
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 3 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59.7Kreviews | 90% | — | $22.7M |
| $19.99 | 263.3Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta bueno
good game
Muito conteúdo para fazer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese*, Traditional Chinese, Korean, Simplified Chinese +1 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没手柄不配玩这个游戏,按键全是空白的不显示
I have to think the CPUs and combat system in this game are ragebait. I cannot think of any other reason why they would operate in such an insufferable manner. It's not even difficulty; It's easy-to-use, spammable actions requiring such unreasonably higher precision to counter. And any "fighting" game with unbreakable throws automatically goes into the party game category, as in not worth putting any kind of considerable time into learning. Movement is the most jank and inconsistent I've ever seen in a game with a pvp game, because sometimes you'll flick the stick and close quarters, and they'll smoothly rotate on axis to the foe, and others, they'll do a whole turn-around animation. In the air, there's many kinds of maneuvers to evade or pressure. None of which are possible on the ground. The multiplayer modes are just as bad. In a setting where normal attacks are actually useless, you are forced to commit to stronger attacks. Stronger attacks mean more time spent in an idle state performing said attack. In a scenario where all this is the case, there's a bosses that can paralyze you at literally any moment they want, and if the whole team is stunned in this manner, gg. There's so much forced difficulty in the multiplayer modes, and an obscene amount of RNG. I don't typically get angry when playing games. I play Tekken, and that game is known for being frustrating. But this game had me genuinely ready to put a hole through my monitor multiple times. From a character having a 6 second long cutscene for a basic (stupidly unbreakable) throw, certain ones spamming regular blasts, even at close range, instant evasive skills with a whole cutscene that you can't vanish out of, missions where the whole fight is held up and you can't take out any foes because "they're talking," and there being little to no reward for perfect guarding. You should not be able to challenge after a perfect guard. The fact that someone can just start mashing the attack button after getting perfect blocked before the one who did the perfect block can even do a typical super is absurd. I reiterate again, I have to question how much of this game is actually designed to annoy players, because so many small details add up to a very frustrating experience.
sou muito fã
垃圾 键位输入没反应, 改建也不显示, 会做个几把游戏
Juegazo, me vicié tanto que aprendí las técnicas en la vida real y terminé cagando a palos a mi viejo que es peleador de MMA
ta bueno
Xenoverse 2 did what few sequels can: it exceeded the first one, in my opinion. The combat and evades became more fluid and crisp and the hub is alive and so much fun to be in. Flying around the maps and kicking people into buildings, mountains, and other stuff is just so satisfying. Yes, there has been a lot of DLC since 2016, with some packs being better than others, but I would still recommend at least trying the base game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 56.6K | 84% | $9.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $1.8M | 22.3K | 90% | $3.99 | |
| $0 | 114.8K | 86% | Free | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 16.2K | 63% | $59.99 | |
| $22.8M | 27.3K | 91% | $49.99 |