
Newly-crowned King of Callahach! It's been twenty years since your father saved the world by entrapping the evil Sorcerer Sanwe. Now the spell is waning. Sanwe's malevolent force will soon consume the land, and only you can stop him!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dragon Sphere is made by a legendary programmer who has worked wonders for the programming industry from the shadows. The game is interesting too. There are many aspects of this game that helped the genre grow wildly.
MicroProse <3 NightDive
As far as third-person graphic adventure games go (from the early years of CD-ROM games), this one is very good. And among the three (pure) adventure games that MPS created, this was definitely the best one. POSITIVES Inasmuch as MPS created a relatively unique player interface that is surprisingly easy-to-use, it's a shame MPS didn't keep making adventure games. However, in all fairness, starting in 1993, CD-ROM point-and-click adventure-game offerings exploded on the market with a flood of genre-changing titles that were in a league of their own, so I can understand why a computer-game company that didn't specialize in this type of game would want to bow out. The overall design of this game, especially the animated third-person view of the player's character, is a style that became very popular in the late 80s and early 90s, when image-data files were still limited by the storage capacity of floppy disks. The interface, which has trace elements of early text-adventure games, represents the final pre-Myst-era stage in the evolution of graphic-only adventures games from their text-only origins to the subsequent first-person total-immersion games of the late 90s. Therefore, Dragonsphere captures the best of what text-adventure games were attempting to create (but without the clumsiness of keyboard text entry) while also highlighting the magnificence of hand-drawn (rather than computationally-rendered) graphics. Artistically, it's an outstanding work that is positioned near the end of a software-development era (for personal computers). The one thing this game does really well is that it tells a rich and complete story, rather than merely throwing out disjointed fragments of barely-navigable mazes and randomly-populated monsters in a treacherous swamp of baffling and incongruent puzzles. It's an actual adventure game, not just a game that has been loosely classified as one. Nor does it ever stray into the scriptless murkiness of the RPG genre either (like MPS's BloodNet). NEGATIVES Having said all of that, I have to admit that this game also isn't perfect. The middle third of the game, right before the underwhelming battle between the primary protagonist and the primary antagonist, falls a little too far on side of being overly-complicated, and in a mostly unbelievable way. To save time, I played the entire game with a walkthrough, but I didn't really need it during the first third of the game. Most of the "puzzle" solving in this game follows fairly common-sense rules until the player reaches Hightower. After that, honestly, anyone who dares to solve the middle third without a walkthrough is going to be burning up a lot of time trying to make sense of which obscure inventory items need to be used in combination with other equally obscure action and/or dialog sequences. And speaking of dialog, immediately after the not-so-climactic climax, the dialog becomes painfully long and tiresome. I repeatedly found myself screaming at the characters to shut the [bleep] up so I could finish the game. I love how the dialog is the mechanism by which the story is told, but there could've been a little judicious editing applied before the game was released. And if the chatty text and monotone voiceovers didn't have such a strong "ham & cheese" flavor (to the point of turning the whole game into a B-movie cult classic), I might have given the content and delivery two thumbs down too. However, despite my own eye-rolling, I have to admit that the sheer dorkiness of the dialog can be a bit charming at times. This game is so convincing, in it's unrelenting determination, that it sells it's own shortcomings as though they were laudable features. RECOMMENDATIONS Definitely purchase and play this game (with a walkthrough on standby). It's one of the last best examples of what post-text graphic-adventure games were trying so hard to achieve before the first-person puzzle/adventure games took over. There are other Hall-of-Fame titles (like the King's Quest series) that rate higher, on average, but within the MPS mini-universe, this one is a classic.
This is by far the best 90s point-and-click fantasy adventure game ever. The story is unique with a shocking twist. One should note though that the puzzles are sometimes extremely challenging.
Makes me choose difficulty, but I am unable to because it freezes on that screen.
Not bad game, very cool
Overall, it's a positive experience. Music is SPOT ON. It's really outstanding. Graphics are nice and the dialogues are excellent. Descriptions of the environment are great. Only drawbacks are some stupid puzzle designing (dialogue based puzzles) and some death scenarios. Otherwise it's easily recommendable adventure.
For the age of the game, and its resemblance to games such as Kings Quest, this game is actually very forgiving. If you love point an clicks but have encountered the issue of not saving correctly and having to restart, this game is for you. You have much less to worry about. This game is perfect to start your journey before climbing the ladder. However, it is also a fun and relaxing game for those of us use to more unforgiving games. It also runs perfect on the steam deck.
If you like old point and click games, you'll enjoy this one. It has many of the same issues all these older games have like some clunky puzzles and a few pixel hunting moments. But if you are familiar with these kind of games its not a problem. On the plus side, some beautiful pixel art, a unique story, and (sometimes very funny) voice acting . I really enjoyed the last half of the game.
👍
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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