
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏对数值设计都很保守,所以基本不用担心后期BOSS的数值膨胀而打不过,内容也比较多
整体看来卡牌确实很多,能构建的卡组也很多,上手难度不大玩几把大概就懂了和其他卡牌游戏不一样的是,没有费用,铺场简单很多卡牌战力提升是靠宝石,不是卡牌升级,攒了多个宝石可以在营地一次性都装备上,个人觉得卡牌提升是简单一些了
游戏确实扎实,不过玩的人好少哇,那我现在入坑还算是劳玩家吗?
优点:出牌基本没有限制上手简单。缺点:过场动画太慢了,不够爽快,需要快进需要快进需要快进!!!
还是不太懂敌方的出牌逻辑,后期如果总给怪物卡,就容易卡手,不过没费用限制是真爽,能无脑铺场
地图游戏性很强,除了常规的商店、小boss以外还有场景buff,第一次遇到不知道,直接给我手牌干没了
游戏随机性偏高,很符合肉鸽的玩法,而且美术和建模也比较用心,单位都是有独立建模的,通关难度不是很高,第一次通关的时候感觉很突然,毕竟玩的正上头呢结果就通关了,不过角色比较多,各个阵营的探索可以弥补这一点
体验了几个小时确实很磨时间,战斗场景会跟随敌对阵营的变化而变化,而且各派系的场景也有很多种,设计的不错
没有费用限制就是好啊 感觉出牌自由多了 玩起来也挺简单的 卡组搭配上限很高
小黑盒上看到卡牌节在打折,入手试试,整体是个可玩性很高,随机性也很高的游戏。 每个派系的玩法和卡组构建都是不一样的,例如: 死灵法师那个派系的阵营主要以死亡再复活,一击必杀这种循环来进行的。。 混沌派系的阵营都是以不死流,复生,控制为主。。 自然/荆棘派系主打的就是以生长、续航、加攻加血。。 每个派系的特点都不一样,所以卡组玩法也会不同,更别提派系里面还分了4个英雄,所以可组的牌组也是非常多的,玩起来不会很快觉得腻,推荐!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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