
A retro-styled, tactical RPG with a heavy emphasis on player choice and branching story paths. Long ago, the sun went out and the world went dark. Now, the last remaining sources of light are starting to wane. How will you stop the spreading darkness? Or will you even be able to?
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About
Into the Evernight is a retro-styled, tactical role-playing game with a heavy emphasis on player choice and branching story paths.
Turn-based, tactical combat.
Engage enemies in tactical, RPG-style combat as you try to stop the spreading darkness.
Branching story paths.
The choices you make and actions you take will lead the storyline down very different routes.
Evolving game difficulty.
Into the Evernight's difficulty is not set by a slider in options, but rather by your in-game choices. An easier path forward always exists, but at what cost...?
Upgradeable skills and items.
Customize your squad with over 60 upgradeable skills. Wield weapons and armor that gain in strength not only as they are reinforced, but also as your characters become accustomed to them.
Multiple endings.
How will you stop the spreading darkness? Or will you even be able to? Into the Evernight's ending will entirely depend upon the choices and sacrifices you make along the way.
The sun went out long ago, leaving only darkness.
And with the darkness, came the shades. Fragments of those that lived before, trapped with nowhere to go.
Humanity huddles together in bustling cities that interrupt the eternal night. They are safe there, beneath the light of the wardstones.
But this age is ending. Few see the signs, but the wardstones are starting to fade. The safety of the wardstones will not last much longer.
Is there a solution, hidden somewhere in the Evernight? No one is brave enough or foolish enough to venture out there.
No one except you.

Genres
Stats
Languages: English
Engagement
Reviews
I wanted to joke that I received this game for free, but I guess I can't. I'm only about a half hour into it but I think I can give it a useful first impressions review. Firstly, I'm giving it a thumbs up. This isn't a pay to win game. It's just free. I don't know the developer but I really get the sense that they just really wanted to make a game and have people play it, so it's free. It's also clear they really put some work into it. The mood, visuals, and sound really work here. Now, as for the game, the battles are slow placed, which fits the music and the mood. It's starting off as kind of a somber experience, and I'm pretty sure that's the point. I do have a few small nitpicks, which are really more just general feedback for the developer than anything else. These are things that should not deter anyone from playing this. First, the options being a pop up Windows kinda box was a little jarring. Would have been much better as an in game menu instead. Second, movement during battles is a little rough. It would be nice if there was more of a slight delay between moving box to box, rather than having to hit the arrow button 4 times to move 4 squares. Even better, since movements aren't set until you confirm, just a sort of token, maybe a see-through figure of the character, moving around quickly within the area of possible movement until you select the spot you want, and then you can confirm and your character moves for real. Lastly, because of the slow pace, it would be nice to be able to save in the middle of multi-fight battles. Not even for save scumming, but just because I'm old and tired and needed to have my 4 O'Clock apple. Anyway, that's just me. The developer also clearly enjoys FF6, but who doesn't. Play the game. It's free. I doubt you'll regret giving it a try.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
This game is incredible. I can't believe the depth it has for $0 price tag (read: FREE). Story & Atmosphere The story has been well thought out. It's like reading a Robert Jordan Wheel of Time book in terms of its depth and lore. I absolutely get entranced following what's happening to Graves and Hayes, hoping they spark a romance. Gameplay & Mechanics The turn-based tactical combat strikes an ideal balance: challenging without being punishing, strategic without being overwhelming. Gives me super dark age of camelot, shining force, warsong/langrisser vibes with it's own spin. Choices & Replayability Multiple endings, branching story paths, evolving difficulty — these aren’t just buzzwords here but they are masterfully integrated. The way your journey changes depending on how you play adds tremendous replay value. There are moral dilemmas, irreversible choices, and trade-offs that linger in your mind long after you’ve stopped playing. Every decision carries weight. Art, Style & Music The pixel-art style evokes nostalgia, but it isn’t purely nostalgic — It's clear that Basoosh spent a lot of working on the art, style/voice of the game and the music. Which by the way, I find myself listening to some of the tunes while i work... I absolutely recommend this game. It's a steal for the price and it'll captivate anyone who likes these styles of games. I look forward to anything else developed by Basoosh
Don't be fooled by the capsule art and character portraits. This isn't a dating game made in RPG maker. Don't overlook the kinda crusty looking battle maps. This is as mechanically perfect as combat and skill trees intertwine. This is a azuredly a diamond in the rough. A complete gem. 30 hours of rock solid RPG with NO RANDOM ENCOUNTERS. And after just playing for 30 hours and finishing it I am going straight back in. Picking the big scary choices I didn't make. Seeing the endings I didn't see. Making funky builds I didn't use. For a free game this is 10/10. No question the best I've ever played. If I paid for this I would give it 8/10. With a bit of polish and refinement, perhaps an couple extra scenes, more going on later towns, a couple of balance changes, bits fleshed out a bit... then I see it being a true 9/10 cult classic. The bones of this game is so damn strong. And that's ignoring the skeleton I bled to death. Someone give this man money!!!!
I love this game. Shining Force 1 & 2 and Final Fantasy Tactics are some of my favorite games, and Into the Evernight hits all the same spots and then some! Really, I rode the nostalgia train hard here. I haven't felt this engaged by the characters and story of a game since I was playing games as a child some 25 to 30 years ago. And the humor! The dialogue had me laughing out loud the entire way through. The sarcasm is on point. I found myself thinking about Earthbound sometimes with the banter. Honestly, knowing now the amount of enjoyment I've gotten after over 70 hours in this game, I would easily pay $30 or more for this game.
My gambling addict friend said if I post a review and it gets 150 likes and 50 Awards that he will buy me a case of beer, some vodka and 1 kg of lemon So im just gonna leave this here. Мой друг-игроман сказал, что если я опубликую отзыв и он наберет 150 лайков и 50 наград, он купит мне ящик пива, немного водки и 1 кг лимона, так что я просто оставлю это здесь.
I just finished the game. I did not get the best ending but I know what to do for next time. This is a SUPERB game with focus on story, choices with great turn based combat. This is what a game should be! Since I work at times I had to reduce my play time. The story was so great I even imagined what would happen next before I went to bed. The story feels a lot like Robert Jordan's Wheel 0f Time books. If you like story you will LOVE this. It has replay value, there are puzzles and the combat with the music and all well it just goes into a nice combination. The dev worked A LOT to achieve such a nice synergy. The game is still being improved and considering how passionate the dev is I am sure it will get even better. When you start playing the game if it seems hard try to check my posts you will find answers on HOW to play the game, or you can discover yourself. The story puzzles are also solved so all you have to do is read and enjoy the story. If you reach a block just ask on the forum community is very helpful. As for the story at start it is only maybe 10%, after Brightwood around 40% and once you pass Friedland it goes into full swing with cool choices that affect lives and even change companions. A great masterpiece! Congratulations to the developer for such a good game! Cheers!
I have been glued to this game since starting it last week (almost 30 hours in one week which is a lot for me). I can't decide if the battle system or the storyline is more addicting but both are incredible. While I don't prefer tactical RPGs à la Fire Emblem or Final Fantasy Tactics, Into the Evernight reminds me more of a 2D version of Eternal Sonata with a smaller crew and dynamic battle "map". The skills system is also well thought out. Something different for me is the replay value. Into the Evernight emphasizes choices and in both the storyline and skills. You cannot accomplish a fraction of what is available on just one playthrough so I am looking forward to picking up again once I beat this story. I did end up stuck at one point once I realized grinding was unavailable after some poor skill system choices and ended up restarting. It was worth it and I would not let a few hours of learning with a restart deter you from playing. If you are a lover of great gameplay, great storylines, and retro games, give Into the Evernight a try. You won't regret it.
As of posting, it's got unanimously positive reviews, many with dozens of hours. That's not something you achieve simply for being a free game. No, This game is a hidden gem, made with an absurd amount of time, effort, and love by a single person. And it only gets better the further into it you dig. I tend to be rather picky about what games I enjoy. But this game masterfully ticks so many boxes for me. If you're a fan of grid based combat, similar to something like Fire Emblem or D&D 5e, then this is a great pick, especially because there's almost no RNG involved. No getting cheated by missing a 90% chance. If you're a fan of resource management, this is also an incredibly fun one. You're forced to make various difficult choices that balance your resources and your standing with various factions, which also impacts which endings you can achieve. Every choice, big and small, makes an impact on the world, and that's something many games struggle with. The writing is also incredibly...warm, if I had to put a finger on it. The entire cast of character has different ideals, pasts, personalities, and the writing loves to walk the line between horsing around with bad jokes, and saying something earnest about life or the characters. The worldbuilding is shown, not told, and it makes piecing together what is going on in the world all the more enjoyable. The game is certainly not for everyone. There's a lot of reading, and not everyone is a fan of the more retro sound and graphic design. It's also a bit of a wild frontier, in that there's very little handholding, and you won't know the impact of your choices until far into the future, sometimes. But if you enjoy or can look past a little crunch in your games, then this is one of the best. It's an earnest love letter of a videogame, and I have an immense amount of respect for it's developer. I cannot recommend it enough. I'd easily put it in my top 15 favorite videogames of all time.
A beautiful game? For free? Got 2 endings but I really want to hop back in and see every choice that I haven't made
What a gem. This game lands perfectly between the story telling of an old school final fantasy, the battle system of a simplified tactics rpg, and a branching narrative that is influenced by choices made along the way. The characters and story decisions were thoroughly poignant, and I felt the gravity of my actions every step of the way. The first half of the game sets up the overarching story beats, and the group of protagonists show you their personalities along the way. As you work your way through the game, there will be choices to make during major beats which influence character outcomes, plot detail, and eventually more and more heavy outcomes. While the set up is pleasant enough to get your fill of a high fantasy genre setting, the second half of the game really unfolds nicely. The character development is well paced and entertaining - everyone's personalities bloom as their backstories are each explored. Not only do the characters develop here, but the story takes on a deeper purpose as the stakes increase with every decision that's made. For a free game, I couldn't ask for more. I found myself playing for hours at a time, and the game just landed itself next to some of the old school greats. The story and characters were poignant, and while I usually don't replay games right after finishing, I am likely to run this one back to explore it again with a fresh outlook. Highly recommend for anyone even thinking about checking it out. Well done, Basoosh.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.