
DRAGON QUEST MONSTERS: The Dark Prince comes to Steam®! Recruit monsters from the DQ series, synthesize new creatures and compose your ideal team.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 5 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.3Kreviews | 73% | — | $1.2M |
| $7.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
まだまだ最後まで進めていないが流石DQモンスターズ、やはり面白い。ただ、非難される理由自体は理解できる点が多いと感じた。 ・単純に上位のモンスター数が少ない。 正直、これが一番致命的だと感じる。といっても、各ナンバリングの魔王・大魔王クラスはほぼ全員揃っているし、モンスターの総数も500を超えているため少ないわけではない。ただ、過去作にいた少しニッチながらモンスターズでは人気があったキャラが登場していないかな?という印象を受けた。あと大きなサイズのモンスターがいないことに関しても少しワクワク感が欠けた要因なのかなと。ただまぁ、諸々含めて一長一短の部分があるので仕方ない。 ・ストーリーの納得感が薄い。 大前提、モンスターズに濃厚なストーリーを求めているわけではないし、DQ4という20年近く前のゲームシナリオを元にしている都合自由が利きにくいので仕方なくはある。そもそも主人公が原作で敵サイドだしね!ただ、部分的にではあるがシーンの切り替わりが雑だったり、もうちょっと掘り下げが欲しい場面が度々存在するのは間違いない。また、原作であった事件を今作主人公視点でもある程度通るわけだが、バックボーンが薄いというか、理由づけが少し雑に感じる節はある。ストーリーに関してはDQ4を全く触ったことがない人が楽しみやすい内容であるか…と言われると微妙だと言わざるを得ない。 ・主要キャラが好きになりずらい。 これもまた、そもそもが主人公が原作における敵サイドであるのも原因の一端ではあるが、主要キャラの行動に対して感情移入がしにくい。ところどころ各キャラの悪いところがじわ~っと聞いてくるのに対して、良いところがアンマリないのが難ではある。 その上でやはりモンスターズ特有の自由度の高さは依然として存在するし、モンスターのデザインが秀逸なこと、ゲームシステムが面白いことは本作も変わらず存在している。過去作品の完成度が高かったための期待度が高すぎた節はある気がするが、全体としては良作だと感じた。
总共有80个小徽章,成就里只需收集40个即可,主线时稍微探索一下就可以达成。 虽然没有进化,但是配种也算是有些趣味,不足之处在于剧情太短太牵强了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basura, como casi todo lo de Square. Este juego pesa menos de 7GB por que no trae ni dignidad.
定価では絶対に買ってはいけない。 最初は「ドラクエモンスターズやってるー楽しー」となるが、中級くらいになると同じような風景が初級・中級・上級とあるのでダレてきて ストーリーも面白くないので実績埋めたら二度とやらないと思われる。
You know... I expected more from Dragon Quest coming from the big open world that was Dragon Quest Eleven... now look at what we have here. A very poor excuse of a Pokémon like, where all you do is watch your monsters fight other monsters by just clicking the auto button. A catching system that is easy to understand but a bore to use half the time. Tactics which don't matter in the slightest, and world building which looks like they used Dragon Quest Builder to build the entire game. I mean like holy some of these areas you go to are just empty miles of places with barely any NPCs in them to world build for the game, your tower for example? Instead of giving it some uniqueness it just looks like they built this in ♥♥♥♥♥♥♥ Minecraft and put no thought into it. The top floor where Rose, your companion stays and doesn't even ♥♥♥♥♥♥♥ follow you in the overworld, only has ONE giant bed. Like that's it, they put no thought into your home you go into for like the majority of the game and WHICH IS ALSO YOUR TRAVELING SYSTEM APPARENTLY? BECAUSE THEY DIDN'T WANT TO MAKE THIS GAME OPEN WORLD LIKE HOW BEAUTIFULLY DONE DRAGON QUEST ELEVEN WAS!? What a ♥♥♥♥♥♥♥ letdown this was, I am never going to get back into the DQM series nor Dragon Quest itself because it feels like the people who own Dragon Quest don't give a ♥♥♥♥ about the franchise anymore. I'm just pissed. What a let down...
我會玩這作 是因為我很喜歡DQ系列 加上GB一代感情特別深 劇情很短 我有一半時間在合成魔物 這次主角是魔王皮薩羅 補充了DQ4的世界觀 合成簡化很多 這作沒有公母之分 加上有DLC追憶的鼴鼠迷宮 可以讓成為過夥伴的魔物在迷宮裡重複捕捉 也沒有連機要素 單機就可以100% 合成皇冠系的很有趣 都是歷代魔王 我比較喜歡X階級的 黑暗朵雷姆 他是以前GB最終合成魔物 這作他在X階級是NO.2 NO.1是三代的大魔王索瑪 另一個樂趣是競技場 這次有分人間跟魔界兩部分 GB的是通過該難度 就可以開啟新的地圖 但這次只是打打幾場主線 後面只是挑戰 有點失望
Que pereza subir de nivel y fusionar 30 monstruos para consguir un monstruo que a las 2h se ha quedado atrás en poder
Story is bland, Choices (Yes/No) do not matter and in Fact are ignored if you choose the "wrong" one. My only reason for playing this is the nostalgia for some of the older DQM Games
I've played through the story twice but still don't understand the motivation of the main character. Game mechanics are simple and gameplay enjoyable with lots of various monsters to collect.
モンスターズがすきなので楽しめたんですけど、キャラのモーションが手抜きだったり特性のシステムがあんまり好みではなかったので従来のモンスターズが好きな人にはおすすめできません。でも検索配合のシステムだけは神でした。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $59.99 | |
| $3.6M | 2.9K | 89% | $59.99 | |
| $28.3M | 22.6K | 89% | $39.89 | |
| $1.1M | 1.7K | 91% | $24.99 | |
| $885.3K | 790 | 76% | $59.99 | |
| $70.1K | 453 | 79% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.3K | 97% | $11.83 | |
| $1.2M | 2.5K | 85% | $12.99 | |
| $1.2M | 2.5K | 88% | $19.99 | |
| $1.2M | 1.4K | 62% | $39.99 | |
| $1.2M | 1.8K | 88% | $13.39 | |
| $1.2M | 1.9K | 92% | $19.99 |