
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I spent a lot of hours on this game trying to be a completionist, but I found myself most of the time cringing at the terrible dialogue, atrocious writing, and inexplicable design choices of this game. The reviews that call it a good game but not a good Dragon Age game were actually understating it. It's not even a good game at all. It's not even a good piece of fiction in particular. The only positive thing I can say for this game is that this game looks beautiful. The environments are drop-dead gorgeous, but then your companions' banter ruins it all. If you're expecting DA:O Alistair-level of banter here, you'd be sorely disappointed. Also, achievement bugs—as of this writing I'm sitting at 94%, which should have been 100% by now in one playthrough but it's bugged as hell. It remains to be seen whether I complete it, but when I remember what a slog it all was... None of your companions are remotely even likeable. The only character that I like here isn't even a companion (it's Manfred). The anachronistic writing, such as using the terms gender and non-binary, are off-putting, and I consider myself progressive. The Qunari have become a caricature, the Elves have suddenly lost depth, the Dwarves are almost absent, and the one-dimensional Saturday morning cartoon villains don't help. Buy this at a deep discount (or if it's free in a bundle), but it's safe to say that Veilguard killed Dragon Age. The secret ending is literally just Marvel slop. Stay away.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a prime example of why you shouldn't judge a title by its bad rep, and why you need to try it for yourself. Gameplay and story-wise, my 60+ hour playthrough was an absolute fun ride. It's packed with exploration, puzzles, a flashy action-oriented combat system, and a solid overall narrative capped off by some epic late-game cutscenes. I did not feel robbed at the end. Granted, it's not without its flaws. Visually, I found the graphics a bit too vibrant and "fabulous" for my taste. The companions also feel a bit bland since they're all strictly good-aligned, and their dialogue is surprisingly uninspiring, especially when compared to the actual lore and story segments. An evil run is practically out of the question. On top of that, the game litters you with junk loot that offers no meaningful progression. As for the heavily criticized "woke" content, it amounts to maybe 10 minutes of dialogue. Even if it feels completely out of place, it made up less than 0.25% of my total playtime, so it's hardly a dealbreaker (and you can always just skip it). Ultimately, the good far outweighs the bad, and I'm glad I didn't pass on this one. That said, long-time Dragon Age fans might feel differently, especially those expecting another Origins after two already distinct sequels. My advice: grab it on a deep discount, give it a shot, and see for yourself.
I want to like this game so badly but...I just don't. I've been a fan of the franchise since the beginning and I love the high fantasy genre. almost none of the characters aside from the returning cast make me care for them. I hate having the LGBTQ shoved in my face feeling the game gives and the whole design of this game is like that. Combat and mechanics are fairly solid and enjoyable. story is so so. The developers could have done a much better job creating and designing or rather writing a main character. If your a dragon age fan its worth playing but don't pay full price. If you're new to the franchise I'd pass on this game your not missing anything.
Horrible. I regret buying this game. I gave this game a chance but it disappointed me spectacularly to the point I went back to playing DAO. Pros - Nothing Cons - Complete discontinuity from Dragon Age 1, Awakening, Dragon Age 2. - Poorly written characters. - No depth of personality. - Dialogue choices don't matter. - Too upbeat for the Dragon Age universe. - Too bright, colorful, and 'happy' - Dangers don't even feel dangerous anymore. - Forgettable companions. - Best characters have all been given short roles (Varric, Morrigan, etc.) - Hero of Ferelden is missing - Leliana is missing - Hero of Kirkwall is missing - Alistair is missing - No party tactics - Villains are forgettable. Loghain from DAO was FAR better. - No real plot. - Feels unfinished, rushed, incomplete. For whatever reason, BioWare cast out all the truly impactful characters from previous games and put together a new, shallow, NPC-like bunch of companions. Also, they went a bit too hard on diversity with this one.
sucks
As a fan of Dragon Age: Origins, I really enjoyed Dragon Age: The Veilguard. 1. The story was excellent and kept me engaged throughout the game. 2. The companions were interesting, but the interactions with them didn't fully work for me. The game doesn't really allow the player to be harsh or confrontational. If I want to tell someone off, the game should let me do that instead of constantly softening the dialogue. Dragon Age: Origins is a great example of this, where you could argue with companions and even dislike them, which made the world and characters feel more alive. I would also remove the dialogue hint icons and let players interpret their choices on their own. 3. I liked the level design, but I wasn't a fan of the overall visual style. The game looked too bright, friendly, and somewhat cartoonish. Dragon Age is a dark fantasy setting, and I think the visuals should reflect that more consistently. 4. I really enjoyed the combat, especially playing as a mage. However, I would redesign the progression system by focusing more on active abilities and fewer passive bonuses. I would also increase the number of abilities available during combat. Instead of being limited to only a few skills, I would prefer having access to more abilities through hotkeys, similar to older RPGs. 5. Solas was one of the highlights of the game for me. Learning about his past, his motivations, his struggles, and the consequences of his actions was genuinely fascinating. 6. The game's performance was excellent. I experienced no noticeable technical issues or slowdowns while playing on an NVIDIA RTX 3060. I honestly don't understand all the hate this game receives. In my opinion, it's a very good game and far more enjoyable than Dragon Age II and Inquisition. If the developers had embraced a darker visual style, it would have been even better. That said, when compared to Dragon Age: Origins, most of the companions in Veilguard fall short in terms of depth, complexity, and overall memorability. I would definitely recommend the game. I spent 52 hours with it and don't regret a single one. If Dragon Age 5 ever happens, I hope it embraces a darker tone in its visuals, dialogue, and player choices.
The game feels disconnected from the rest of the series, the only connections being Solas and Varric but even they feel like they could have been replaced by any new characters and the story would have been about the same. Replayed the game twice to complete all the variables and achievements then uninstalled. Overall very disappointing.
I finished this game because I wanted to leave an honest review. As an action game, it is fine. As a Dragon Age successor, it is a terrible disappointment and spits on its legacy. The graphics are beautiful. The combat is fun sometimes and frustrating at others. The soundtrack is mostly forgettable. Whenever I had to go through dialogue or explainations/elaboration by the narrator, I mostly wanted to puncture my ears - and no, not because it is "too woke" but because the writing lacks any kind of quality or engagement. Like Rings of Power meets 18 year olds that think they are deep. It truly is a none-experience, there to be played for stress release and easily forgotten.
Just felt like such a let down after Inquisition. Did NOT live up to the hype.
No geral, o jogo é ruim. Não por conta de pautas identitárias, políticas woke, etc. Os desenvolvedores forçaram a barra? Sim, parece que é uma forma lúdica que um RH criou de educar seus funcionários para aprender sobre gêneros, pronomes neutros e lugares de fala. Mas sinceramente, isso pode ser facilmente ignorado porque basta você não recrutar os companions que foram colocados para esse propósito específico, e o jogo permite que você ignore essa parte pois são side quests opcionais. Dito isso, o que me incomodou no jogo é que ele é extremamente genérico, mal escrito, com personagens chatos e previsíveis. É um jogo feito para adolescentes, e adolescentes ESPECÍFICOS da geração Z. A história sai da dinâmica de DA para girar única e específicamente em torno de personagens chatos, infantilizados demais e altamente previsíveis. Adultos não tem paciência para esse jogo. O jogo é extremamente raso, o seu personagem é obrigatoriamente politicamente correto, limpinho, sem profundidade humana, que só tem respostas legais e certinhas, que não desagradariam nenhum adolescente moderno e que seria muito bem quisto no recreio do ensino médio de escolas particulares. A BioWare deu o golpe muito bem dado, comprou a mídia especializada e trouxas como eu compraram achando que seria um RPG denso, bem elaborado e profundo, mas foi esse seriado de verão infanto juvenil. Sobre a mecanica, o jogo só erra mesmo no combate, que é muito desorganizado e não tem opção de fixação, então direto você estará dando sequência de golpes no ar. Porém os gráficos são muito legais, o jogo tem uma dinâmica mecânica tipo god of war, Prince of Pérsia, etc, sendo que não tem falhas ou bugs de cenário que mataram certos jogos desse tipo. O mundo não é aberto e o estilo é aquele estilo linear e preso, ou seja, você sente que você está o tempo todo progredindo e caminhando pra algum lugar dentro do jogo, então isso é positivo por um lado. Por outro lado, o jogo é simplificado ao extremo e o cenário (que é muito bem feito e bonito), acaba ficando sem sentido em algumas partes, pois você simplesmente não vai interagir com nada, nem ninguém. Enfim, se eu pudesse devolver, eu devolveria. Não gostei. Mas como paguei caro no jogo, vou pelo menos zerar de forma standart. Minha nota pra esse jogo é 3 de 10, e única e específicamente pelo visual e desempenho. História, desenvolvimento, personagens, combate, ação, estrutura de desenvolvimento na história e no jogo, estilo (de enredo, que deveria ser mágico/fantasia), tudo zero. O jogo é chato para adultos e cansa muito rápido. Até a escolha das respostas que você vai dar são chatas, porque são previsíveis demais, não fazem diferença no desenrolar dos eventos e o Rook foi escrito pra ser aquilo ali (chato). Jogo fraco, 100 gbs de espaço desperdiçados.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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