
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of my favorite fantasy games of all time if looking for a dark fantasy game with a complex story, well fleshed combat system and fun, boss fights, then this is the game
top
このゲームの魅力はプレイヤーとNPCの仲間3人でパーティを組んで冒険できることです。 そして他のプレイヤーが作った仲間をオンラインで雇って遊べるのも魅力ですね(逆に自分が作った仲間が雇われることもある)。 カプコンらしいアクションも秀逸です。 ゲームのボリュームは小さくまとまったオープンワールドとデカいダンジョン1つなので物足りないかもしれませんが、今なら値段相応で手軽に遊べると思っても良いんではないでしょうか。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.9M | 43.9K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $508.1K | 3.1K | 68% | $6.99 | |
| $469.3M | 440K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it has many problems but a fun game
Grandioso juego, como el vino la cúspide de la experiencia absoluta
easily addicting game. u can repeat playthrough with different questline. the exploring might a bit boring for some, else it is very fun experience
All hail the pawns for being OP!!
이게임은 전투가 문제가 아니라 망할 스트미나 시스템이라서 맵 탐방이 너무 힘듬 . 조금만 걷다가보면 지쳐서 헥헥거리고 기본속도는 걷기수준으로 느리고 그냥 불편한 시스템임 . 그럼에도 추천하는 이유는 12~6년도 당시 기준으로 나름대로 혁신적인 전투플레이 및 무기군에 맞는 전투가 색깔이 다다르고 몰입되는 매력이 있음 . 스토리는 전형적인 왕도물인데 , 게임플레이와 전투시스템이 흥미가 있어서 스토리 한개도 모르고 그냥 싸우기만 해도 재밌음
When I first tried DD some years ago I didn't like it. It was a strange and cofusing mess of a game of the like that I never played before, so I quit. But since then I kept wanting to play it again and finaly did, and this time DD clicked. I'll keep it as short as possible. Some may compare DD to Monster Hunter, but I have never played any MH before, so let me describe the game like this: - DD is an Action RPG (think Diablo and the like) but in 3rd person, set in a small but condenced Open World for you to grind Exp and Loot to get better and stronger, while returning to town with a ''town portal'' to unload your loot and restock on heals + resting to reset mob spawn. DD has a dynamic day/night system with mobs related to it. This game is a grinders/hoarders paradise. - DD also has JRPG roots heavily coded into its dna. The vocations are your Final Fantasy job system. The main game where you need to defeat the main bad ''guy'' only to learn that nothing is what it seems and go into post-game to defeat the real threat. And the Expansion - Dark Arisen is your typical optional endgame hardest dungeon to conquer. And many more design similarities. Once Dragon's Dogma clicks, it can become unbelievably addicting.
Eu estava procurando por um jogo que me prendesse e esse conseguiu. Um jogo muito bom, o mundo, combate e sistema de pawns é muito interessante. Muito leve, ta rodando de boa no meu pc mesmo ele tendo uma placa antiga.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.