
Fight in 3-tiered battles, devour your enemies, and customize your characters in this epic RPG to end the dragon's curse!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My Tamagotchi can't possibly be this adorable! This game was originally announced on 6/14/18 for PS4 in Japan, with its Western release following in June of 2019 and PC in October of the same year for those curious. This game features a unique style of combat where it's fought on 3 different levels: bottom, middle, and top. There are some monsters that can hit multiple levels, but nothing too terrifying; you should always expect, though, that bosses can hit multiple levels. Now, regarding characters and design, the game has a medieval aesthetic to it with knights, bandits, and witches. The super forms of the main party all have a dragon aesthetic to them, as implied by the title.
[h1]身为骑士却转投魔女阵营是不是搞错了些什么[/h1] [h2]龙与魔女的宿命[/h2] 赛菲,一位专职消灭龙与魔女的骑士,却在一次行动中命悬一线——是魔女的龙血挽回了他的生命,由此意外觉醒了魔女的力量。而不被骑士团接纳的赛菲,只得选择加入这些魔女。但是——虽然都成魔女了,主角却依旧保持着男性的身躯;而在设定上,魔女假如一段时间不进食龙肉的话,就会发狂;而如果超量摄入龙血又会加快魔女变龙的速度——这便是魔女们的诅咒。于是随着剧情的发展,赛菲和一众魔女踏上了解开诅咒的道路…… [h2]战斗与成长:创新有余[/h2] 战斗依旧是传统的回合制RPG形式,不过相较于以往的2D棋盘战场,本作我更愿称它为立体的棋盘:战斗场景分为上、中、下 三层空间,有些怪物还可以选择不同的身体部位进行攻击。 同时角色的物理攻击只能攻击同层怪物,魔法则无视所在层级;还有一些技能则可以使敌人所在层发生变化。 在BOSS战中,是先攻击其他部位来削弱BOSS,还是直奔要害强杀,可以根据双方实力自行抉择。 成长不再只是数字的提升,角色的技能,都来自于屠龙的过程:当你释放吞食技能吞食了一条龙后,该角色便能够得到属性提升和新技能;而游戏中一共有几十种小龙和BOSS龙,吞噬成功后均可以学习它们因子核里的技能。 [h2]剧情:减少废萌,转投“黑深残”[/h2] 角色的建模和立绘这块倒是保持了地雷社一贯的高水准,很能看;瑟瑟场景与福利不在少数,可以说是为数不多的亮点了。 而带入到剧情中去,本作比较少见地以“黑暗幻想”为主,舍弃掉了不少其他jrpg中的废萌日常;但是如此地打破常规导致本作整个的剧情展开以及发展都可以说是比较挑人的。 而且游戏中还有个比较影响体验的设定:游戏中的妹妹们有着饥饿度系统,无人照料时会掉饱食度与san值,如果玩家花了太多时间探索迷宫,回来的时候就会发现妹妹已经发狂跑掉了。 [h2]其他[/h2] 作为地雷社的“流水线”作品,本作自然也存在着不少赶工的痕迹: 本作的过场动画有些匮乏,不少情节需由玩家脑补;同时游戏场景建模也比较简陋,并且还存在着不少建模套用的情况。 总而言之,作为jrpg,本作勉勉强强算得上差强人意吧,靠着瑟瑟与暴露弥补了部分游戏性上的不足;而假如投入其中,在通关之时倒也能够感受到角色间的那些温暖回忆。 但是这份感动是否值得游戏的价格?这就见仁见智了。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
норм
少し古いゲームだが100円出して最強武器DLC買えばサクサク進む。 このゲームで自分が評価したいのはシナリオである。 世界観的に主人公チームには未来がない。 特に守るべき子供たちについて押したい。 か弱く、守るべき存在であり儚い3人の妹。 彼女たちは設定的に病弱ともいえる。 そんな彼女たちのために竜の肉を食わせなければ狂って死ぬ。 食わせても竜になり死ぬ。 どんどん死に近づく彼女たちが死ぬ前にゲームクリアを目指す物語といっていい。 ゲームの進め方次第で全員死ぬ。 そんな彼女たちが本当にかわいい。 竜の肉を食べさせてと懇願され、食べさせると今度は食べたせいで苦しむ。 彼女たち3人とも死ぬこともある。その後彼女たちが暮らしていた部屋に行っても誰もいない。 かわいらしい小物とか飾ってあったりしてもう本当にかわいい。 これは質の良い愉悦である。
This game is 50% VN, 50% gameplay. 1% VN and 99% gameplay if you skip all dialogues and cutscenes on NG+. The story is good and has some twist to it. There are 11 chapters in the game. Each chapter comes with 1 dungeon. The game is pretty short if you rush through on NG+(can be done in about 1.5 hours or less). Majority of the time spent is on dialogues, battles, devouring dragon cores and opening/finding chests. The dragon core system is like FFX sphere grid system. You devour a dragon for a character and the dragon core will be available for that character, then use Factor Points(FP) to unlock skills and stat boosts. Boss dragon cores dropped after defeating bosses are shared and accessible by all characters. There are 4 types of skills to be learnt: Physical Skills, Magic Skills, Devour Skills and Passive Skills. Each category has a capacity limit/points of 20 for skills learned to be equipped(like FF9 system). Each learned skill has a minimum equip cost of 3 and up to 6, so you customize and picked the skills you want for each character. All major boss dragon cores grants useful skills(for survival and fighting) even if you didn't devour many dragons. There are 3 levels in battle: Top, Middle, Lower. There is not much of a strategy here except to split your party up in each of the region so that an AOE attack won't hurt as much or to use some formation for bonuses. I did 3 playthroughs and just kept all my party in the default middle row as I don't see a need to strategise. Just save your game before attempting a battle, and you can also save anywhere in the dungeon. If one of your characters is at the lower level and chooses to attack an enemy in the top level, it will move that character to the top level after attacking. Majority of the enemies in game has a weakness to an element. So knowing the enemies weakness is key to winning especially when playing hard mode on NG. There are 3 different endings depending on the decision you make throughout the game + little sisters' mechanic. The little sister mechanic can get frustrating to the players if they want to get the true ending on the first playthrough. I feel that the mechanic is still reasonable as you are able to open every chest and devour every dragon core while still achieving true ending on hard mode. As the little sister's mood mainly depends on distance travelled, you can plan your route. Even if you mess it up and get the normal ending, you can always do it on NG+, and it will be much faster and easier than the first playthrough. So you don't really "lose" in this game except for the time spent. There is something which I noticed on NG+ and NG+2 is that the little sisters' mood seem to reduce much more with the dragon meat fed to them. So it seems like the developers wanted to help players who are interested to get the true ending on subsequent playthroughs. I got this game at a steep discount of 85% off and I think it's well worth the price for the story and gameplay. You can also reach the maximum level 399 in about 4 hours on the maximum difficulty.
Произошла странная история - игра мне не понравилась и рекомендовать я её не буду, но что с ней не так не знаю. Технически это неплохая бюджетная JRPG с приемлимой графикой эпохи PS3, интересными добавками к классической пошаговой боевке, несколькими концовками и в меру мрачным сюжетом. Однако почему-то эта игра мне совершенно не понравилась и я пройду её только чтобы закрыть ачивки, благо можно пропускать и катсцены, и анимации в бою. Не знаю, чего не хватает. Возможно "души".
20小时一周目通关,别的不说地雷社的角色还是非常的顶的,剧情个人感觉一般,但角色可爱就行,尤其是法尔可爱死了[spoiler]才不是萝莉控(笑)[/spoiler],战斗的话分层战斗的设计还是比较新颖,而且角色的变身和大招动画非常的帅,个人还是很喜欢这个游戏的,就是要是cg多一点就好了,尤其是个人线的最后有个cg感觉更完美。
Best emotional roller coaster ever if you want your feelings destroyed and you like good strategic gameplay this game is for you.
Mixed feelings about this one. Generally this game has a darker tone than what i've usually played from this developer, thumbs up for this one. Some mechanics were overly complicated such as gear crafting. Some mechanics were over simplified such as altitude in combat, it usually didn't matter since a lot of the stronger skills hit all levels of altitude. Seemed like the game was overly ambitious but couldn't deliver in a lot of areas. Liked the story and aesthetic was a decent game. Would recomend getting it on sale. A good game in a sea of great games.
希望对switch2 版推出优化补丁,允许掌机在1080P画质下运行
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