
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
因为手残玩不来动作游戏,转战卡牌游戏觉得自己还有些脑残,直到玩了DFA我又重拾自信了(居然通关了谁敢信!) 希望这样简单好玩易上手的游戏多多益善好吗,玩起来不卡手也不憋屈✌️
死亡打击宝石就是最牛的!管你多少血都爷死!给高血的单位带上这个宝石我就没怕过谁,我要打10个!!!
哦不!是火龙大人(哭)它带着的它的爆炸体系来了(大哭)A我就A我,还要炸我一下,哦不,这龙连吃带拿的,我真的好怕啊! 那又如何呢?和我的法术补给循环加伤说去吧!你能炸我很多次,但你能活过两个回合嘛?
游戏玩法方面:就是在卡牌肉鸽玩法的基础上增加了遗物、宝石,场景buff等内容,体验下来觉得宝石和遗物的设计比较出彩,宝石本身并没有固定的搭配,所以与卡组的构筑上不会有太多的限制,这点很不错,遗物种类很多,与特定的卡组或者英雄能打出更好的效果。地图路线:因为场景是3d建模所以会根据当前地图boss的派系而变化,当然在该地图内的小boss也会是同系列的,不得不说地图duff给到的操作限制很大,有些确实难度很高,非常考虑策略,但是给的奖励也不少,这是除常规小boss以外给我的意外之喜。画风方面:这点就因人而异吧,毕竟最初吸引我的只是玩法,不过看久了也就习惯了,而且玩的时候正注重在卡牌上整体不错,推荐
竟然更新简中了,好评
这个战斗和移动能更快一些就好了,然后加点剧情 最次给我加点好看的女角色或者女BOSS吧
黑盒来的,感觉官方还是挺重视中国玩家的,好评
感谢折扣让我们相遇(举杯)说实话从没见过这个游戏哈,甚至都没见怎么宣传,一查才明白原来是之前没有简中,那就怪不得了,官方现在能上简中,那我就来支持一波
保留了传统肉鸽卡牌的核心玩法,同时也在里面加入了一些独有的设计,比如说这个宝石系统,挺有特点的,可以尝试一下
你们都知道的,没有折扣我是不会买的,打折的话就要玩玩看啦,入手先说。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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