
A single player card battler without limits: every hand playable, every battle unique. Where champions grow their armies through promotion and the spoils of battle. With no mana system to hold you back, success depends on how you place your forces and outthink your enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
As the Champion, you command your units and spells. Without a mana or energy system, you can play all the cards in your hand. The game’s strategy relies on which cards to play, when to play them, and where on the battlefield you deploy them.
The goal is to destroy the opponent’s banner, but to do that, you will need to defeat the forces deployed against you. Conversely, the enemy is trying to deal damage to your Champion. Without ally units in the battlefield to protect you, enemy attacks target your Champion directly.
Champions lead from the rear and direct their troops. However, as your forces are eliminated and spells are cast, your Champion gains the power to activate their unique ability card that can help turn the flow of battle. Each of the 32 Champions has a unique design, each with its own tactics and flavor.
You begin your adventure with a Champion of the Scales faction, but more are unlocked through accomplishing various gameplay objectives. Each of the eight factions has access to 4 special promotion gems that allow you to boost your favored units in unique ways. As you travel through each of the enemy territories you will also have the opportunity to recruit enemy units and salvage foreign promotion gems to unlock a nearly unlimited combination of game-breaking effects.
Each adventure tests your mettle in three different enemy regions, offering a unique experience with every campaign. Choose your path through enemy territory wisely, selecting between many challenging encounters with different rewards on your way to the final clash with an enemy Champion.
Enemy encounters to collect money, keys and new cards
Special battle conditions to earn promotion gems
Mini-bosses to collect relics
Stores to buy and trade resources
Taverns to collect missions with greater rewards
Portal anomalies that lead to distant regions
Shortcuts unlocked by bribing the locals
8 regions/factions
25 unique units and 15 spells per region
4 unique champions per region – each with legendary abilities
6 mini-bosses per region
5 battle mutators per region
20 general supply cards
50+ relics
Dragon Front: Adventures is currently being developed.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
只能说画风有点耽误他了,上手门槛感觉要比其他游戏要低一些,机制看着复杂,但熟悉后基本靠自己组的流派都能硬闯,可玩性还是可以的
浅评一下, 每个单位都有各自独立的建模,派系7种卡组也不少,可玩性还是很不错的,无费的设置让所有的手牌可以使用,但是攻防都会掉血的设置又让人必须要考虑使用手牌的策略和时机 既有其他卡牌肉鸽的策略性又有一些自己的创新,给到推荐
折扣入手就不要什么自行车了,玩就对了
有很多炉石的影子,稍微动点脑子就可以很爽,不会太复杂也不会太简单,思考程度刚刚好 有个bug挺严重的,战后卡牌选择的时候点右键无法查看卡牌信息,影响战后选牌,需要尽快修复 一局流程稍长,后期会陷入拉锯战,总体来说是非常有意思的
贴宝石和单纯的给卡牌升级还不一样,一张卡可以带3个宝石,不能重复,所以随从技能和宝石能搭配出很多种效果。有吸血、直接击杀、嘲讽,眩晕等等的,也就是在法术卡的基础上,为不存在特殊效果的单位卡附加被动或是额外技能,因此有些单位的上限不仅取决于你的站位、卡组,还有宝石,更别提有特殊效果的单位了 还有就是秘宝也是,碰到好的秘宝加成也非常大,不过有的秘宝只是针对性的对某些流派比较好用,所以就是运气也是一部分 不过随机性也是肉鸽游戏的魅力之一 总之非常好玩
初始英雄就不多点评了,后面解锁的新派系和英雄比较好用,而且他的特点就是没费用,无压力铺场,先不管策略,能不能通关,能让我玩爽就是好游戏
开不了4K分辨率……
Most of the effort in this game seems to have gone into the graphics, which are hugely detailed. This has come at the expense of the UI, which is super laggy and offsets everything in fullscreen (though borderless is ok) and doesn't let you do some of the things you could do in tutorial in the actual game (eg use keys to open chests). The gameplay itself is also meh, the developers don't seem to have considered that retaliation damage means that frontliners can't actually protect backliners, despite the tutorial claiming so.
这游戏收益几乎全是延迟满足的,核心的宝石,钥匙,金币都没办法做到“获得即增强”。再一个卡牌的释放没有限制,意味着大量的过牌+大身材就是王道。 你猜对了,你的对手就是这么搞的,他们的卡组行程了小闭环,拿祝圣那套卡来说,上随从刷祝圣场地,祝圣场地带来碎片(抽卡),抽卡又有更多的随从和祝圣。 而你,我的朋友,一回合两张卡紧巴巴,每回合被拉开一到两张卡差。如果没有前面运气好的核心卡或者宝石,等死吧就。
教程的时候有种奇怪的卡顿感,一度让我准备退款。出了教程之后好了很多,不过画面还是太糊了,战后选卡的环节右键没办法看卡牌详情,所有的卡的名称还是英文虽然不影响游玩但影响体验。希望能多加一点秘宝格子和卡牌宝石格子。
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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