
Winner of over 130 Game of the Year awards, discover the definitive Dragon Age: Inquisition experience. The Game of the Year Edition includes the critically acclaimed game, all three official add-ons - Jaws of Hakkon, The Descent, and Trespasser - and more.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great mobile game
The good: Oh sweet Maker, the world is massive, gorgeous, and stuffed with dragons you actually get to punch in the face. Your Inquisitor strides around like a fantasy Kardashian, judging nobles while romancing everyone from elves to qunari (the game doesn't judge, and neither should you). Companions are so charming you'll replay just to see Dorian's mustache in every cutscene. Combat feels like a glorious, explosive ballet—especially when you yeet a bear off a cliff with a well-timed ability. And that soundtrack? It slaps harder than a templar on lyrium. The bad: The open world is basically BioWare saying "go fetch 50 shards, peasant" while your horse clips through mountains like it's late for therapy. Side quests multiply like darkspawn if you dare explore. The war table missions are just Excel spreadsheets with better font. You’ll spend more time fast-traveling than actually traveling, and the inventory management feels designed by someone who hates fun and loves spreadsheets. Pro tip: bring snacks, you’ll be running in circles longer than the Inquisitor’s dramatic coat flaps. The ugly: Bugs so legendary they deserve their own DLC. Companions regularly phase through reality like drunk ghosts, or stand perfectly still while demons eat your face. PC port had more launch issues than a drunk dwarf at a wedding. Sometimes the game decides gravity is optional and yeets you into the skybox. And don't get me started on the times your Inquisitor's arm magically stretches across the entire Hinterlands like a rubbery nightmare. Pure jank wrapped in beautiful graphics. The verdict: 8/10 - Dragon-Slaying Open World RPG Excellence
I'm normal about this game
게임이 너무 하고싶다.. 심심하면 컴퓨터 스펙도 좋은편인데.. 왜자꾸 팅긴뒤 재접하면 아무것도안되냐!!!!!!!!!!!!
great game
Dragon Age: Inquisition is a party-based action RPG that focuses on narrative choice, companion relationships, and large-scale fantasy world exploration. You play as the Inquisitor, leading an organization tasked with closing a catastrophic rift in the world while navigating political conflicts and faction alliances. It functions primarily as a traditional single-player RPG with a strong emphasis on structured content delivery. The experience is built around main story progression, companion quests, and region-based exploration rather than systemic or replay-driven sandbox design. Its longevity comes from branching dialogue outcomes, character builds, and optional side content rather than ongoing updates or community systems. The strengths are its companion writing, world-building, and sense of political scale within a fantasy setting. However, some open-world zones can feel padded with repetitive objectives, and the combat system sits in an in-between space that is neither fully tactical nor fully action-focused. Overall, Dragon Age: Inquisition is best understood as a story-driven fantasy RPG with strong narrative identity and character focus. It delivers a lengthy, choice-driven adventure, but it can feel uneven in pacing and structure depending on how much side content you engage with.
This is my second favorite DA game after origins. The story is strong and all of the characters are well written. There is connection to lore that completely turns the franchise on its head and it is unfortunate that after the reception of DATV we will probably not see another iteration of the DA IP. Combat is satisfying if still a bit of a slog (DAO was the most refined tactical CRPG DA experience imo) but it isn't as bad as the enemy waves in DA2. Just that at a certain point they're all level 25+ like you are and take forever to kill. There is a lot of debate on the wartable missions. I like them, and just change the internal clock on my PC to get around the long wait times. The game is satisfying because it allows you to engage with as much or as little as you want. There are certainly a ton of collectibles and things to do and that is overwhelming at first, but if you focus and pick out what you'd like to engage with it starts to make sense very quickly. This game plays like the studio was having fun. I would certainly recommend it. I had no crashes and occasional stuttering (once or twice) over 100 hours played. That is how long one playthrough took, though. So be prepared for a time sink.
Cool
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i had fun, played on origins before
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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