
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I came into this game knowing how much everyone seemed to hate it, so my expectations were pretty low. It's definitely not as expansive and choice-driven as the previous games. The choices you do get seem to get pretty streamlined, and one or two of them have pretty atrocious consequences that you really cannot avoid one way or another. The game seems to hold your hand for the entire run, where you pretty much know at all times what missions are available and where, which is great, really, but it also shows how small the world actually is, because you roam the areas pretty quickly in order to complete said missions, even without fast travel. People complained about how dialogue choices barely deviate from one to the other, and to be fair, yeah you can tell that sometimes the options almost remind you of Persona 5 options, where you read both options aloud and you could perfectly fit the two together in one sentence. With all of that being said, I also have to appreciate the gameplay, which, despite the growth tree being overly simplistic in its nature, was actually quite fast-paced and easy to fall into. Even if I took a few months on a break from the game, everything came back to me at the speed of light. The battles are visual as heck, and even though sometimes the enemies would just... not give you a single bit of room to actually perform any attacks, you get just enough time to work around it so you can actually beat them. Even though the dialogues suffer, it was quite fun seeing the story develop, especially because since you went back to the same areas all the time you also got to interact with secondary characters who aren't part of your team a lot more. I found that refreshing considering in previous DA games you usually visit an area, complete it and move on to the next. Usually. It showed a bit more familiarity with these other people, to the point where I kind of grew just as attached to them as I would to my team of ragtag misfits/crazy powerful experts. The lore also expands greatly from where we were at back with the DA:I DLCs, building up a few important new pieces of history that hadn't been explored, and I find it quite interesting to hear and read about. As for the main plot, some bits I hated, but some other bits I loved, because somehow they reminded me a bit of the previous entries. Of how great and immersive this world is. Anyway, TL;DR, game has lots of faults, but if you come in knowing that, you can still have lots of fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看在1,2,3的面子上给个好评,算补票了
Initial Impression: Crazy fun game. A solid narrative-driven experience with some goofy dialogue and a slow start, but once it clicks, you can lose yourself for hours exploring Thedas. I originally thought, "I would absolutely play this again." Now, on my second playthrough, my feelings have shifted significantly. The Dialogue Problem: There is a ton of dialogue—so much so that by the end of my first run, I was skipping 99% of it. The game often feels like you're just running from one cutscene to another, with combat and exploration taking a backseat. If this was the intended direction, they should have made a digital comic. The ratio feels off: roughly 1 minute of gameplay for every 5 minutes of talking. The Illusion of Choice: On a second run, the cracks really show. Most conversation options make absolutely no difference to the outcome, yet some seemingly minor choices will lock you out of trophies or achievements, forcing a required second playthrough—not for fun, but for completion. That’s not replayability; that’s a chore. Lore and World-Building: Compared to previous Dragon Age games, the lore delivery is shallow. It feels like they skimped on the depth and richness that made Thedas feel alive. The writing is honestly subpar, and the world-building feels half-baked. The LGBTQ+ Shield: What frustrates me most is how the game uses LGBTQ+ representation as a shield against criticism. This wasn't meaningful or well-integrated representation—it felt performative. And to make matters worse, they've publicly attacked parts of that very community while hiding behind them. That’s not allyship; that's exploitation. Final Verdict: Do not buy this game. I picked it up on a $20 sale, and even at that price, the wasted time and lackluster story made it not worth it. For a game originally priced at $70, this is a hard pass.
the combat is great, the story is not too complicated and quite easy to follow
If you really enjoy story and fast paced fighting compared to the strategy the other dragon ages are i think its a good play. just wish your choices had more affects on the world around you especially 1-3 all had links to eachother.
хорошая игра, никого не слушайте
动不动连不上,真麻烦
TLDR; The game gets better the more you play. When it got released I've tried it, found it insanely cringe (mostly dialogues) and turned it off. I came back to it after almost 2 years and I can actually recommend it. The dialogues pick up after a couple hours and are not that painful. The rest is pretty good (exploration, combat). It now runs smooth. It was very bad at release. I 100% the game with 68 hours on the save. I think it's good for the price but if you're unsure, wait for at least some discount.
if you can ignore the amount of bugs the game has, its entertaining and with a lot of easter eggs from previous games. Lots of exploration and the combat mechanics, the three classes that play differently and the companion system are the best points of the game
не так уж и плохо как о ней говорят и глупо сравнивать ее с первой частью
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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