
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
e MT BOM!
I just finished the game, and I really enjoyed it. When it was first released, I passed on it even though I'm a fan of the series, because I didn't like the cartoonish character designs and there were so many negative reviews. Eventually, I decided to give it a try since it seems to be the last game in the series. Surprisingly, it wasn't nearly as bad as people said. Sure, it could have been better! It would have been much nicer if they had focused on developing the depth of the storyline. The game actually touches on many philosophical issues. Like the concept of the body and bodies that matter, cultural and sexual identity, political power struggles, and questions about what it means to be or be seen as a speaker, etc. It would have been much more interesting if they had explored these stories deeply instead of just planting the seeds here and there and doing nothing with them. I didn't expect them to suddenly bring the writing up to the level of Disco Elysium, but I did hope for a serious, debatable story that keeps you thinking about your choices in a deep and dark way. A story that keeps making you regret, reason, and question whether you agree or not. As I mentioned, there are important issues present, but they fail to make an impression because they're only surface-level. It’s just 'choose this or that' and that’s it. Everything turns out fine and everyone is happy, just like a Disney movie. Aside from the storytelling, I really enjoyed it. The cartoonish characters weren't that bad, and I understand the decision to go this route to appeal to a younger audience. The map design is beautiful, the sense of scale in the graphics is impressive, and the stage design was enjoyable. I don't have a specific preference when it comes to combat styles, so that didn't bother me either. it was fun to play. All in all, I really think this game deserves a fair shake. It’s not as bad as the hate makes it out to be. While it might not be an excellent game, it’s a decent Action RPG. Perhaps my positive impression is partly due to my initial low expectations, but I firmly believe the game warrants a score of at least 70.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna historia, przyjemnie się walczy z przeciwnikami, sporo side quests
Initial Impression: Crazy fun game. A solid narrative-driven experience with some goofy dialogue and a slow start, but once it clicks, you can lose yourself for hours exploring Thedas. I originally thought, "I would absolutely play this again." Now, on my second playthrough, my feelings have shifted significantly. The Dialogue Problem: There is a ton of dialogue—so much so that by the end of my first run, I was skipping 99% of it. The game often feels like you're just running from one cutscene to another, with combat and exploration taking a backseat. If this was the intended direction, they should have made a digital comic. The ratio feels off: roughly 1 minute of gameplay for every 5 minutes of talking. The Illusion of Choice: On a second run, the cracks really show. Most conversation options make absolutely no difference to the outcome, yet some seemingly minor choices will lock you out of trophies or achievements, forcing a required second playthrough—not for fun, but for completion. That’s not replayability; that’s a chore. Lore and World-Building: Compared to previous Dragon Age games, the lore delivery is shallow. It feels like they skimped on the depth and richness that made Thedas feel alive. The writing is honestly subpar, and the world-building feels half-baked. The LGBTQ+ Shield: What frustrates me most is how the game uses LGBTQ+ representation as a shield against criticism. This wasn't meaningful or well-integrated representation—it felt performative. And to make matters worse, they've publicly attacked parts of that very community while hiding behind them. That’s not allyship; that's exploitation. Final Verdict: Do not buy this game. I picked it up on a $20 sale, and even at that price, the wasted time and lackluster story made it not worth it. For a game originally priced at $70, this is a hard pass.
A great narrative and a smooth transition from Inquisition. The game is easy to get into, and the dialogue is quite good. You genuinely grow attached to the characters and empathize with their personal stories. There are also plenty of nice interactions with characters throughout the world, which makes it feel more alive. The combat is solid as well. After 90 hours, it still hasn’t gotten boring. In Inquisition, which I spent around 170 hours playing, I eventually found myself wanting to finish the game as quickly as possible because I was getting somewhat overwhelmed by the repetitive nature of it toward the end. I never had that feeling here. There was no sense of grind, and the game stayed enjoyable all the way through. Overall, a wonderful game that left me with a very pleasant aftertaste. It’s bittersweet to finish it knowing that this is the last game in the series.
Is the dialogue cheesy and unnecessary sometimes? Yes. Is the story a bit too linear and fed to you? Yes. And yes, its nothing like its predecessors, a very soft, watered down Dragon Age. But these, at least to me, are small flaws in comparison to the great that this game gives. Diverse and interesting companions, all of which you can romance if you want. Fun and unique combat and skill trees you can go down for each class. Movement and parkour are easy and fun, rarely do you snag on something within the world. Beautiful worlds too, and life in those worlds. INSANE, actually insane customization for your character. The effort undergone to change the dialogue based on your race, gender and backstory you choose is so awesome. And to have included the previous games Inquisition character you made. The character models are really good, haven't had a single glitch with the game. I really enjoyed it. ♥♥♥♥ all the people saying its "woke". SO WHAT. LIFE IS WOKE ALWAYS HAS BEEN. THERE ARE PEOPLE LIVING THEIR LIVES BEING GAY AND TRANSGENDER OR WHATEVER AND YOU DONT KNOW THEM. IT DOESNT AFFECT YOU SO SHUT UP. And its ONE character and you can skip all the dialogue if you want. Thanks.
드래곤 에이지는 제가 정말 좋아하는 게임 중 하나입니다. 1편은 맵 디자인, 전투, 스토리까지 독보적인 명작이었고, 2편은 동료들과의 이야기가 시리즈 중 최고라 세계관에 엄청나게 몰입할 수 있었습니다. 동료 스킬 시스템도 정말 잘 만들었죠. 3편은 오픈월드라는 새로운 도전의 시작이었습니다. 이번 4편은 개인적으로 너무 넓어서 선호하지 않는 오픈월드 대신 1편 방식의 맵 디자인으로 돌아와 쉽고 재미있게 탐험할 수 있었습니다. 전투 역시 쉽고 직관적이라 가볍게 즐기기 좋았고요. 동료 외모는 호불호가 갈리지만 네브, 루카니스, 엠릭처럼 매력적인 캐릭터들과 함께 다니면 충분히 괜찮습니다. 다만 동료 전투는 단순히 화염, 괴사, 냉기 속성 공격을 부여하는 수준이라 2편처럼 독창적인 개성이 돋보이지는 않아서 약간의 아쉬움이 남습니다. 그리고 20시간 정도 한창 게임에 진득하게 몰입하고 있을 때, 갑자기 NPC나 동료들이 자신의 성정체성을 다소 강압적인 연출로 밝히는 부분은 다소 불편했습니다. 유저가 선택지를 통해 안 볼 수 있게 배려해 주었다면 좋았을 텐데, 강제로 알아야 하는 점이 아쉬웠네요. 또한, 전작에서의 선택이 다음 작으로 이어지는 드래곤 에이지 특유의 전통이 사라진 것도 안타깝습니다. 저는 전작들을 전부 플레이해서 스토리를 이해하기 편했지만, 처음 접하는 분들은 마치 《위쳐 1, 2》를 모르고 바로 《위쳐 3》를 플레이할 때 느끼는 생소함과 비슷하지 않을까 싶습니다. 사실 아쉬웠던 점들에 화가 나서 적다 보니 단점이 강조된 감이 있지만, 그럼에도 전작들보다 많이 발전했고 충분히 재미있는 RPG입니다. 무조건 할인된 가격으로 사세요!
игра про бабские разборки, постоянно женщины друг на друга кричат, я еще своего перса девченкой сделал, короче ужасный експириенс А так боёвка прикольная, но за 20 часов надоедает, сменить класс почему то нельзя Сюжет хороший, если игнорировать некоторые моменты Мужчин мало, если и есть то либо мужеложцы либо бичи какието Можно пылесосить локации - фармить разные штучки, вообщем играется прикольно
Все сказано много раз и до меня. Игра не так плоха, как некоторые говорят, но и далеко не прекрасна. Но все же не хотелось бы видеть (если будут) другие части DA такими как эта. Да и потенциал у игры будто мог быть гораздо выше, чем то что имеем в итоге.
看在1,2,3的面子上给个好评,算补票了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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