
Explore the anime-style open world of the Continent of Orbis, brought to life with Unreal Engine 5! Recruit unique companions, unleash spectacular Status Ailment tag-team action, and embark on an epic journey to save the world from the threat of a Dragon reawakened after 60 years.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Lute, a young boy traveling toward Orbis—the first kingdom built by humankind—finds himself swept up in the lives of Johnny, a mercenary, and Castella, an Elf, stumbling headfirst into the chaotic life of a mercenary.
Amid hectic days spent with his colorful companions, a massive shadow looms over the peaceful continent, and Lute's destiny begins to spiral.
Can the boy become the Dragon Sword—the Hero destined to save the continent?
Explore the Continent of Orbis—a radiant, warmly colored fantasy world brought to life with Unreal Engine 5!
■ A Living, Breathing Open World
Venture across beautiful meadows, secret cellars beneath watchtowers, treasure-filled deep seas, and hidden caves and dungeons—all yours to explore on foot.
■ Reliable Adventure Companions
Travel with trusty allies and adorable collectible companions called Familiars that aid you on your journey.
■ Where Everyday Life Becomes an Adventure
Combine ingredients found across the continent to create new dishes through Cooking, solve the problems of local residents, and become a true member of Orbis.
Experience the spectacular tag-team action unique to Dragon Sword.
■ Status Ailments and Signal Skills
Each of the 19 Heroes possesses distinct Status Ailment abilities. Stack Status Ailments with Active Skills, then chain devastating combos with powerful Signal Skills for an exhilarating combat experience.
■ Endless Signal Switching
Heroes weave in and out of battle in endless combo chains through Switching Signals! Build your own team with diverse combinations and craft your ultimate stylish combat.
From allies who fight alongside you to village guards, every character in Orbis carries a story of their own.
■ Heroes with Deep Narratives
Discover factions entangled in complex interests and the hidden depths of the Heroes within them.
■ Characters Brimming with Personality
From an eccentric Elf who studies archaeology to a mysterious girl who traverses dimensions—forge bonds with a colorful cast and draw closer to the truth of the world.
Long ago, a Dragon brought the continent to the brink of destruction, and six Heroes rose to save it.
Now, 60 years later, a Dragon has appeared once more on the peaceful Continent of Orbis.
You will take on a critical quest to find the Heroes of old and confront the returning Dragon's threat. Tracing the footsteps of the legendary Heroes across the continent, you will uncover their hidden secrets.
Until the boy Lute and his mercenary band rise to become the Heroes who will save the continent—
Can they truly become the Dragon Sword, saviors of the continent, or will fate lead them down a different path?
Join them on this arduous journey and find out!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2439 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只要继续保持更新,一定会跟下去
Like Genshin Impact but without the shame.
Korean RPG similar in Vein to Genshin, has the feel of a Gatcha, without the bank account drain.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #75, worst JP #100 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Thai, Portuguese - Brazil*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
혜자 컨텐츠 만족 합니다.
神人运营,先是修女皮延期,再是冰女泳装延期,现在又来冰女泳装没有之前说好的折扣这套,一而再,再而三,一次我算你不熟,两次我算你失误,第三次我真是无伐可说了,感觉制作组还是二游画大饼,吊胃口那套入脑了。
Como dicen otras reseñas el juego es muy parecido a otros gachas pero sin ser gacha lo cual lo hace mas accesible de jugar de forma casual sin tener fomo por pases de batalla y diarias. El juego trata de contar una historia y no aburrirte en el proceso, diálogos cortos y personajes clásicos del genero RPG. El mundo se siente original y con mucha personalidad, aun tiene espacio para mejorar pero vale la pena apoyar este tipo de juegos donde la monetización no es lo primordial. En primer momento la lucha se ve parecida a lo que hace Genshin impact pero no lo es, tiene su propia forma de funcionar. Si te gustan los gachas pero no la monetización de esos juegos te recomiendo Dragonsword: Awakening 10/10
只打了五个小时,玩的不是很舒服。 战斗手感很奇怪,索敌似有似无,主角有个硬控自己的空中飞踢,技能的释放也很难受,并且目前来看没有奶,遇到高等级怪几乎没有容错。 剧情上来说,我很讨厌团长这个角色,而他的戏份很多,我不知道这个角色存在的意义是什么,自说自话,还会惹事,说是傲慢也太轻描淡写。等级上限的提升依托主线进度,而主线的剧情不说是构式也可以说是近年来最烂,该如何让玩家产生推剧情的驱动力?我始终认为二游的重点是人物塑造 解密方面,抱着神像碎片没法奔跑没法召唤坐骑没法翻滚,只能走过去,你不觉得割裂吗?设计了跳跳乐,但是角色刨除召唤兽连爬墙都不会,自身的人物性能可以说和魂游残疾人差不太多。另外还有碎石和藤蔓,有个开地图的解密,碎石需要使用对应属性的攻击击破,但是在地面上扔不上去,技能冷却还很长,试错成本很高。藤蔓第一次遇到告诉我们需要用火烧掉,但是有个女神像的碎片放在带有藤蔓的石柱上,我不管拿炸药还是拿角色攻击都无法删掉藤蔓,最后我用坐骑跳上去拿到的碎片,这种解密存在的意义是什么? ui一眼手游,既然移植到pc为什么不能适配个pcui呢。人物养成界面的逻辑也很混乱,文本重点不突出,使用很难受。游戏中有个队友推荐,但是只在招募界面有,平常的配队完全看不到。 养成方面命座圣遗物专武技能等级一个不少,正常刷的话纯在浪费时间 总体是个劣化版原神,购入玩一段时间你就能知道为什么他会从手游转单机,不是他志向远大想做个买断制二游,而是它的品质放到目前的手游市场上会被其他几家现有的碾碎。 市面上98元,或者打折后98元的游戏比这优秀的不少,如果准备购入希望您好好考虑您是否喜欢原神的大部分设计与能否适应我上述提到的一些不舒服的点。
韩语配音真的很难听啊,为什么只有韩语配音
great game, everyday getting better improved. dev definitely listen to players ❤️
無料ゲーには手を出さない信念を貫くため叡智なキャラモデルを視界に入れないようにしていたため、今回、心置きなく放出できてまずはうれしい。ということでこの手のジャンルは初プレイでの感想。 ■デメリット メインサブともにクエスト進行が分割されすぎており、移動⇔会話の連続で面倒。話も無駄に長い。 マウントの快適性の6割をDLCに回した点。 宝箱やサブクエの位置がわかりづらく、オープンワールドをしゃぶりつくさせるような一工夫が絶妙に足りてない。 UI、装備、強化周りの操作やソートが未熟。 エンコンは周回しやすいものの、一部メンバー固定されがちなバランスな点。 ■メリット キャラモデルとモーションがいい。とにかくいい。細部に至るまで叡智があふれている。 その上、同じキャラでもタラ箱のグレードによって開け方に専用モーションが用意されていたり、ボイスも実に豊富で装備付け替えるだけで数種類収録されている徹底ぶり。 これには公式日本語ボイス対応を渇望モノだが、現状お値段以上の満足感をここで回収できた。 戦闘は軽すぎず重すぎずな操作感とコンボとカットシーン、既視感はあるが派手なモーションが相まって爽快感があり面白い。アクションもキャラごとに差別化されていて、ただ多いだけのキャラゲーではない点も良い。 オープンワールドも良く作られていた。探索に空きが来ず、密度もわりと高め。 マウントも順次解放されていき種類も多い。また能力も固有ではなく解放数に応じて快適性が上がる仕組みは収集要素として面白かった。 要求スペックは軽いのに揺れる部分にはしっかり重力を感じる逸品でした。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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