
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've enjoyed playing this game, Ever since i've gotten into this game since i played it on the Xbox and it'll always be my no. 1 favourite's. One thing about it is that it's so zen like and it keeps ya quiet for the time being
心中「满分游戏」的绝对标杆!!!
从各个方面来说都是好游戏,让人无限回味
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评且推荐,游戏质量是完全对得起史低价格的,新手引导非常优秀,只是通关的话体验还是很可以的,但有太多想吐槽的点导致我对这个游戏的感受很矛盾。 主线剧情中的每个岛套路基本都一样,玩完二岛基本上就有点乏味了。 监狱岛虽然没有一样的套路,但被收走了各种功能后,能做的事情只有跑图,战斗,反而更加无聊,而本作的战斗是最无聊的东西,豪无深度和趣味,就是一刀一刀纯乱砍,在监狱岛真的和在坐牢一样无聊。 之后比较恶心的岛就是城堡,剧情莫名其妙,主线换汤不换药,npc在战斗时更是智商感人,怪根本踩不上陷阱,全被拖在外面,用军旗也没有办法阻止npc冲到前面。我方伤害跟不上,怪也打不死人,导致战斗部分就是纯靠时间磨,体验非常差。 直到最后一张地图,终于稍微有了新玩法,可以开车,可以飞,虽然主线流程还是差不多,但怪物npc还是比较新鲜,让人耳目一新。最后的boss战也是用上了主线通关流程中的重要元素,算是体验最好的一座岛,不过到这里主线就结束了,还是蛮可惜的。 通关后,让我感到迷惑的东西就更多了,漫长的新手教学终于结束,本应开始自由创造,但整个游戏还是一套和过主线时一样的原始人性能。想要解锁各种本就应该发给玩家的便利功能,就要带着原始人一样的性能完成剩下的一大堆前置任务,这时候基本上完全没有了引导,只能去自己一个个查攻略。 期待已久的自由创造,被开拓任务上了枷锁,我很想继续玩下去,期待像创造模式一样的游戏体验,但繁多又无聊的前置任务让我望而却步,犹豫再三还是决定封盘,还自己一个健康的肝。
超超超超超好玩,时间杀手,非常上头
良ゲー
好玩
太好玩了 ;— ;
The game is fun and lighthearted, There are so many things you can build and I always loved DQs monsters. The combat is relatively simple. Good for young players or those who are looking more for building than combat. I love the Malroth story, the growth you get to see is great.
진심 저는 마인크래프트보다 이게 더 재밌습니다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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