
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm going to be a bit biased in this review. The game is magnificent in a lot of ways. The Story is great and comical and melodic. It's been a rollercoaster ride for sure. The building is wonderful, and there are many great designers online who play this game. I wish I could build just as great as they can. The online access is up to 4 players in a single game that are limited to your IoA. I have owned and played this game on the Ps5, Switch / Switch 2, and Steam. The playability is great but the response time from the controller on Steam is a bit laggy even with a corded controller. There are hidden items throughout the world but sometimes missing them can make you lose out on 100% completion. If you're the type to be a completionist. If you love Minecraft, and have an affinity for Dragon Quest Games, then give this a trial run and I'm sure you will fall in love with the game. I know I did.
[h1]高すぎない自由度が遊びやすいドラクエ+サンドボックス[/h1] ドラクエⅡでロトの勇者一行がシドーを倒したその後の世界。ビルダーである主人公はモノづくりで様々な問題を解決しながら、やがては世界の秘密に迫っていく。 マイクラのパクリゲーと思いきや、差別化もキチンと図られており、ドラクエらしさもしっかりと感じられます。 まず、作れるものや出来ることがストーリーの進行に合わせて増えていき、その都度、どこに何を作れば良いのかNPCが細かく指示をしてくれますので、どこから手を付けて良いのかわからないということがないです。 またNPCは主人公がちょっと何かをするだけで接待かっていうくらいメチャメチャ褒めてくれますので、モチベーションも保ちやすいです。 地形こそブロックになっていますが、人物やモンスターはボクセルで描かれていたマイクラと違ってしっかりと描かれており、飾り付けや調度品のグラフィックも美しいので建築のしがいがあります。 クリア後はすべての要素が解放されますので、サンドボックスゲームとしてはクリア後が本番と言えそうですが、逆を言えばはじめからサンドボックスゲームとしてガッツリ遊びたい人には向いていないとも言えます。 ただ、やはりドラクエの世界観でサンドボックスを遊べるというのは大きな魅力と言えるでしょう。 唯一にして最大の不満は決定ボタンがBであること。 せめてAに入れ替えらる設定を。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이건 갱장히 재밌다..! 끝나고나서도 건물 짓는거 보는 재미가있습니다. 개굿~
petit jeu sympa
非常好玩,希望能出續作
minecraft but better in my opinion wish the game was a bit longer for the story mode but oh well, still waiting for a part 3
I have (pragmatically, see below) 100%ed this game: completed every recipe I had access to, collected each item, built some pieces I liked, completed the story, encountered every monster, recruited many of them, discovered every blueprint, and bred to the rarest color pattern of animal, and I generally recommend this with some caveats: [0] You have to tolerate the path Dragon Quest took lately with speech quirks abound... imps talk with "th" for every letter s, slimes make some sort of goo related pun for any word they can, skeletons make bone puns all the time, etc. Sometimes it makes the dialog hard to read. [0] The boss fights aren't tedious, though they may be easy for some. (I personally enjoy this) But: [-] There are times it seems there is supposed to be audio, yet none plays, so there are weird silence gaps. [-] There are times where a disembodied voice "talks" and it pauses gameplay for way longer than it takes to read the dialog -- when it does this, you cannot force the text forward by any means. [-] If you have this on a HDD instead of a SSD, sometimes the load times are really slow. [-] There is a limited roster of monsters overall, and you can't befriend every species like something akin to Dragon Warrior Monsters. [-] Some of the building situations are janky or awkward, and you have to fiddle with them to get them to position well. [-] It is really useful to have a Golem on your team, but they are CONSTANTLY in the way when you are trying to build or during a few other precision-based situations. [-] There is an annoyingly hard limit on working chest quantities and number of residents. [-] For 100%ing the recipes, you have to pick up some items that, once the time passes, you cannot go back for. Also, some items are only available in certain versions (this one doesn't have PS5 or Switch exclusives, which, for a building game, I find dumb.) HOWEVER: [+] There is a decent variety of stuff to build. [+] You CAN recruit some monsters, at least. [+] The story is fine for what the game is, since building is the focus, it doesn't take itself too seriously. However, it isn't 100% predictable (it is still not award-winning, but it does have a couple surprises). [+] Toriyama's art style is always charming. [+] The variety of "functional" structures and the fact you can get help in building is pretty nice. [+++] Most of all: It is pretty fun. I got 110+ hours of gameplay out of it before even finishing the story, and 100%ed the game within 200 hours. VERDICT: For a SquareEnix game, especially, it was very enjoyable. Definitely worth playing if it is on sale, and if you like something like Minecraft. However, I will say for $50USD, that is more up to your discretion.
This game is delightful and very thoughtfully made. It approaches the freeform creative building genre with a very defined intent, trimming away certain aspects of it in favor of letting other ones shine. For example, gathering materials is always quick and easy, but the fun part of gathering is exploring and finding new things, so the game leans into that! Its structure is a mix of rigid and open, giving you specified tasks with a huge range of possible ways for the player to come at them. Other reviewers have been unhappy with how it's gating your progression bit by bit, but frankly i think once you step back and take a look at the sheer wealth of Stuff the game will introduce, you can see the benefits of letting the player understand each thing before you move on. And Dragon Quest games are conscious of their responsibilities to an all-ages audience! It's honestly a very impressive thing, how accessible this complex game would be to children. To sum up, this is a game that understands the joy of a task, and the freedom to be creative in how you do them. It has the unstoppable charm of the Dragon Quest series, and is constantly giving the player more and more fun things to make and do. At times it can feel slow if you're an impatient sort, but you're never actually far from the fun of the game, so i say give it a try even then. If you loved lego sets and putting them together bit by bit as a kid, this is 100% the game for you. Oh, and the demo is huge. If you're curious, get right in there.
플레이: 스토리 3번 완료. 이후 스토리 진행 마인크래프트는 힘들었지만 이 게임은 빠져들게 만들어줬습니다. 약간 라이트유저용 마인크래프트의 느낌이라 호불호가 있을 수 있지만 개인적으론 완전 강추입니다 곧 나올 스위치2 용 포코피아 제작진이 드퀘빌2 제작진이라는 말을 듣고 그냥 예구해버렸습니다 (저는 거의 예구를 하지 않습니다). 이 게임은 장단점보다 소감 위주로 남기려고 합니다. 1. 드퀘2를 기반으로 하고 있습니다. 드퀘2를 해보신 적이 있다면 몇몇 NPC들에 더욱 애정이 갈거 같습니다. 그런데 몰라도 전체 스토리가 가볍고 즐겁습니다. 약간 지루한 파트가 없는 것은 아니지만, 전투나 스토리 퀘스트(건설) 등을 아주 적절하고 완벽하게 짜놓은 느낌입니다. 캐릭들의 디자인이 토리야마 아키라 선생님의 디자인을 그대로 담아놔서 좋습니다. 개인적으로 영상에 나왔던 스케일로 게임이 만들어졌다면 더 좋았겠지만 그건 현재 컴퓨터 능력에서 말도 안되고... 2. 괜히 지루해질 수 있는 수집아이템 모으는 파트도 NPC들이 도와준다는 컨셉으로 좀 더 쉽게 진행할 수 있습니다. 중간에 텅빈섬을 꾸미는 것도 나름 재밌게 만들어놨습니다. 3. 완결 후에 텅빈섬을 꾸미는 것이 본격적으로 진행이 되는데 스토리보는 걸 좋아하는 저로선 NPC들과의 상호관계를 더 많이 만들어줬으면 좋았을거 같아요 DLC로라도... 스포라 말 못하지만 그래도 굉장히 감동적인 전개도 엔딩 후에 있어서 나름 신경써줬습니다. 4. 2를 해보고 1을 해보려 했으나 역체감이 심해서 포기했습니다. 둘 다 하실분들은 1부터 해보시는게 좋을거 같아요.
希望给我一个没有通关过的脑子我想再打一遍;存档能不多开几个;周末早上睁眼还是68h累计时长晚上闭眼已经变成86h了就是这样疯玩;每次我以为我造不出来了刷一刷别人的我又觉得我可以了;放我下班我要造房子!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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