
DRAGON BALL: Sparking! ZERO takes the legendary gameplay of the Budokai Tenkaichi series and raises it to whole new levels. Make yours the destructive power of the strongest fighters ever to appear in Dragon Ball!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 18 → 15.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 72.8Kreviews | 86% | — | $69.8M |
| $49.99 | 68Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si.
纯浪费时间游戏
回调侧垫步!!!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 56.29/day in the week to Jul 30 → 90.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Indonesian, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese +4 more
| $59.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring repetetive combat that tries to compensate for it by making the AI harder every update. There are slight differences to each character but they're negligable because all you will be doing is spamming every defensive option in a flawless order and probably lose anyway because the opposing AI just did it better. Limit Breaking NEO is a huge disappointment. I wanted a singleplayer progression mode for a while and all I wanted was the bare minimum, but no. Scummy AI that spams perfect-timing defensive options at low health, completely random arbitrary AI difficulty levels between each fight, and for some reason they decided to keep the ♥♥♥♥♥♥ attrition system that only the most hardcore players will enjoy just to ruin the progression mode for people. You're expected to grind over and over on a short time budget, you can't take any risks or play any slightly off-meta character and any character who can heal themself is immediately OP because attrition is such a brain-dead mechanic to force onto 99% of people who play the singleplayer content who would have interest in the mode. This game's actively hostile to the player. It used to be that the AI was too easy, so they added ♥♥♥♥♥♥♥♥ stipulations and made the what-ifs immensely constraiing with the shortest time limits humanly possible. And then they updated they AI to spam flawless defense against you for the entire battle. And now the entire game is garbage. They favor the sweaty competetive player but no one's playing the online, no one's running tournaments because of the disaster the was the first one, and now they've basically spiked me through the heart and ruined it for me, so I can't defend anything about this anymore.
Great Game for making custom DB fights and epic spectacles
SICK GAME
the game is good but there is not that much content in the game besides online matchs and what if stories, but important character like Vegeta are cut off short like very short only getting up to dragon ball z end which is very disappointing when he is a very important character and it feels as if they rushed the game with the what if stories. i do like them a lot. i didn't really get to play the online due to me mainly playing on the steam deck which doesn't support online for some reason.
It would be cool if this game had a tag team mode like budokai tenkaichi tag team (Im probaly not the only person who thought about this)
Loved the game on xbox with over 1500 hours in. Already enjoying it here on Steam!
superrrr
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.9M | 109.7K | 93% | $29.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.2M | 129.5K | 88% | $29.99 | |
| $69.1M | 95.8K | 86% | $39.99 | |
| $68.9M | 178.5K | 97% | $29.99 |
Related
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| $325.5K | 340 | 62% | $34.99 | |
| — | 0 | — | — | |
| $0 | 32 | 88% | Free | |
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| $53.2K | 192 | 88% | $14.99 | |
| $1.2K | 4 | 100% | $9.99 |