
DRAGON QUEST BUILDERS™ 2 is a block-building RPG set in a fantasy land threatened by an evil cult. Explore, battle, build and harvest in the charming single-player campaign or build big projects in the online sandbox mode for up to 4-players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了好玩,你还有什么?什么时候上3!
建造很好玩,但是越狱岛就是一坨狗屎,既不好玩,也对剧情没有任何意义,纯粹的折磨。 本来已经忘了这段痛苦的回忆,为什么要让我下载回来重新卡在监狱岛,这一坨狗屎。
打折160买的,买便宜了,建议原价卖
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese, Japanese, Simplified Chinese
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재미는 그럭저럭인데 컨트롤러 연결이 안된다
面白い
[h1]高すぎない自由度が遊びやすいドラクエ+サンドボックス[/h1] ドラクエⅡでロトの勇者一行がシドーを倒したその後の世界。ビルダーである主人公はモノづくりで様々な問題を解決しながら、やがては世界の秘密に迫っていく。 マイクラのパクリゲーと思いきや、差別化もキチンと図られており、ドラクエらしさもしっかりと感じられます。 まず、作れるものや出来ることがストーリーの進行に合わせて増えていき、その都度、どこに何を作れば良いのかNPCが細かく指示をしてくれますので、どこから手を付けて良いのかわからないということがないです。 またNPCは主人公がちょっと何かをするだけで接待かっていうくらいメチャメチャ褒めてくれますので、モチベーションも保ちやすいです。 地形こそブロックになっていますが、人物やモンスターはボクセルで描かれていたマイクラと違ってしっかりと描かれており、飾り付けや調度品のグラフィックも美しいので建築のしがいがあります。 クリア後はすべての要素が解放されますので、サンドボックスゲームとしてはクリア後が本番と言えそうですが、逆を言えばはじめからサンドボックスゲームとしてガッツリ遊びたい人には向いていないとも言えます。 ただ、やはりドラクエの世界観でサンドボックスを遊べるというのは大きな魅力と言えるでしょう。 唯一にして最大の不満は決定ボタンがBであること。 せめてAに入れ替えらる設定を。
ハマってしまったのでストーリー長いのに年に一回は最初からやってしまうゲーム。 よくある友情王道ストーリーです。だがそれがいい! DQ5世代なのでネタ元であるDQ2は遊んだことないですが、問題なかったです。 ただストーリーほぼ全体としてチュートリアルになっており、細かい必須クエストが次々出てくるので、テンポは悪いです。親切なチュートリアルと紙一重って感じですね。 舞台となるからっぽ島はMinecraftのように無限ワールドではありませんが、建築しつくすにはかなり根気のいる広さなので充分でしょう。自分は建築しつくすことはないと思います。 PS4(PS5)版と比較して処理落ちも少なく快適です。 ロード時間はPS5で遊んだ時とそんなに変わらないかな?SSDに保存しても少しはロード待ちがあります。 おかしな点は、カメラ回転させた時の遠景が少しカクついてますね。これはいわゆる処理落ちとは別っぽいです。 グラフィック設定をLOWにしてもグラボを変えてもPCを変えても同じなので、こういうものだと思ってます。 他に、アイテム作成時の数指定がパッドだとやりにくくなってます。大量に作りたい時はマウスに持ち替えてスライダーを動かす方が速いです。このためにマウスに持ち替えるのがめんどくさいです。 処理の快適さと不満点を秤にかけて、PS5とsteamどちらで遊ぶかは迷うところです。 ハマれば終われないゲームなので、まずは体験版を遊ぶべきです。体験版だけでも長めに遊べますので!
Es muy divertido. Eso si que me imagino que se juega mejor con control que con teclado y ratón. Hay algunas cosas que mejorarían la calidad de vida pero nada que me haya echo disfrutarlo menos.
I have (pragmatically, see below) 100%ed this game: completed every recipe I had access to, collected each item, built some pieces I liked, completed the story, encountered every monster, recruited many of them, discovered every blueprint, and bred to the rarest color pattern of animal, and I generally recommend this with some caveats: [0] You have to tolerate the path Dragon Quest took lately with speech quirks abound... imps talk with "th" for every letter s, slimes make some sort of goo related pun for any word they can, skeletons make bone puns all the time, etc. Sometimes it makes the dialog hard to read. [0] The boss fights aren't tedious, though they may be easy for some. (I personally enjoy this) But: [-] There are times it seems there is supposed to be audio, yet none plays, so there are weird silence gaps. [-] There are times where a disembodied voice "talks" and it pauses gameplay for way longer than it takes to read the dialog -- when it does this, you cannot force the text forward by any means. [-] If you have this on a HDD instead of a SSD, sometimes the load times are really slow. [-] There is a limited roster of monsters overall, and you can't befriend every species like something akin to Dragon Warrior Monsters. [-] Some of the building situations are janky or awkward, and you have to fiddle with them to get them to position well. [-] It is really useful to have a Golem on your team, but they are CONSTANTLY in the way when you are trying to build or during a few other precision-based situations. [-] There is an annoyingly hard limit on working chest quantities and number of residents. [-] For 100%ing the recipes, you have to pick up some items that, once the time passes, you cannot go back for. Also, some items are only available in certain versions (this one doesn't have PS5 or Switch exclusives, which, for a building game, I find dumb.) HOWEVER: [+] There is a decent variety of stuff to build. [+] You CAN recruit some monsters, at least. [+] The story is fine for what the game is, since building is the focus, it doesn't take itself too seriously. However, it isn't 100% predictable (it is still not award-winning, but it does have a couple surprises). [+] Toriyama's art style is always charming. [+] The variety of "functional" structures and the fact you can get help in building is pretty nice. [+++] Most of all: It is pretty fun. I got 110+ hours of gameplay out of it before even finishing the story, and 100%ed the game within 200 hours. VERDICT: For a SquareEnix game, especially, it was very enjoyable. Definitely worth playing if it is on sale, and if you like something like Minecraft. However, I will say for $50USD, that is more up to your discretion.
クラフト系のゲームに興味があるけど、何をしてもいいよと放り出されるのは無理!という人にピッタリのゲームです。ストーリー攻略中はずっと明確な目的を指示されるので、それを目標に街づくりを楽しめます。RPGのドラクエをプレイ済で世界観を分かっていると尚良し。ソロプレイでもNPCが沢山居るので寂しくないです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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