
Newly-crowned King of Callahach! It's been twenty years since your father saved the world by entrapping the evil Sorcerer Sanwe. Now the spell is waning. Sanwe's malevolent force will soon consume the land, and only you can stop him!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first played this game when I was a child (born in the 1980's), and I was absolutely in love with it. I made my own walkthrough for it using MS Paint and NotePad, that is how much I cared! When I saw it on Steam, I just had to get it. The puzzles are fun, the worlds are interesting, the voice acting is hit and miss but I love it in some places (like the living vines), and it's one of those games where your choices matter because some can get result in your death. It was just a terrific experience back in the day and I still love it now. Give it a chance!
First RPG I ever played. I am thrilled that it was ported to Steam. If you are hard core at puzzles, keep good notes. If not, get the walk through; some parts get sticky. Well designed , though dated in graphics. Twists in plot are numerous.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are a fan of retro Point and Click Adventure games you will probably enjoy this game. The story starts out pretty simple. King goes out alone to save his kingdom from an evil sorcerer but it does pick up and get a little more interesting (though fairly predictable) in the middle. The writing is okay but the voice acting is terrible. It sounds very unprofessional and stiff and the sound of the voices is both inconsistent and poorly recorded. The good news is you can just turn off the voice sound and read the text instead. I couldn't stand listening to the voices for very long before I went looking through the options. The music is okay, I don't think it's my favorite P&C Adventure game soundtrack but it fit well enough with the game and was relatively good. The pixel graphics are pretty good for its time. The more amazing part was the animations. The movements of the characters are so smooth and realistic it looked as though they were extremely low res video captures of real people... which apparently it pretty much was since it was done using rotoscope. I hadn't paid attention to that in the game description so it was very surprising to me. The backgrounds are very nice but unfortunately there are only a few different scenes in the first place. Some things that people may not like that are common complaints in Adventure games are 1. There's no way to adjust the walking speed (it's super slow) and there's no quick click to just go to the next screen to skip the walk to the exit animations. This unfortunately makes things feel like they are taking FOREVER. 2. You can end up in an unwinnable situation if you don't get certain items before entering certain areas. You will want to save from time to time in various places for this reason so you don't have to restart from the beginning or very far back. 3. There are cutscenes as you travel from one area to another of the Queen and your mother talking about the craks in the dragonshpere getting bigger and they are to frequent and very annoying. The menu is in the same style as the Monkey Island series with a set of words that you click such as "look", "take", "throw", etc... the inventory items all have descriptions and their own sub menu for interactions. It's fairly easy to use though often feels a little cumbersome. This game does have a Middle Eastern themed kingdom/race and it's very stereotypical. There's a sultan out in the middle of a desert and he has a fancy tent in which he plays a game with oppulent jewels, drinks something humans would liken to tea, and stereotypical clothing/hats and even a bellydancer if you respond in the right way during your conversations. While their way of talking, mannerisms, and everything are clearly based on Middle Eastern cultures but very orientalist and sterotypical. The dance scene however was remarkable authentic though the clothing was perhaps more styled after Romani "Gypsy" style dance, the movements were though simplistic, authentic movements used in bellydance though a very limited repertiore. I very much disliked the gem game as it was so repetitive and you have to play it soooo many times to win all the prizes. There are some slightly different outcomes based on the dialogue options you pick throughout the game too. I played it through in 4 hours (though I was also watching movies while playing so it was distracted playing) you probably could play through this in 2 hours or less if you were focused on the game only. So it's about $1.75-$3.50/hr of gameplay. It's a bit high in my opinion at full price but if you get it on sale it's a good price/hr ratio. If you like the genre you should give it a try, it offers a classic experience.
Interesante aventura gráfica. La historia esta muy bien y los escenarios cuidados. Los puzzles bastante dificiles y algunos puntos casi imposibles de deducir debido a lo absurdo de los cometidos a realizar. El final un poco abrupto pero con buena conclusión. Recomendado para los fanaticos de aventuras graficas point and click.
10/10
As far as third-person graphic adventure games go (from the early years of CD-ROM games), this one is very good. And among the three (pure) adventure games that MPS created, this was definitely the best one. POSITIVES Inasmuch as MPS created a relatively unique player interface that is surprisingly easy-to-use, it's a shame MPS didn't keep making adventure games. However, in all fairness, starting in 1993, CD-ROM point-and-click adventure-game offerings exploded on the market with a flood of genre-changing titles that were in a league of their own, so I can understand why a computer-game company that didn't specialize in this type of game would want to bow out. The overall design of this game, especially the animated third-person view of the player's character, is a style that became very popular in the late 80s and early 90s, when image-data files were still limited by the storage capacity of floppy disks. The interface, which has trace elements of early text-adventure games, represents the final pre-Myst-era stage in the evolution of graphic-only adventures games from their text-only origins to the subsequent first-person total-immersion games of the late 90s. Therefore, Dragonsphere captures the best of what text-adventure games were attempting to create (but without the clumsiness of keyboard text entry) while also highlighting the magnificence of hand-drawn (rather than computationally-rendered) graphics. Artistically, it's an outstanding work that is positioned near the end of a software-development era (for personal computers). The one thing this game does really well is that it tells a rich and complete story, rather than merely throwing out disjointed fragments of barely-navigable mazes and randomly-populated monsters in a treacherous swamp of baffling and incongruent puzzles. It's an actual adventure game, not just a game that has been loosely classified as one. Nor does it ever stray into the scriptless murkiness of the RPG genre either (like MPS's BloodNet). NEGATIVES Having said all of that, I have to admit that this game also isn't perfect. The middle third of the game, right before the underwhelming battle between the primary protagonist and the primary antagonist, falls a little too far on side of being overly-complicated, and in a mostly unbelievable way. To save time, I played the entire game with a walkthrough, but I didn't really need it during the first third of the game. Most of the "puzzle" solving in this game follows fairly common-sense rules until the player reaches Hightower. After that, honestly, anyone who dares to solve the middle third without a walkthrough is going to be burning up a lot of time trying to make sense of which obscure inventory items need to be used in combination with other equally obscure action and/or dialog sequences. And speaking of dialog, immediately after the not-so-climactic climax, the dialog becomes painfully long and tiresome. I repeatedly found myself screaming at the characters to shut the [bleep] up so I could finish the game. I love how the dialog is the mechanism by which the story is told, but there could've been a little judicious editing applied before the game was released. And if the chatty text and monotone voiceovers didn't have such a strong "ham & cheese" flavor (to the point of turning the whole game into a B-movie cult classic), I might have given the content and delivery two thumbs down too. However, despite my own eye-rolling, I have to admit that the sheer dorkiness of the dialog can be a bit charming at times. This game is so convincing, in it's unrelenting determination, that it sells it's own shortcomings as though they were laudable features. RECOMMENDATIONS Definitely purchase and play this game (with a walkthrough on standby). It's one of the last best examples of what post-text graphic-adventure games were trying so hard to achieve before the first-person puzzle/adventure games took over. There are other Hall-of-Fame titles (like the King's Quest series) that rate higher, on average, but within the MPS mini-universe, this one is a classic.
这不是像素风格游戏,而是真·像素游戏了。带语音的dos游戏,当年想必还蛮厉害的,不过24年过去了。。。
Я хочу вернуться в девяностые, но ах да, они же не закончились, как и эта игра все еще с нами
Dragonsphere reminds me of early Kings Quest games, which I loved, and played for years with (and without) my son. It is not too complex not too easy, but offers an interesting story line with some challenges. While the graphics are decent, I haven't been able to adjust the resolution, which appears pixelated on my PC, even when played in the dosbox. Although it is less like the cinematic experiences of today's adventure games, I have really enjoyed it so far.
This game was one of those games I was always looking for, an old game with a fantasy theme and a beautiful story. It was pure nostalgia and I thank God I was able to play this game. This game is really underrated. It was a great adventure. 9.4/10
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Where this game's players are, estimated from review languages.
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