
Dragon Marked For Death is a 2D side-scrolling action RPG game where up to 4 players can play together in online multiplayer. The characters, known as the Dragonblood Clan, have forged a pact with the Astral Dragon, which granted them special new powers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−65% | 985reviews | 77% | — | $242.5K |
| $39.99 | 1Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and chill game. Really good with friends as well, I'd like if this was built more like an MMO maybe, just something so as many players can just play with ya together. It feels like a monster hunter version of a megaman game or just a 2d platformer. I hope me and my friends have more time to play the game together, it was a really good time.
任務重複利用地圖,導致遊玩體驗很像農夫,打擊感和移動跳躍什麼的感覺還行(除了鉤繩沒做好很難按),但是任務真的偏無聊,可惜
How To Play Branded in 2026: The Complete Guide (40 Hours)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese, Korean
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei balanceado
bad
毫无疑问的垃圾,不看攻略你只能一直跑图跑图跑图,没有标点没有提示,地图上没标房间甚至不会标隐藏墙。
7分吧,《龙之死印》本来可能是《洛克人ZERO》《苍蓝雷霆》系列后IC最有野心的作品,底子不错,中山徹的美术很有张力,角色和技能设计都算有趣,奈何IC搞了一套刷刷刷玩法,却完全不会做外围的养成、数值系统,玩起来很容易丢失动力。
So I've put about 250-300 hours of this game onto the Switch and about 70 hours on PC, I really do love this game. The gameplay is great with a vast variety of different playstyles to choose from based off of your choice of class and weapon type and all of them are fun to play. The art style that is very reminiscent of Mega Man Zero, a franchise of games Inti Creates had previously helped make that this game is a spiritual successor of, and it looks very nice! Boss fights (for the most part) are fun and challenging. However, there is one thing that, after all of this game time sunk into it, made me quit playing: the GRIND. Now if you're just wanting to beat the base game, that doesn't take too long at all and you should be able to play and get through just fine without any issues. However, if you're like me and you see all the different level variants for each stage and want to complete them all, good luck. Once you get to the higher levels (around 55-65 or so), your experience gain to level up ratio falls from being able to reliably level up every few levels or so to having to grind like 10-20 (maybe even more depending on the stages you're grinding on) or more runs of a stage just to get a single level up. Level ups themselves don't necessarily grant you much in stats, what does is your weapons and armor. However, you need higher levels to equip weapons and armor properly (you can equip weapons at a lower level than required, but at the cost of a massive penalty to your attack, so you may as well just wait until the appropriate level; you can't even equip armor at all if you aren't the right level). Now some of the easier levels you can do underleveled, but there are certain bosses that are already hard enough matching their level, much less attempting to fight them underleveled. I even ran an experiment where I took my Lv80 Empress, who was barely getting any experience from Lv80 stages, and successfully ran a Lv90 stage on one of the easier levels and my EXP gain was barely any better than before. Plus the amount of money and upgrade cubes needed for fully upgraded +3 weapons is insane. Getting to +2 isn't actually that hard, but the jump to +3 and the grind needed for the materials is rough. Also you might as well not even bother trying to get to intentionally get the rare drop weapons from some of the higher level stages, they almost never show and I only got maybe 1 or 2 of them by pure coincidence and they probably won't be as good as your current weapons until you get to a point where you can grind materials for special upgrades that you can't obtain until you have access to Lv100+ quests. I had the motivation to at least beat the base game with every character/weapon combo back on my Switch, but I didn't really have the motivation this time around to do the same again despite how much I love this game. On one hand, it plays great and is a ton of fun, but I know that I won't be able to 100% complete every level quest in the game with even one character, much less all of them, without an absolutely insane level grind. I have 70 hours on this game on Steam and I have a Lv80 broadsword Empress and Lv50 shortsword Empress and there are 10 different class/weapon combos in this game. As much as I desire to want to 100% this game, the time sink to try to do so even with one character combo, much less all of them, would run deeper than the Mariana Trench and I just don't think it's quite worth all of that time it would take. Even though I think some of the RPG elements were introduced decently well into this, the insane grind element within this game in the post-game that stems from some of the RPG elements ruin the post-game and any chance any reasonable person would have to 100% this. I would encourage people to play the base game, it's a blast. But it is not worth the time and effort necessary to try and clear the post-game.
Классная игрулька, если есть с кем. Ужасно душная местами, но прикольная. Времени не жалею :Р
我们需要steam云存档!!! 游戏还算好玩,挺推荐玩的,就是很肝,总体来说算好玩的,能联机更好 steam联机群:1058195833
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $151.3K | 1.6K | 85% | $5.24 | |
| $737.9K | 1.1K | 82% | $12.49 | |
| $465.6K | 1.1K | 72% | $8.99 | |
| $180K | 944 | 95% | $9.99 | |
| $21.3K | 334 | 56% | $2.99 | |
| $3.5K | 14 | 64% | $10.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $242.5K | 454 | 76% | $14.99 | |
| $242.4K | 681 | 84% | $9.99 | |
| $242.6K | 1K | 75% | $11.99 | |
| $242.6K | 1K | 84% | $9.09 | |
| $242.6K | 832 | 84% | $9.99 | |
| $242.7K | 1.5K | 92% | $5.99 |