
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
C'est un jeu pour enfant/adolescent ? Pour moi Dragon Age reste une trilogie. Ce quatrième volet est raté et signe la fin de ma passion pour la licence......juste après avoir terminé et savouré Inquisition, ça refroidi méchamment. Je ne donne généralement pas mon avis sur le net mais là, il faut que ça sorte. Je commencerais pas quelques point positifs néanmoins. Le lore est étoffé et j'ai eu beaucoup de plaisir à retrouver certains personnages des jeux précédents. Le jeu fait la part belle à l'exploration et ça tombe bien, les graphismes sont très beaux. On a véritablement envie d'explorer chaque lieu, de trouver les mécanismes qui nous permettent d'atteindre certains endroits etc... Grand bravo pour les efforts faits afin de rendre le jeu accessible aux personnes atteintes de différents handicaps. J'en avais personnellement assez de me détruire les yeux sur des menus et sous-titres de plus en plus petits...alors qu'on peut jouer sur des écrans de plus en plus grands. :P Mais voilà, j'ai eu l'impression de faire mumuse avec un jeu qui me prend par la main, m'explique des choses évidentes pour qui a au moins deux neurones connectés et aborde des problématiques avec le subtilité d'un pachyderme en colère... et dont la qualité des dialogues n'excède pas une classe très moyenne de 6ème. - Le scénario est intéressant, il y a de bonnes choses...de moins bonnes.... mais il m'a semblé plus linéaire en terme de décisions que les opus 2 et 3 dans lesquels j'ai fait des choix qui m'ont bouleversée. Dans celui-ci, ce qui m'a bouleversée c'est la teneur des dialogues d'une niaiserie sans nom. A aucun moment je n'ai véritablement craint d'être trahie ou abandonnée par un compagnon.... .c'est un peu le monde des Bisounours. - J'exagère, ces bisounours ci ont des problèmes comme tout le monde.... nos compagnons ont des soucis qui les empêche de montrer leur potentiel au combat.....attends, tu dois sauver le monde de la destruction totale et le fait que tu ne sois pas bien dans tes baskets passe avant toute autre forme de considération ? C'est sûr qu'on est pas sortis du sable....de l'enclin plutôt. Dans les jeux précédents, chaque personnage a son histoire qu'on prend plaisir à découvrir et chacun vous donne une quête dont la résolution permet de resserrer les liens que vous avez avec eux. Là aussi mais vos compagnons ne semblent se définir que par ça quant aux liens, vous comprenez vite qu'ils ne vont pas se distendre réellement ou rompre quoi que vous fassiez. Vous ne pourrez jamais envoyer balader quelqu'un un peu sèchement parce que vous n'êtes pas d'accord.... oh que non ! Vous vous entendrez bien avec tout le monde, pas le choix... vous leur servirez des phrases dégoulinantes de bienveillance très convenue..... résultat, aucun personnage n'est sorti du lot pour moi. Vous même ne pourrez même pas rompre une fois que vous vous êtes engagé sérieusement dans une romance d'ailleurs. - Ah je ne peux parler que de ma romance mais je l'ai trouvée millimétrée, pudibonde, fade, aseptisée. Pas de possibilités de dialogues dédiés comme dans les autres jeux. Deux, trois cinématique à peine romantiques. Quand mon romancé a dit qu'il aimait mon personnage...cela m'a laissée froide....ah ok, j'accuse réception. Pour le frisson, vous repasserez. - ET ce qui sera peut-être un détail pour certain et qui m'a franchement gâché le plaisir et là je parle de la version française : la façon dont les personnages s'expriment....petit rappel, nous sommes dans un univers d'héroic-fantasy. "Avec Dragon-Age 4, l'enclin ça craint....les méchants, j'veux dire....mais je gère carrément, t'inquiète !" Imaginez Aragorn tenir ce genre de propos dans "Le Seigneur des Anneaux".....ça pique un peu, non ? Le personnage que j'incarne n'est pas fichue d'utiliser une forme négative complète et s'exprime comme une jeune fille contemporaine....si on se fiche à ce point d'un univers, de ses codes et de l'expression française, autant jouer au SIM's. Et merci le "j'veux dire", tic de langage qu'on retrouve chez plusieurs personnages de la petite équipe...."nan mais c'est trop pénible...ce tic de langage, j'veux dire." Vous l'aurez compris, je me suis sentie bien éloignée de mon personnage et d'un personnage de fantasy en général d'ailleurs. Par conséquent, je ne me suis jamais réellement sentie impliquée dans l'histoire ni dans les relations proprettes et mignonnes avec les compagnons. Après la tension dramatique que j'ai pu ressentir à bien des occasions en jouant aux "Dragon Age" précédents, après m'être véritablement sentie impliquée, trahie, soutenue, malmenée, aimée, révoltée, responsable de choix impactants, ....c'est déceptif ! Je me suis sentie trompée en tant que joueuse.
If you are looking for Dragon Age Origins this is not the game. Zones are linear, combat is simplified and the most character are less then memorable. Dragon Age Origins - Awesome! Dragon Age 2 - Hack and slash (can skip) Dragon Age Inquisition - Bring the game back towards Origins but not 100% Dragon Age The Veilguard - SLOP... Traaaaash... Character Taash know the word nonbinary but is illiterate.
boring and awful combat and no rpg elements, literally an leftist action adventure.
Depuis que le jeux est sorti, j’ai toujours eu la flemme d’écrire une critique dessus… Étant un grand fan de la franchise et des précédents opus je l’ai acheté day one à 60€ malgré toutes les critiques à son égard. Résultat malheureusement je ne peut pas demander de remboursement, mais le jeux est une véritable purge… Les personnages sont mal écrit et complètement vide, on ne s’attache a personne, ils sont mal modélisé également. Les choix à faire sont moisis et n’impact aucunement l’histoire sauf dans 1 cas… Tout le monde est stupide dans le jeux on croirait les personnages des nouveaux star wars… Et concernant le côté woke car il faut en parler, j’ai joué à bg3 et inquisition pour ne citer qu’eux ou le wokisme est présent mais discret, subtile, la the veilguard nous l’impose ce n’est plus un détail mais de la propagande. En résumé pour les développeurs de jeux vidéos futures si vous voulez faire un bon jeux faite le contraire de the veilguard ! Je l’ai quand même fini mais la fin est extrêmement penible jai tracé en ligne droite, initialement je voulais avoir le 100% mais la c’est clairement pas là peine, j’ai 67h de jeux personne ne peut dire que je critique alors que je n’y ai pas joué. Il y aurait tant de trucs à dire encore mais rien que d’écrire ça m’énerve et je dois respecter les règles de là communauté en restant correct… j’espère que les devellopeurs de ce jeux de m👀👀👀e vous êtes fiers d’avoir ruiné une grande licence du jeux vidéo…
As a longtime player who grew up with Dragon Age: Origins, Dragon Age II, and Inquisition, my expectations for The Veilguard were incredibly high. However, after finishing the game, the overwhelming feeling left behind is one of deep disappointment. While the game successfully executes modern mechanics and delivers a smooth gameplay experience, it ultimately sacrifices the core identity and depth that originally defined the Dragon Age franchise. Credit where credit is due, the game boasts several impressive strengths from a technical and mechanical standpoint. The visual fidelity is undeniable, featuring incredibly sharp character models and highly detailed textures. This is supported by an efficient, well-crafted map design that is compact and straightforward, effectively avoiding the bloated and tedious exploration found in many modern titles. Furthermore, the shift toward a hack-and-slash style results in highly satisfying, fluid combat, which pairs perfectly with the updated companion combat system. To top it off, despite the narrative flaws along the way, the game manages to wrap up with a genuinely strong and satisfying conclusion. Unfortunately, these technical achievements cannot overshadow the loss of the franchise's traditional CRPG depth. Even though the graphics are detailed, they lack an artistic soul or unique aesthetic value that can make a player stop in awe, leaving the world feeling visually unmemorable. The gameplay loop is further weakened by puzzles scattered across the maps that are far too simple, lacking any real challenge or rewarding feeling. The decision to completely pivot into a pure hack-and-slash game is deeply disappointing because it strips away vital elements. Most notably, players no longer have the freedom to shape their character's moral alignment, completely removing the choice to play as good, evil, or somewhere in the grey area. This watering-down of mechanics heavily impacts the companion system as well. In previous titles, Dragon Age was a true party-based game where balancing your team was crucial to survival, allowing you to experience a shared, slow-paced "zero-to-hero" journey with your crew. In The Veilguard, the spotlight shines solely on the protagonist, reducing companions to narrative accessories who offer no meaningful contribution to combat. This shallow approach extends to the regional antagonists, who fail to evoke any real emotion. The conflicts feel superficial because the villains lack tragic stakes or clearly defined motives, making it incredibly difficult for the player to feel emotionally immersed or invested in the world's problems. Ultimately, Dragon Age: The Veilguard might stand as a decent action game for newcomers, but for veterans of the series, it feels almost unrecognizable. The developers successfully delivered sharp visuals and responsive combat, but in doing so, they traded away the emotional depth, moral agency, and party-centric identity that made the original series legendary.
Maybe the worst game ive ever played, story feels meh and like a weekend drama show, combat is clunky clicker combos with horrific targerting, god forbid you use an ultimate. The ''moba amount'' of spells/abilities along with the targeting make the game smell of console milk grab at the expense of ''quality''
You bastards. You absolute disgraces. You took something beautiful and completely ♥♥♥♥ posted the 4th chapter. You gave in to all the woke bs in the world and made it the primary focus of the game. I have played every dragon age game and DLC from the start and I was absolutely heartbroken that my alltime favorite series was taken out back and shot in the back of the head. "Just look at the flowers lily." I tried so hard. With every Fibre of my being to like the game. But its so far from the original vision that it is literally you masking woke simulator 2025 under the dragon age name to get it to sell. I waded through the refuse and human waste. In my arduous slog of a campaign dealing with the unnecessary and poorly written characters just to find out you garbage killed off the last remaining character that actually had true worth in the series. How could you possibly do that to varrick??? I can't even finish the game now. I paid for the books coffer edition and all I want to do is trash it. This was a soulless cash grab with a team that didn't care about the legacy that was built before it. ♥♥♥♥ you bioware. And ♥♥♥♥ you EA.
Recomendo pela experiencia de encerrar a saga Dragon Age... Dificilmente teremos outro após esse. Uma pena pois é uma franquia muito boa e com potencial para mais. O jogo em si é bom, gameplay fluida, bom esquema de combate, bons puzzles, sistema de árvore de habilidade padrão RPG. A melhor parte da franquia sempre foi os seus companions e sua relação com eles, nesse temos muitas iterações e escolhas que nos deixam realmente mal com as consequências, assim como no Mass Effect 1 que é da mesma galera... De coisas negativas tem a falta de conectividade com os jogos anteriores, Pouquissimos personagens conhecidos aparecem, deixa com uma sensação de que tudo que aconteceu nos outros jogos não existiu, que não existiram outros heróis Fodões nesse mundo... Se resumindo basicamente em recriarmos uma versão do Inquisidor do DAI. Não podemos também importar o save, reafirmando a falta de conexão dos jogos anteriores... Quase nada que fizemos ao longo da franquia tem consequencia aqui... Enfim falando das polemicas que envolveram o jogo no lançamento... A mim não incomodou ter personagens com representatividade LGBTBlá blá blá... Isso sempre existiu na franquia desde o Zevran no DA1 até o Dorian no DAI. Vai da pessoa que está jogando tomar as escolhas que lhe convem conforme a orientação que deseja tem em seu Personagem. É um bom encerramento da franquia (até então) Porém faltou alguns fanservices que deixaria muito mais épico, como um retorno de Mais personagens dos outros DA... Nem que fosse no finalzinho para ajudar contra o Boss final
This is true modern slop! Some lore and story reveals were good, but are not worth playing for. Just read a synopsis somewhere, the game is boring. Choices don't matter and it's too easy even at nightmare difficulty. Puzzles stink too. Sad very sad
I hate Veilguard for being childish, shallow and lifeless, especially when compared to the beautiful games that supposedly precede it. Mind you, Dragon age, as a franchise, has excelled in being the opposite of those three adjectives. It is so far separated from what made Origins, Exodus and Inquisition good that I cannot mentally place them in the same universe. There are parts I like, sure. Emmrich, Solas and the hair physics are great, but even in that case I think they flattened Solas's character in some horrible, horrible ways. The gameplay is the most fun in the series, but I don't come to Dragon Age for that. Origins combat was atrocious and I still love that game. Killing The Keep and the setting (even literally) is so unforgivable. Reading the artbook for this game is like mental warfare seeing all of the wasted potential. I would warn anyone with heart problems. With regard to the game being "too political," that is some serious bull. This game is not political enough! All previous games were more political and engaged with their politics in a more interesting and complicated way than Veilguard ever does. Mages and Templars, not in DA4. The dangers of magic? Unheard of. Any kind of queer politics other than Taash's questline (which I would argue is very poorly done)? nope. Tevinter classism and slavery? not discussed or shown in any substantive way. Racism against elves? ahah not real (in the game where that should be like the most important issue). Andrastianism? mentioned in like one scene. Rivaini politics and mage society (one of my favourite parts of the lore)? Absent, Rivain is just an empty beach I guess. Most of all I hate this game for killing Dragon Age. When Dragon Age 2 came out a lot of (stupid) people didn’t like it, but it didn’t kill the series. It still went on to be massively successful. We all know Dragon Age 5 is never coming out after this, or even a damn book. It has been complete silence in all regards. If it does ever get revived (in that case probably by a different studio) I will be astonished. One can only dream. Here is what I propose: from the artbook we know that a visual novel version of Joplin (the early version of DA4) exists. I would dispense ungodly quantities to play this. I’d sell all my belongings. I swear on all my pride that visual novel is of infinitely higher quality than this ♥♥♥♥♥♥♥ ♥♥♥♥. Also the artstyle is the ugliest most puke worthy stuff ive ever seen. Why are the heads so ♥♥♥♥♥♥♥ big, Solas is like the only exception to this, he was very hot I will happily concede. I need to know who thought “Pixar” was an appropriate style for a dark fantasy franchise. BUT if you very specifically want more of Solas (who doesn't) or would like to date a super-sweet-50-y/o-necromancer-Vincent-Price-lookalike (who doesn't) I would say play it lol.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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