
Unravel the mysteries of the past in DRAGON QUEST VII Reimagined! Gather your companions and travel beyond the shores of your small kingdom to discover why it is the only remaining island in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #19, worst KR #80 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.9Kreviews | 89% | — | $3.2M |
| $74.99 | 5.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
Semplicemente un bellissimo remake. Spero che ne escano altre di queste cose. Combat system molto divertente
Great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Aug 5 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌습니다. 체험판 해보고 너무 기대되서 여름 할인 기다렸다가 바로 샀습니다. 저는 JRPG와 잘 맞는 편이고 드퀘는 4,11만 해봤습니다. 몇몇 평가 중 단점으로 초반의 루즈함을 꼽던데 저는 오히려 극초반의 분위기가 어린애들 뒷산 모험, 소풍준비 같고 아기자기해서 좋았습니다. (마리벨의 츤츤도 귀여웠고 뛰는 모습은 진짜..) 전반적으로 기존의 드퀘 시리즈에 비해 많이 캐주얼 해졌습니다 플레이어들 부담 덜려고 노력한 모습이 여러곳에서 보입니다. (난이도 설정에서 데미지, 경험치 조절까지 가능한 건 jrpg플레이 하면서도 처음보네요) 다만 어디까지나 리메이크이기에 11 같은 화려함(?)을 기대했다면 조금 실망 할 수 있습니다.
不賴
不知道为什么我玩这游戏经常闪退,疑似优化有问题? 其实直到通关都是不错的,隐藏boss也很有意思(虽然我是偷的某攻略站攻略打的),但你的翻牌折磨小游戏确实很阴间。如果你是DQ10年老粉,它值得你忍受一切;如果你是成就党或休闲玩家,我的评价是可以跑。白金时长正常情况60-70小时真不过分。 有个成就直接和这高能小游戏挂钩,那就是完成道具图鉴。玩这游戏不靠录像那是根本就打不了最高难度。而且由于每局小游戏能获得的宝物是随机的,所以通常要刷个不知道多少轮才能出你想要的4星装备或者宝箱装备。另外过去和现代能获得的宝物也不一样,我在现代区找了几百年兔女郎服都没找到,一查wiki才发现这玩意只有古代的翻翻乐才能出,真给我玩笑了。 好了锐评下本作吧~本作的音乐确实很惊艳,尤巴尔的两首曲子,战斗曲,新手村和香草园等小镇曲,海龙号等曲子都挺不错的。特别是尬舞的时候的曲子,异域感直接拉满。[spoiler]虽然我一听这歌就想起了NTR趣事。 [/spoiler] 这种类似盆景的游戏场景我是一直都很喜欢的,看起来真的很漂亮,我很喜欢圣风之谷和回忆香草园。不过我觉得场景还可以做的更丰富些,比如雪山类似杜兰达山这种,或者高山岩石城,或者游牧草地(尤巴尔有点类似但还不像),感觉不少岛屿还是过于相像了,导致我感觉这些岛大多真没什么特色。 艾拉建模感觉比CG好看,不知是不是我的错觉。 室内使用鲁拉不会撞墙。 战斗系统虽说是传统的回合制,但倒也不是无趣。转职系统还是有意思的,但也一定程度上限制了配招。而且由于饰品栏只有两个空位,所以装怪物之心耍猴戏的能力也就不太行了。至于难度方面,有什么打不过的就吃我一发闪电剑完事了就,打不过就多吃几发,我有勇者神之手我可是比肩神魔的存在吼吼。真不想体验战斗可以开自动战斗。 据说本作删了3个岛,还有移民村也没了,我个人觉得这是一个非常遗憾的事。 主角团很多时候更像个摄像头,看着这群岛民能搞个什么大的。 游戏随着剧情变动NPC的对话也会不断改变,很能增加沉浸感,我全程都在看叔叔霍拉达的故事,剧情上这人有用但不多,但他各种意义上也算这游戏不可少的角色了。而且NPC的对话能给我提供不少剧情上的线索。 通过寻找石板恢复这个世界的设定也很有意思,这也是游戏中主角的任务。 [spoiler]我觉得每次玛丽贝尔都躲某角落算的上首位呼应了,让我感到剧情的连贯。虽然最后黄毛出场是真帅,但我还是不能原谅你看见美人就抛弃兄弟跑路的行为。或许如果把基法改成反派会不会剧情会合理一些呢?诱导主角走出伊甸园,然后恢复世界复活魔王之力...这么改剧情有点刺激。回忆香草园的狗血四角恋,拉布雷克萨的真神父,海龙船长和夫人的跨越时空的恋爱,伍德帕纳的黑暗,流浪者村的红蓝药丸等故事都在探讨人和人性的黑暗面。这些刁民或是自私、或是懦弱、或是贪婪、或是愚昧,真是一群神人。 本作总有一种超时空之轮的既视感,我改变过去,穿越时空,我就能拯救未来。古代和现代的交错,看了之后真有那种恍如隔世的感觉,配合上玛丽贝尔大小姐的吐槽,确实有意思。 [/spoiler] 不推荐本作入坑,入坑请左转隔壁DQ11,但本作在SE这堆重置里我比较喜欢的一作了。
旧作と比べて様々なイベントがカットされていることで批判の声も一定数あるが、個人的には旧作で蛇足だった部分をキレイにカットし、ストレスなく遊ぶことができた。全体的に難易度が低めの印象はあるけど、旧作の難易度が高かったことを考えると適正だったと考える。旧作で苦行だった職業のレベル上げをストレスなくできたのも良かった。旧作のファンであっても十分におすすめできるゲームだ。
リメイク元は2000年発売のPSソフト『ドラゴンクエストVII エデンの戦士たち』。25年の時を経て蘇ったコマンド式RPG。最高でした 変わっている点はいくつもある。モンスター職はなくなり、現在の職業の技しか使えなくなり、シンボルエンカウントになり、一部の街が削られ、仲間と話すコマンドがかなり削られ、カジノは滅び、神父様は行方不明になり、異世界でルーラ使えるどころか消費MP0になってるし何ならリレミトの代わりだし……そして、ストーリーが補完された。わたしは前情報を一切仕入れずにプレイしていたが、例のアイツはかなり納得できるレベルでのシナリオ補完があったし、某場所ではまさかの展開に思わず爆笑していたし(確かにそれなら余地はない!)、なんかアルマリ強火勢が村を焦土にしているし、変なおっさんがなんかステルスアクションを要求してくるし…… つまり、25年越しの答え合わせだった。「サガフロ2」「FFT」の時も思ったんだけど、スクエニのリメイクは良いものは本当に良い あえて言うことがあるとすれば、このタイトルには「エデンの戦士たち」というワクワクする副題は無いし、キャッチコピーに「人は誰かになれる」という完璧なフレーズは使われていないこと。前者は宗教的な配慮とのことだが、後者は、これがあるからこその例のアイツだし、これがあったからこその例のアイツだったと思うんだ いずれにせよ、リメイク元プレイ済みなら是非オススメできる。是非何も情報を仕入れずに、ありのままを楽しんでほしい そういや、一般人なのに気合で最後までついてくる幼馴染、あまりにも強火が過ぎる。すき しかしラスボスがラッキーパネルとは……
old fasion
好玩,很棒,很放鬆
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 5K | 78% | $29.99 | |
| $2.6M | 2.1K | 85% | $38.99 | |
| $1.5K | 3 | 100% | $22.99 | |
| $1.2M | 3.1K | 92% | $10.79 | |
| $225.1K | 1.2K | 72% | $7.99 | |
| $1.1M | 2.9K | 93% | $10.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 16.2K | 90% | $9.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 4K | 95% | $49.99 |