
DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 3 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 59.7Kreviews | 90% | — | $22.7M |
| $19.99 | 263.3Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1333 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to think the CPUs and combat system in this game are ragebait. I cannot think of any other reason why they would operate in such an insufferable manner. It's not even difficulty; It's easy-to-use, spammable actions requiring such unreasonably higher precision to counter. And any "fighting" game with unbreakable throws automatically goes into the party game category, as in not worth putting any kind of considerable time into learning. Movement is the most jank and inconsistent I've ever seen in a game with a pvp game, because sometimes you'll flick the stick and close quarters, and they'll smoothly rotate on axis to the foe, and others, they'll do a whole turn-around animation. In the air, there's many kinds of maneuvers to evade or pressure. None of which are possible on the ground. The multiplayer modes are just as bad. In a setting where normal attacks are actually useless, you are forced to commit to stronger attacks. Stronger attacks mean more time spent in an idle state performing said attack. In a scenario where all this is the case, there's a bosses that can paralyze you at literally any moment they want, and if the whole team is stunned in this manner, gg. There's so much forced difficulty in the multiplayer modes, and an obscene amount of RNG. I don't typically get angry when playing games. I play Tekken, and that game is known for being frustrating. But this game had me genuinely ready to put a hole through my monitor multiple times. From a character having a 6 second long cutscene for a basic (stupidly unbreakable) throw, certain ones spamming regular blasts, even at close range, instant evasive skills with a whole cutscene that you can't vanish out of, missions where the whole fight is held up and you can't take out any foes because "they're talking," and there being little to no reward for perfect guarding. You should not be able to challenge after a perfect guard. The fact that someone can just start mashing the attack button after getting perfect blocked before the one who did the perfect block can even do a typical super is absurd. I reiterate again, I have to question how much of this game is actually designed to annoy players, because so many small details add up to a very frustrating experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 12.1K | 89% | $69.99 | |
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 16.2K | 63% | $59.99 | |
| $22.6M | 45.8K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 42.6K | 84% | $9.99 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $1.8M | 22.3K | 90% | $3.99 | |
| $0 | 114.8K | 86% | Free | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese*, Traditional Chinese, Korean, Simplified Chinese +1 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
隔了好长时间回来玩,都忘了按键了,打开游戏一看这按键乱码bug 恶心死了。我看其他人这都一周了。还不修复?
Un de meilleurs jeux DBZ très hâte du Xeno 3
10 year old game and still has almost every engine level bug ever hardcoded into it and grandfathered in from the first game. next level incompetency
На деле - игра хорошая, приятно осознавать, что персонаж собранный из говна и палок участвует в основных временных событиях вселенной ДБ. Плюсы на этом и заканчиваются. После окончания главного сюжета, нужно тратить все свои гроши на длс. Так еще не получится выполнить все достижения без двух необходимых дополнений.
Estou com um problema com a câmera do jogo, eu estou usando um controle de ps4 pra jogar mas por algum motivo a câmera não esta girando, preciso ficar entrando e saído do menu pra ela voltar a funcionar.
Esté juego sigue siendo muy entretenido
chave dms
très bon jeu dragon ball beaucoup de choses à faire
Perfecto para cualquier fan de dbz
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.