
The draconic threat is once again upon us. Legendary heroes rise up to face the legions from the depths. Tame your wyrmlings, create unique power builds with the Ancestral Grid, expand your city and destroy the Dragons!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
'salright
Es similar al Diablo, pero con una dinamica de crecimiento de arbol de habilidades mucho mas interesante y compleja, falta info eso si en internet, pero esta muy bien!
Dragonkin: The Banished is a blast! This ARPG delivers satisfying hack-and-slash combat with excellent power fantasy and of course dragons. The four classes offer impressive build depth thanks to the Ancestral Grid system, letting you craft truly unique playstyles and expanding your city between runs — it adds a refreshing layer of progression that keeps you hooked. If you're craving a fresh take on the genre with strong dragon-slaying action and solid co-op potential, this one is absolutely worth playing.
I feel neutral about this game. Pros The story is deep. The Hex Skill system is unique and easy to figure out. A lot of time was spent on this game for how cheap it is. Boss fights are fair. Cons The game is GRINDY and the loot is NOT rewarding at all. Enemies scale to your level so over leveling is not possible if that playstyle is preferred. The voice acting is Dull they have No emotion in the moment or to give the NPC personality.
I fully admit to going into this game with rather tepid expectations. I am more than pleasantly surprised. At current, I have played around three hours, I played through the tutorial/story set-up scenario, have only leveled a single type of character (there are four archetypes), and have only engaged with single-player/offline. Multiplayer will not be a factor in this review, so do consider that accordingly. From a pure "nuts and bolts" perspective, at least early game, there's nothing overly unique other than the way skills are handled. A lot of the systems are heavily inspired from other similar genre entries. However, each of these systems is done well in this game, meshes well with overall progression, and is fairly intuitive with details provided clearly where needed. This gives an excellent sense of character progression and development with a fair degree of control over your build, but doesn't add arbitrary friction as it offers full freedom to manipulate, tweak, respec, and redo any assignments under any system. The pseudo-meta-progression in the "city building" system is quite nice as well. In general, it has been fun to tinker with pretty much everything the game has shown me thus far. Visually the game is just outright fantastic. I admittedly expected a bit of a bait and switch on the graphics since quite a few games these days appear to record their trailers on a NASA supercomputer, but with whatever the stock settings the game settled on, it looks excellent. Environments are highly detailed, enemies are varied, and while some stuff can come off a bit goofy-looking, it does all still feel appropriate given the eldritch-adjacent theming of the overall narrative. Core gameplay is, similarly, very nice. Skills feel response and have distinct differences in how they feel to use, enemy AI seems fine, and other than some visual weirdness caused by movement skill/dodges into a cutscene, there's no stuttering, rubberbanding, what have you. Balance can get a bit weird with the difficulty and mid-zone leveling--enemies will only "level correct" once you reload a zone--and I spent a while being utterly unable to acquire a weapon upgrade which was annoying, but otherwise the only glaring issue might just be baseline character speed. It feels like as you progress you get a lot of tools to tweak and up your mobility, which makes the earliest levels feel a bit slog-ish, and I imagine by end-game things will be all but a blur. The story exists. There is objectively a story. Given the surprising level of quality in the voice acting, I'm actually a little sad the story and dialogue isn't better than it is. If I were going to give a granular score, this is probably where I would dock the most points just due to this specific element falling short relative to everything else so far. It isn't bad--just not as good as the rest. Sound design is also quite good. Pleased with the background music and I've yet to feel the overwhelming compulsion to mute the game because I'm tired of hearing the sounds of my attacks and character grunting repeatedly like in so many other games. My only point of irritation here is I keep laying on the spacebar to dodge and triggering the cooldown voice lines. If I could disable those, specifically, I probably would. Overall, very happy with this. I would be so even had I purchased at full price. Heavily considering the cosmetic nonsense just as a matter of principle. Would recommend for anyone that likes highly customized character progression with multiple systems or is otherwise looking for a decent ARPG that doesn't demand full time job hours. Good stuff.
Basically, Diablo 4 or Path Of Exiles 2 with an option of offline or online mode. A great game, definitely recommend.
So far I like this game much more than that other one.
网络一塌糊涂,经常莫名其妙掉线,然后就是无休止的连不上。和加速器无关。加速器没有丢包掉线的情况!就是服务器垃圾!
不好玩,内容简单,玩法单一。体验不到刷子的乐趣。
Just play Grim Dawn
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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