
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.5Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2342 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
永远的崩溃报告,这种底线问题都解决不了,还nmd想着出dlc圈钱,我只能祝卡婊全家富贵了,qnmd
20 hours in as of now and it's a solid 7/10* ( 2 years waiting for the fixes + removal of DRM [ main reason I waited 2 years to buy the game ] ). Combat is fun and changing vocations to experiment with different playstyles paired with exploring the map without any guides or external sources of information is an amazing experience, the community pawns helping point out POIs is really nice. Game runs reasonably well and mostly free of bugs ( small stutters while running in open areas and NPCs still load just a few feet away from the player inside cities - 2 Saurians spawned at the center of Vernworth but that only happened once and it was pretty funny so I guess I can let that one slide ). Will keep an eye out on the DRM situation since Capcom added Enigma to other games after removing Denuvo ( changing a product to a state in which a consumer would have avoided the purchase is a pretty important part of consumer right here in Brazil so I am making it as public as I can - I only purchased the game due to the removal of DRM ). Edit: * - 7/10 is good almost great - one more big patch to fix those minor stutter and increase NPC "draw distance" and it's a 8/10 ( that to me is 1 point short of games such as Witcher 3, HiFi Rush, Baldur's Gate 3). Good on you Capcom ( thou it would've been better to release the game as it is right now in the first place ).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst JP #96 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've heard this game had quite the abysmal launch. But, from what I've been playing it looks like whatever headaches were present have been fixed, alongside other slice of life changes. Gameplay is very fun, story is what I'd call the Spaghetti Western of Fantasy Medieval as it's likely something you've seen before (Dragon Quest type deal). It is a shame there is no muitiplayer option as it feels like the game is designed around it. At best you have a Pawn of your own to customize, with the 3rd and 4th slot being Pawns you can borrow from other players, including friends. It is neat though that secrets you find can be witnessed by your Pawns and then when they are sent back will aid the player it belongs to.
With its many quirks and problems (design wise), I still love this game. Maybe just a guilty pleasure, but it has plenty of strengths and charms.
I deliberately waited to play this game - something I didn't do with it's cousin Monster Hunter Wilds. Wilds was a year-long headache that took forever to fix while I did my best with mods and tweaks to make the game playable for me. Since I waited for DD2, I can happily say it is now 100% stable and playable with both the gameplay and performance issues fixed. With those problems gone, I am enjoying the heck out of a much improved pawn system and the first-rate graphics that bring this game to life beautifully. It's early but I have no issues with the story and love the combat. Honestly, the opponents are a bit too easy but it's early so I expect I will eat those words later. Nearly 10 hours in and I can confidently say this is an A+ experience especially at the new price.
ウザいし、ケーム性最悪
Really cool fantasy game with sick vocations (classes) and the combat is addicting once you get the hang of it. There isn't a dodge but the combat is like monster hunter with mages so can't beat that. And the mages are so sick. From heals/elemental buffs to giant lightning strikes and levitation. I just wish it was multiplayer
底子真好啊这游戏,第一个主城和最后无神佑世界是值得五星的,后面内容真少,想通马桶都没马桶给我通。 不过分太低了所以打五星平衡一下,理解许多老玩家的差评,以前优化很差,没无限传送石,游戏内购,dlc售价背刺老玩家等问题(致敬🫡调查兵团)但现在很多问题都解决了还是推荐游玩的 全地图每条路都走过,但很多地方感觉自己没接到任务,全程没看攻略游玩(找不到初心之证最后让贴吧大佬邮寄了一个),我是有支线都优先做支线任务,奈何许多支线藏的很深接都接不到,最后探图发现自己应该错过了好几个地方的支线。 26年7月更新无限传送石了才玩,目前4070s中高画质主城掉帧不严重了,一周目三十小时共计闪退两次。 希望能继续出续作,从小玩求生之路就很喜欢这种有战力有陪伴存在感满满的ai队友,队友方面我认为设计的最好的游戏。
8/10 love the mechanics, the style of fighting, how the world just opens up as you go deeper. the monsters would just pop up anywhere and at anytime. lol i remember feeling like it was a horror game going at night to see the sphinx in the second location. the only thing I'm not understanding is the story. hopefully as i progress i can start connecting the dots. but great game and the pawn system is awesome they're like your angry translator hahahaha. ps: A call to all the arisen i could really use some help with the dragons and the desert land. if anyone can add me on steam and lend me your pawn in my Adventure would be greatly appreciated. Arisen out
游戏最大的特点是代入感,适合喜欢异界冒险、剑与魔法西式幻想题材的人。人物、剧本、支线、音乐、怪物等等的设计都普普通通,甚至可以说是粗糙和敷衍。战斗动作模组很帅气,但战斗本身并不怎么有意思。某种意义上说,战斗只是饺子醋,它存在是服务于代入感的,而不是让战斗本身如何好玩。毕竟,剑与魔法的冒险故事里总需要一些怪物,需要下地牢打怪,所以游戏里设计了哥布林,骷髅兵,蜥蜴人,鹰身女妖,狮鹫,巨龙这些经典形象,但也仅限于此。 我不推荐这游戏的主要原因是它最大的特色“代入感”有时会让人感到无力。很多系统,还有任务线索在游戏里都有些隐晦,有些能猜出来,有些则很难和制作组脑洞对上(比如中期一个寻找摘花被狼叼走的小男孩的任务)。这些因为追求代入感导致的不便,让第一次游玩的体验极差。但如果去查攻略,则又显然破坏了“代入感”。所以结果就是:如果你想玩得顺畅不便秘,那最好看一些攻略提前排坑。如果为了追求代入感初见不看攻略,那就做好赤石的心理准备。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.7M | 183.7K | 97% | $24.99 | |
| $72.4M | 25.5K | 87% | $69.99 | |
| $72.1M | 136.9K | 98% | $24.99 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $74.8M | 157.5K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $11.6M | 10.6K | 90% | $29.99 | |
| $751.9K | 576 | 60% | $59.99 |