
Prepare for your journey to becoming one of golf's all-time greats in this career based golf game. Choose one of six tours to start on and develop your golfer as you battle the rest of the tour for the tournament cup chases or just to stay alive on the tour without going broke!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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I'm not in love with this game. I had issues with crashes almost immediately. I'm all for giving the benefit of the doubt, but no game should be crashing in the area you're creating your profile. When it gets to actually starting the game, again, I suffered a few crashes but persisted. After I figured out the navigation system, and, roughly, what I should be doing I realised it was over a year before I could attend any competitions. I had to click through weeks and weeks, until it got to the actual tournament. In that time, you're able to train your player, but this isn't very well explained and I just ended up using the auto-select feature. After clicking through probably 40 weeks, I finally got to a tournament. This part is okay, you have pretty decent control of your golfer and they act in line with their statistics. I'm all for long drawn out progression for realism. The main issue I'm having with it though is that on the surface the game looks like it could do so much more! On your home screen there are quite a few tabs and pages to flick through, but few of them offer any real options to modify or fine-tune your experience. In my opinion, the game still needs a lot of work, and I'll begrudingly give it another go at some point over the next few weeks. This could really be my kind of game if it's done right. Should be noted, I did not play for 24.9 hours, it crashed whilst I was working on something and couldn't get the game to exit, so I just let it run in the background. It doesn't smash your CPU to pieces, at least.
Do not waste your time or money on this game. It apparently has already been abandoned as there is no evidence of any patching or even discussion in over a year as far as I can tell and it was just released a year and 3 months ago (Jul 2018... as of this review it is Oct 2019). And the game is unplayable in it's current state..... Well unplayable isn't really accurate as you could play it... but on certain settings you will never be able to compete and move up in rankings and tours. You see, if you play on normal or above difficulty (haven't tested on easier settings as perhaps those may not suffer from this "glitch") you will find it literally impossible to improve your ratings. On normal or above settings, your beginning balance to purchase rating points leaves you with ratings that are very poor in general and you will not even be able to make the cut in the lowest tour available. In fact, breaking 80 is a rare feat. But that's okay, I thought, as that's part of the fun, staring out with little talent and improving over time with practice and hard work. And you will find during the season you will improve. It can be a tough grind, but typically at the end of a season you will find that your ratings have improved somewhat, perhaps by as many as 10 points. Then you start a new season. And you discover that you lose more points from moving from one season to another than you gained during the season. And this repeats.... every.. single... season. I've tried over a dozen "careers" with as many as a dozen seasons in some of those careers, and not once, not a single, solitary time, did my golfer improve from season to season. He would always lose more rating points in the transition from season to another than he would gain from his in season training and practice. At first I thought man I must be playing this wrong... and then noticed this was a theme in the discussion boards both here at Steam and at Wolverine Studios. So you could technically play the game... you will always only find your golfer getting worse from year to year with no way to compete in the tournaments and really earn some rating improvements. Now I don't know if the game suffers this fate on easier difficulty settings, as perhaps you start out with such improved ratings that you can actually compete and make the cuts in some of the tournaments earning money to buy more ratings improvements and thus improving more during the season than you lose in the transition from season to season. I also don't know if you could overcome this "glitch" by playing with the 3-click mouse method of playing out your tournaments as I only simulated my tournaments. Since using the 3-click method results in your golfer's performance being more of a result of your "skill" at clicking the mouse at the right moments than on your golfers ratings, I suppose it's also possible to compete and make cuts this way and earn money to purchase enough ratings points each season to overcome the season to season losses and thus improve over time. But if you just want to play a career on normal (or above) difficulty and have it unfold based on the golfer's ratings rather than your skill at hitting a button, then you will find it literally impossible to ever improve and compete. Best leave this one alone until at least there's some word on whether this will at some point be looked at again. As I said above, it appears to me as though the game has already been abandoned. It's too bad too as the game does appear to have some very interesting RPG type elements and would be fun if it worked correctly.
It's an okay game. It would have been good at 9.99 $ but it'S not worth 18 $. Still enjoyable if you like golf sims.
I like the game but it supposedly comes with 2 courses built in (nowhere near enough!) It claims to have more courses available on the website as well as user created courses to download in the forum but I can't find either so I'm sorry but this game is going to become very boring very quickly with only two courses to play a whole career on.
This game looks like the game I want to play. But it's so broken and there is no content.
I have bought every wolverine game released - i think they make very attractive looking games and yet this is the only negative steam review I have ever made. only 2 courses? no ability to even buy more. no ability to downloads mod courses from others. how popular would the PGA be if it had two courses. absolutely makes no sense I wouldnt play this game if it was free - complete abandonware. too bad it had a real fun concept - but terrible follow through
Juego que tiene los fundamentos para ser un gran manager de golf, pero al que le fallan puntos básicos, que hacen que la experiencia no sea totalmente satisfactoria. Una pena ya que creo que es el único manager de este deporte. Mejora con creces la anterior versión, Total Pro Golf, algo sencillo, ya que realmente era casi injugable. Buena interfaz, con el nuevo estilo que han dado a toda la saga Draft Day Sports, muy cuidada, amigable, intuitiva y fácil de ver toda la información que requieren los juegos tipo manager. Tiene circuito americano y europeo ambos con las dos 'divisiones' y el senior, teniendo variedad para competir a diferentes niveles. Dependiendo del que selecciones y de la dificultada elegida, comienzas más o menos puntos para repartir entre los stats. La mecánica del juego es sencilla, entrenar y competir, gestionado la pasta, por lo que es muy dinámico. Se planifica la semana en curso, día a día, pudiendo: - Descansar (para recuperarse de esfuerzos, sobre todo si juegas varios torneos seguidos o entrenamiento intenso) - Practicar una ronda (entrenamiento suave, y muy poca posibilidad de mejorar stats, con bajo coste) - Entrenamiento (más intensivo, y con más coste, pero más opciones de mejorar) - Jugar Torneo (en la semana que haya torneo, lo podremos elegir, jueves, viernes, sábado y domingo, quedan marcados para el torneo sin otra opción, si no se pasa el corte, se puede decidir que hacer sábado y domingo) El problema del entrenamiento, es que es totalmente aleatorio, tanto la practica como el entrenamiento. Con la práctica es casi imposible ver mejora (alguna vez he visto mejorar un punto algún stats, que van de 0 a 100...), da igual tu potencial, edad, etc.... El entrenamiento depende del dinero que dediques, se puede cambiar cuando se quiera, a más dinero más posibilidades de mejorar, pero es como si juegas la lotería... puedes fundirte la pasta, y no conseguir nada, o tener suerte y mejorar. Realmente son posibilidades de conseguir estrellas, que pueden ser de cobre, bronce, plata, oro o platino. Esto vale para mejorar los stats, cada estrella mejora un punto de stats, pero por rangos, cobre solo vale para mejorar stats que tengamos muy bajos y platino solo para los que tengamos muy altos. Rangos - Cobre: Mejora un punto hasta 30 puntos - Bronce: Mejora un punto desde 31 hasta 55 - Planta: Mejora un punto desde 56 hasta 75 - Oro: Mejora un punto desde 76 hasta 90 - Platino: Mejora un punto desde 91 Es decir si tienes un stats con menos de 30 puntos, sólo lo puedes subir con estrellas de cobre, y si lo tienes con 60 puntos, sólo con una planta, lo que complica la mejora de stats. Si tienes todo por encima de 55, las estrellas de cobre y bronce no te valen para nada, pero se pueden cambiar por dinero, para al menos amortizar el entrenamiento... También se puede cambiar una estrella por otra menor nivel y dinero, aunque perdiendo algo de valor, pero pudiendo usar estrellas de oro y platino cuando no tienes los stats tan altos. Con la mínima inversión, 500$ (por entreno, si un una semana haces 2, gastas 1000$), es fácil conseguir una estrella por entrenamiento, pero sólo de cobre... el máximo es 20.000$, y con esto muchos entrenamientos no sacas nada... aunque cuando consigues estrellas, puedes sacar de platino. Es difícil saber que cantidad dedicar para que salga rentable. En un manager el entrenamiento debe basarse en otra cosa, veo bien que haya coste y que esto influya, pero este sistema le quita la gracias, a parte de ser muy 'clasista' permitiendo más a los que mas ganancias generen... jugando el circuito europeo, en la segunda división, con bajos ingresos, si no pasas muchos cortes te arruinas seguro, hay que pagar un caddy y el material, palos y bolas... en el americano es más viable subsistir. Puedes conseguir sponsors, algunos de material, te sale a coste 0, y otros de ropa, bolsa y calzado, que te ayudan a costear el entrenamiento, pero sólo llegan con top 10... es una espiral, a mejores stats, mejores resultados, ganancias, sponsors y más posibilidad de inversión en entrenamiento y a peores stats... ruina. Después de todo esto, al acabar el año, y sufrir para mejorar unos pocos puntos de stats, pierdes stats!!! y da igual edad o potencial, pierdes, y normalmente más de los que ganas, por lo que es casi imposible mejorar. Esto pasa con todos los jugadores a penas 10 consiguen saldo positivo de stats. He simulado varias temporadas, comparando stats de todos (se puede exportar a excel), y con el tiempo parece que mejora, pero sólo con los mejores, en 7 temporadas unos 20 o así consiguen tener saldo positivo con el paso de los años, pero apenas 6 puntos... hay jugadores con -200 en es tiempo... Respecto al desarrollo del torneo esta bien, para un manager, vista aére, viéndose puntos. Opciones de palos, tipo de golpeo, hay que tener en cuenta el viento, si estamos en desnivel, lectura de greens, velocidad, caída, lo peor que el campo es una imagen y da igual la resolución, por lo que se ve muy pequeño. Buen jugo, pero el sistema de entrenamiento, y las pocas opciones de progresar, hace que no sea una experiencia gratificante
don't waste your money crap
Not the best management game around for sure but still worth a few seasons to give it a putt. I personally had some fun
Hate to do it, but I agree wholeheartedly with OldFatGuy. Broken, since the 'progression' from season to season is merely a downward spiral. Disappointed in DDS as they are usually quite good about supporting their products and many are enjoyable (E.g. College Basketball) but this is a dreary grind. Come on DDS... what happened? Can't you fix this game??
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