高难度食材不能靠退出重进刷新了,导致玻璃大炮流有点难出想要的属性,不过可以在低难度刷满一个10000属性靠食材转化完成成就 高难度没有复活机会可以在角色GG前关游戏,这样会自动回到挑战前,这对暴击流脆皮赌狗很友好 还有一件事加强其他流派,反击流负面流都好弱,第二关boss有机制杀跟超高伤害不秒掉就GG,跟暴击流磨爪蓄力一个超高伤害直接秒了相比,就显得很小丑
I made her eat innocent people
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Hours played at review time, across 187 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very cute yet surpisingly depressing game under its surface. I love my daughter and ill continue feeding her. Looking forward to full release!
かわいい
好吃又好玩,但是为毛国内热度这么低
EA時点での実績コンプしたのでレビュー おすすめですが、ボリュームはあくまで価格相当だということに注意。 EA時点では、この手のゲームによくあるパラメータでのルート分岐がなく、人間食わせすぎたかそうじゃないかの2ルートしかない。 にもかかわらず、難易度は9段階もあり、上位の難易度のアンロックには1つ下の難易度のクリアが必要なため、途中でダレてくる。 とはいえ、既読メッセージの自動スキップ設定ができたり、クリア時にもらえるポイントで永続強化できたりと、周回する上ではかなり快適なつくりをしているので、その辺と相殺してトントンというところ。 1周あたりの長さも長すぎず短すぎず丁度いい。 バグみたいのは全然なかったし、UIも使いやすく、全体的に丁寧に作ってあるという印象。 難易度易しめで、値段も手ごろなので、カジュアルなローグライトで遊びたいというプレイヤーに特におすすめ。
Drapline is a good, chill & cozy roguelike game. Has simple game design: roam days like in persona spending your actions wisely. You may grow your stats, increasing relationships of the townfolk for improving stuff they give to you and at certain points of the game fight the boss which build check of how well prepared you are, good management required. Turnbased rpg kinda. As for visuals its pretty pixel art with cute girls designs, ost is warm and overall atmosphere of the game peaceful. Sad there's not much art with the girls. Soon game will release with new scenario so there will be more content to look into~ Good roguelike for the mood for the few evenings with fair challange and cute stuff, food stuff for the solo project so check it out definetly. Hungry / 10 childraising simulators 👍
キャラがかわいい、ゲーム部分も面白い!
アーリーリリースから今まで寝かせてLv9までクリアした結果 良い点 ・グラとBGM ・スキル盛り盛りで何が起こってるのか分からなくなる最終戦 ・値段が安い(重要) 悪い点 周回でCPを稼いでシナリオの難易度を上げていくゲーム性だが、やる事は一本道の虚無周回でずっと同じ景色。 高難易度は序盤に強スキルを拾えるかどうかの運ゲー。引けなければ道中ボス次第(ノワール、フラクタ等)で詰み。 イメージとしては、 ・省略機能・彼女無し、1校しかないパワプロサクセス ・ルート分岐がないランス10 ・1キャラしか選べない初期ウマ娘 ゲーム部分は面白くないが、低価格雰囲気ゲーとしては優秀かつおすすめ。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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