
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 619 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Constant frame dips, crashes pretty frequently, and doesn't like it when I watch videos while playing it but as long as I can see my beastren's ass jiggle in a thong that hides NOTHING I'm fine with it
[h1] ポーンシステムは唯一無二、アクションゲームとしても高水準 [/h1] 前作とドラゴンズドグマオンラインも好きでやり込んでた者です。 とにかくこのゲームの魅力はポーンだと思ってます。 他にもアクションが爽快とか世界観が良いとか色々ありますが、そんなことよりもポーンです。 自分で作ったキャラが従者として一緒に旅してくれて、一緒に戦ってくれるんですよ。 これ最高。おすすめです。買って下さい。 っていうかポーン作って下さい。 このゲーム、他人の作ったポーンを2体まで借りて4人パーティで旅できるんですよ。 道中に他人のポーンが歩いたりもしているので、色々なキャラが見れてそれも楽しいんです。 借りたポーンは「いいね!」を押して花束添えて返したりね、このゆるいオンラインの繋がりもまたいいんです。 ただ、このドグマ大好き人間はやはりポーンをもっと強化していただきたい。 [b] ポーンの声の種類を増やして欲しい [/b] 現状男女4人づつしかいませんから、せっかく多種多様なポーンがいるのにまたこの声かとなってしまう。 [b] ポーンのセリフを増やして欲しい [/b] 同じセリフを聞くことが多いので、できればもっとバリエーションが欲しい。 [b] 一部煽りと捉えられてしまうセリフの削除か変更か頻度の調整 [/b] 主に性格が奔放のポーンですが、「そんなに急いで、徒競走でも始まったんですか?」とか「こうして素材ばかり集めるのも、面白みがないな」とか、たまになら全然いいんですけど何度も言われるとさすがに気になってしまいますよ。 これのために奔放はちょっと避けたいくらいです。もしくはポーンごとに喋る言語を選べたら面白いんですけどね。 [b] 経験値取得のOFF機能かアジャストレベルシステム [/b] 自分よりもレベルの高いポーンを借りるときにはリムという通貨を払わなければならないので、通常は自分のレベル以下のポーンから借りることになり、そうすると他人に借りられやすいようになるべくレベルを抑えたいと思う人も多いと思います。 現状だと勝手にレベルが上がっていってしまうので、そうするとどんどん人の目に入る機会が減ってしまう。 それを改善するために経験値取得のOFF機能か、もしくは自分のレベルまでアジャストしてステータス等を調整するようなシステムが欲しいです。 [b] ポーンを解雇するとき以外にも「いいね!」や「ハート」を送りたい [/b] レベルが上がるほどにポーンを入れ替える頻度が下がってきますので、解雇の時以外にも「いいね!」や「ハート」を送りたい。 長い日数共に過ごしたポーンほど多く評価を送れたり、決められた日数共に過ごしたら解雇せずとも評価を送れたりとか。 [b] 滑り降りる動作の改善 [/b] ちょっとした数十センチくらいの斜面でもズザーッと滑り降りるモーションが入るのがちょっとテンポ悪いです。 [b] 着地の改善 [/b] そんな高くもない2階くらいの高さから落ちて、べちゃっとうつ伏せに倒れるのは現実でもありえないですから普通に着地して欲しい。 上記の滑り降りと相まって、移動にストレスを感じるので是非直して欲しいですね。 要望たくさん書いてしまいましたが、今度のアップデートで1アカウントに3人覚者を作れるようになり、カスタムスキルも4つから6つになったりDLCがきたりでテンションは爆上がりです。 これで再び盛り上がって、さらに次のDLCや3に繋がるように願っています。
great game, love most things about it, runs like pure ♥♥♥♥♥♥♥ ♥♥♥♥. No matter what I do, I cannot stop random freezes, crashes, or massive frame drops. I have been playing since launch, and I cannot beat this ♥♥♥♥♥♥♥ game because i keep ♥♥♥♥♥♥♥ freezing. Absolutely unacceptable, but Capcom already has my money so they don't give a ♥♥♥♥♥♥♥ ♥♥♥♥. Save your money, play the first one.
I enjoyed my time with Dragon's Dogma 2 despite some of the performance issues that occurred when the game was initially released. I haven't experienced too many problems myself, though I do have a high-end system. I like that the game doesn't hold your hand throughout the journey. If a game has a great story, that's a bonus, but if it doesn't, it doesn't really bother me. As I've gotten older, I find myself paying less attention to storylines and focusing more on gameplay. The gameplay mechanics in Dragon's Dogma 2 aren't for everyone, but I personally have no issues with them. Now that I'm in my 40s, I don't feel the need to nitpick every detail—I just enjoy the ride. I know my review sucks, but f*ck it, I recommend the game. I do wish it had co-op though.
ダークアリズンが発売されるということで、久々にプレイ。 非常に細かく作られているけど、ゲームプレイに関しては不親切すぎる。 クエストは時限であるものがしばしばあり、特定の期間やストーリーを進めるとできなくなったり、ストーリーを進めないと出ないものもある。 クエストもヒントがない割には、特定の方法以外ではクリアできない。 また、特定の場所へ侵入した際、強制的に主人公だけで戦闘を行うイベントがいくつかあり、非戦闘職だった場合、クリアが非常に困難になる。 セーブデータも一つしかなく、周回プレイをさせるための仕掛けだらけ。 個人的に、1よりも印象が無い。単純に1よりつまらないから。 なんか大風呂敷になりすぎ。 戦闘はおもしろいんじゃないだろうか。 ギリオススメ。
The good, the bad and the ugly. I usually never write reviews, but with Dragons Dogma 1 being probably my favourite fantasy RPG i decided to put one up for the people still on the edge if they want to try the game or not. I will start with the good. (Whats good in my humble opinion.) +Switching classes, being able to switch your class/playstyle freely throughout the game. +Every class is different, Every class, even the basic classes, have functions that the others don't have +Exploration, there is alot to find, every other corner houses a dungeon or a cave, maybe a hill/mountain even. +Big enemies, especially early in the game the big enemies result in some good battles. +Upcoming updates + DLC, as you can see i made this its own point sort of, im excited for it + the update will bring some very needed optimization The bad. -Combat can get stale, If you keep spamming the same skills, the same attacks and never change your class the combat will result in you just using those skills until the enemy is dead. -Pawn AI, the pawns... are very stupid, they will get stuck on corners, jump off ledges and die, jump into water and die, and so on, the good thing is the pawns can be just as powerfull as the player sometimes even more powerfull if you find better gear for them than for yourself. -Controlls, the controlls/movement can be wonky and sluggish at times which can make you take hits from enemies that you could have easily dodged or avoided The Ugly. (Things im neutral on) °Class balancing can feel off, some classes clearly outdamage others by alot. °Small repetetive enemies, small enemies come in hordes, the variety comes from traveling, but despite having a different weakness and somewhat better stats they are still the same enemies. (Lizardmen, goblins, Harpies, Bandits, Undead) °Optimization, I put it in negative since its definitely a downside, especially crashes still happen even with my system. But to me the in game experience is fine. In 30+ hours of game time i experience a crash maybe 1-2 times. °Story, im neutral on the story, it's there, it does it's job, nothing special. °No real romance option, you can build up affinity to characters but the "romance" basically extends to maybe having a different sentence when they see you. °Multiple endings and NG+, there is replayability and NG+ to spice the game up for anyone who cares. Should you get the game? On sale - Yes, if you are interested in it and its on sale by, let's say 50% or more, sure, go for it. Full price? Currently, ye- no, there is still a optimization patch coming, they already fixed some stuff like fast traveling. For now im giving the game a yes since its my own unfiltered opinion and i just really like Dragons Dogma.
DLC次第でオススメに変えます。 とりあえずゴミゲーだからDLC来るまではスカスカだから買うな。
婊子永远是婊子,就不可能你劝她她就能从良,这话就是卡婊这次词的说法,有本体还要248是吧,要不是荒野那b样这游戏恐怕也要死很久。
Tornou-se meu jogo de RPG favorito, sim tem problemas de performance e repetição de inimigos, mas é o game mais imersivo que já joguei, com a recente atualização platinei ele e estou me preparando para a DLC que está por vir!
They're masterworks, all. You can't go wrong.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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