
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good. Not as serious as the original
Sehr fesselnde Story, interessante Haupt- und Nebenquests. Immer überschaubar und dadurch motivierend. Tolle Charaktere. Gefällt mir sehr gut auch ohne eine offene Welt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The writing has some ham-fisted bits, but a lot of very talented people did a lot of very good work here, particularly the combat designers and especially the environmental artists.
I came into this game knowing how much everyone seemed to hate it, so my expectations were pretty low. It's definitely not as expansive and choice-driven as the previous games. The choices you do get seem to get pretty streamlined, and one or two of them have pretty atrocious consequences that you really cannot avoid one way or another. The game seems to hold your hand for the entire run, where you pretty much know at all times what missions are available and where, which is great, really, but it also shows how small the world actually is, because you roam the areas pretty quickly in order to complete said missions, even without fast travel. People complained about how dialogue choices barely deviate from one to the other, and to be fair, yeah you can tell that sometimes the options almost remind you of Persona 5 options, where you read both options aloud and you could perfectly fit the two together in one sentence. With all of that being said, I also have to appreciate the gameplay, which, despite the growth tree being overly simplistic in its nature, was actually quite fast-paced and easy to fall into. Even if I took a few months on a break from the game, everything came back to me at the speed of light. The battles are visual as heck, and even though sometimes the enemies would just... not give you a single bit of room to actually perform any attacks, you get just enough time to work around it so you can actually beat them. Even though the dialogues suffer, it was quite fun seeing the story develop, especially because since you went back to the same areas all the time you also got to interact with secondary characters who aren't part of your team a lot more. I found that refreshing considering in previous DA games you usually visit an area, complete it and move on to the next. Usually. It showed a bit more familiarity with these other people, to the point where I kind of grew just as attached to them as I would to my team of ragtag misfits/crazy powerful experts. The lore also expands greatly from where we were at back with the DA:I DLCs, building up a few important new pieces of history that hadn't been explored, and I find it quite interesting to hear and read about. As for the main plot, some bits I hated, but some other bits I loved, because somehow they reminded me a bit of the previous entries. Of how great and immersive this world is. Anyway, TL;DR, game has lots of faults, but if you come in knowing that, you can still have lots of fun.
Fun
what a disappointment.
game has it's flaws but i enjoyed it and keep replaying it. the combat is fun and i do like the companions. sure it has weak points but to me those weak points don't weigh that heavily on the playability.
Напоминает Hogwarts Legacy. Всё сохранено как в предыдущих частях, только с современной графикой. Даже сюжет продолжается от предыдущих игр
я бы не сказал, что это тотальная помойка, но игра крайне средняя: в ней нет ничего что бы сказать, что это сделано на топ уровне. Пару очень интересных персонажей да, неплохая, но простенькая боевка да, сюжетно просто ок, вообще без вау... не знаю, серия скатилась до посредственности с каким то невнятными коридорами и пустым миром который даже и исследовать толком нельзя... это слабо. если есть 30 часов то даже Greedfall и тот выглядит интересней что ли...
そんなボロカス言うほどのクソゲーでは無いですよ。 ストーリーは破綻なくしっかり語られているし、きっちりケジメもついています。 ポリコレ云々で拒否反応されてるレビューが和洋問わずありますが、この程度で騒いでんの?ってくらい物語の極一部の事柄にすぎません。 気になったところといえば、世界が悪に支配されてしまうかもしれない破滅するかもしれないという瀬戸際なのに、キャラクターになんかいまいち緊迫感がないところです。 主人公は基本いつも腰に手を当ててなぜか半笑いだし、仲間も明日にも世界滅びるかもしれんのにペットの餌やり!?ってな具合で、なんかどうも立場をわかってないっていうか、あんたらに世界の命運かかってるんですけど?って感じで、こっちも没入できない感はありました。 ぶっちゃけ70点、日高屋くらいな味わいですが、まあ少なくともインクイジションをプレイした人ならば十分楽しめると思いますよー。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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