
A wholesome, cosy shopkeeping game with no pressures, no stress, and endless good vibes! Uncover and clean trinkets then upcycle them to sell to endless colourful and quirky customers. Spend your savings to upgrade your shop, buy better tools, plus expand and customise your space.
Modeled estimate, not a reported figure. How we estimate →
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About
Trash Goblin is a wholesome and cosy shopkeeping game where you uncover and clean trinkets for sale! Customise them by upcycling and more to meet the eccentric requests of your endless colourful, customers. Spend your savings to upgrade your shop, buy new and better tools, and customise your space! There is no pressure, no risk, no right way to play - it is not a simulator - it's just good vibes and nice customers to serve.
Unearth knick-knacks of all kinds by chipping away at the dirt and cruft they're embedded inside, wrestling with different types of dirt that yield in different ways.
Scrub all these strange items up nice and clean with your sponge to get them ready for sale!
Customise these curios by combining Trinkets together, turning them into strange and wonderful new items!
Use "Hugh" to extract the materials from any trinket and apply them to any other. Get your aesthetic locked in.
A wide range of intriguing, odd and charming customers will frequent your store, some with interesting stories to tell, others after a particular object, some just browsing...
Spend your savings to expand your tool set, and unlock more space to work in. Buy a display mat to tempt customers with specific wares, or a soak tub to clean up overnight, an honesty box for getting rid of unwanted trinkets, and more!
Customise your space, decorate your shelves however you like, get some nice plants, change up the wallpaper and bedclothes; make it your own!
There's a gentle limit to how much you can do in a given day but customers will return, you can potter as much as you like, and there are no fail states.
Hundreds of Trinkets and Accessories with 1000s of combinations and variations to find, clean, upcycle, sell and collect
Multiple Tools to buy, upgrade and use across 4 Trinket-care minigames
Make life easier with the Coffee Pot, Soak Tub, and other handy gadgets
Expand your shop with shelves, storage, and more
4 distinct locations to visit and sell in
Customise your shop with cosmetics covering bedclothes, wallpapers, and more
40 unique NPC characters to get to know and sell to
120+ Quests to complete
45 Achievements to earn
20+ hours of story content
Endless randomised customers
Endless gameplay
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Korean, Simplified Chinese, Thai +2 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm leaving this game with really mixed feelings. This is a really fun concept with amazing artwork, funny dialogue, and an easy to digest story. I found myself liking several of the characters especially Donoval and Aunty. My problem comes with the gameplay itself. Unlike some of the other games where you clean/fix items, there's really not a lot of variation when it comes to what you need to do. A lot of your gameplay will consist of rotating a camera and holding down your mouse button while you hear the annoying clink clink of the chisel. There's also the option to wash items, combine them, and recolor them, but you have a tub that you can place (eventually) up to 3 items in to wash themselves overnight, combining objects can be really finicky, and the recolor tool is relatively expensive so you won't even have access to it for a large portion of the game and when you do get access, you have to extract colors from one object before applying it to another. The problem really comes to a head when you take into account the way time works into the game. You have six time slots, and can purchase 1 additional slot a night for 20 coins. Each action you take on the workbench takes up 1 time slot, and going to the market takes up 3. Until you beat the game, you can only go to the market on the 3rd and 6th days of the week. Why? For no godly reason at all. Time means nothing in this game except having to click around your hovel and sit through some loading screens. The plot can be put off for as long as you please, the customers do not care how long it takes to procure items, and you don't ever have to worry about losing the game because you ran out of rent or have to manage resources like food. You can also make absolutely fine money at the market with dirty bits of trash. This wound up making an otherwise very enjoyable game really tedious. I bought it because I figured it would be mindless enough to listen to my audiobooks to, and it is, and I'll probably keep playing it specifically as something to do with my hands while I listen to audiobooks. But I think this game could be so easily and massively improved by upgrades that allow you to fit more actions into a day (incentivizing you to use more than 1 tool) and potentially adding a couple more tools. They could even go in and make it so you can edit how fast or slow the day loop is. Ultimately I think this game is fine in its current state, neither great nor terrible, so long as you know what you're getting into. It's not a short game, the plot sometimes takes a while to spawn the items you need in order to advance, so I think people should know what they're in for when they buy it. I do hope they do some updates or maybe some DLC to add some content, and I'd still be down to see what the studio produces in the future.
I won't lie, I actually got this game for free on the Epic Games Store during a free weekend. I loved it and beat the main game within a couple of days. And now I'm here after getting the whole dlc pack and still lovin and playin the hell outta it <3
披着经营外皮的解压游戏,还行,满足收集癖和盲盒癖
the day and night cycle is too fast. It annoyed me a lot. lots of bugs and glitches hope they fix it cause i loved it.pls the chisel bug fix it
Boring writing, boring gameplay, woke nonsense masquerading as inclusion... Everything wrong with modern gaming is encapsulated by this game. Nothing against cozy, chill games, and I can see that a lot of people have enjoyed this game, but this has been a god aweful experience, and I'm baffeled by the people who think that it's great.
I do like this game even though parts of it are really tedious and need you to grind a bit in order to advance in the story. The grinding is especially bad when all you seem to get is multiple of the same trinket parts you already are working on. It's more of a game that you pick up for few hours here and there and maybe not something one would enjoy playing +4h straight (unless one really, really, really enjoys the grind).
整理、收集、经营,强迫症狂喜
very good and very fun! lots of stuff to do and people to talk to, and the visuals are so cozy!
挺喜欢这种慢节奏,没有失败惩罚,偶尔上来整理整理囤货
it's a fun game and many of the positives others mention in positive reviews, i can concur. however, the rotation system when trying to place items or assemble them is quite faulty, which is surprising considering how much effort and work has been put into this game. Assembling items is a big part of the game, so I'm confused why it still, to this day, has not been fixed. I've just tried to rotate a trinket to put on a shelve in the sleeping area and for the life of me, with WASD, mouse buttons etc, I could not get it to rotate so it stood the right way up. Additionally, the inventory would benefit from a sorting option. I like hoarding in games and then would love to assemble objects to complete them, but it's not fun to do right now with how the inventory works. I just wanted to point out these negatives since so many reviews already point out the positives. Either way, fun game with beautiful art, but I've unfortunately grown tired of it because of these aforementioned issues I have with it. Still, I recommend it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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