
Take control of your franchise in Draft Day Sports: Pro Basketball 26! Draft, trade, and build your dynasty with smarter AI, new player archetypes, refreshed UI, and full customization options that let you create your perfect basketball universe.
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Build your basketball dynasty in Draft Day Sports: Pro Basketball 26, the deepest and most customizable pro basketball management simulation available. Step into the role of general manager as you draft, trade, and develop players while managing the salary cap and long-term team building.
This year’s version features a refreshed, modern UI for a smoother experience, a new player archetype system to help identify roles and playing styles, smarter AI that adapts and creates unique league storylines, and expanded game presentation updates that bring your vision to life on the court.
Customize your universe with powerful editing tools — create teams, players, logos, and even entire leagues to design the basketball world of your dreams. Whether you want to recreate today’s pro landscape, build your own fictional league, or relive historic eras, DDS: Pro Basketball 26 gives you the tools to do it.
With deep strategy, immersive presentation, and unlimited customization, no other basketball sim delivers a franchise experience like this.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I keep coming back to these games every couple of years because there's so much potential here and there's not really anything else on the market in terms of good basketball management simulation. While DDS:PB has come a long way in many areas, it remains an unpolished mess in many others, and it increasingly gives me the impression that Wolverine Studios isn't putting a lot of effort into improving the game over time. It is with great reluctance that I do not recommend this year's edition, because I desperately want this game - and its future iterations - to be good, but the problems are just too glaring. My single biggest issue with DDS:PB is that the in-game simulation of basketball is not particularly representative of the sport it is trying to model. I can accept the herky-jerky, 2D style. Heck, I still play Football Manager in 2D mode because I really don't care about or for the animations and feel that I get a better representation of the actual soccer in the more abstracted, top-down view that series offers. DDS:PB, however, lacks animation entirely. The in-game representation of basketball is just a series of stills: the ball is here, then it's there. Players move from spot to spot, but they're really just jumping from one fixed possible floor location to another. And they're always attached to each other. While it may be modeled "under the hood", there are no double teams, or pick-and-rolls, or traps, or close-outs visible in the in-game engine. If a team is playing man-to-man defense, then defenders will simply move with the offensive player they are guarding ad infinitum. Help defense is mentioned in the play-by-play log from time-to-time, but you would never be able to tell from the animation. What's doubly puzzling about this in-game stop-motion show you're watching is how time passes seemingly at random from one event to the next. In the most recent game I watched, I saw a series of three passes, each with a full step (complete with players changing location on the floor) in the step-by-step animation, that cumulatively took 1 second off the shot clock. At other times one step in the animation will take 4 or 5 seconds off the clock. All of this would be, perhaps, acceptable given that the overall results the game outputs are very basketball-like. One reviewer points out that even the advanced metrics, at a season level, track well with actual NBA stats. That's great! The problem is, there are glaring issues with both the implementation of basic basketball rules and awful strategic and tactical decision making by in-game coach AI at the game-by-game simulation level. For example: - The shot clock will reset even on a blocked shot if the offense 'rebounds' the ball. I have, in fact, never seen an actual shot-clock violation (or backcourt violation) across the many years I've bought DDS:PB and DDS:CB. - There are times when the clock should be set to 14 seconds, per current NBA rules, when it instead gets set to 24. - There are no jump balls aside from the start of the game. - There are no loose balls mentioned in the play-by-play logs, or represented in the animation. Again, these may exist "under-the-hood," but you can't tell from watching or following the game log. - Teams frequently make substitutions after a made second free throw (when they should not be able to). - Fast breaks only ever occur after a steal. Never after a missed basket, much less a made one. And because of how these are represented it always looks like the entirety of both teams has run down the floor and gotten into position, so it's hard to know whether there was a truly free basket or if the fast break was contested. - Quarters start with the ball being inbounded from the sideline instead of the baseline, for some reason. End of quarter and end of game tactical logic is especially broken. Teams almost never hold for the last shot in a quarter, instead frequently taking shots with 6 or more seconds left. But this is OK, because teams that rebound the ball (or inbound it from under the hoop after a make) with 5ish seconds left often don't get up a shot of their own at the end of the quarter. I don't believe that heaves or half-court shots are even represented in the engine. At the end of the fourth quarter things get even worse. Teams will start intentionally fouling when behind by anything from 1 point to, roughly, 12. Yes, even down by 1 with 40 seconds left, a trailing team will sometimes intentionally foul instead of playing defense and hoping for a rebound. Even the real NBA, in which intentional fouling has become common for teams that are ahead by 3 (something I have not seen happen in DDS:PB), does not have this level of aggressive late-game fouling. Additionally, teams who have started intentionally fouling do not seem to prioritize fouling with players who have lower foul counts. I've seen teams whose best player has 5 fouls, with no one else on the floor over 3, use that 5-foul star to commit an intentional foul (thus fouling out) rather than literally anyone else. I'm guessing it's because the player he was guarding had the ball, but, like, you would just position yourself so that didn't happen in the NBA. All of this is to say, DDS:PB suffers from its big-picture problem of choosing to represent a game as dynamic and movement-based as basketball with a series of point-to-point movements. But even more than that, it suffers from a distressing lack of attention to detail in its simulation. Getting basic rules implementation wrong, and having late-game decision making be so poor just makes the whole thing fall flat. This lack of attention to detail shows up in other places, too. For example, when looking at the day's schedule, the away team's record on the road is displayed below their overall record, and the home team's record at home is displayed under theirs. The problem is, the home team actually displays their AWAY record, too. The UI is also very rough, because it's just not very flexible and it often fights against you. For example, there's no way to look at your roster's stats and player ratings without toggling between different screens. You can't manually change which columns are displayed on your roster screen as you might in Football Manager or Out of the Park Baseball. And heaven forbid you want to do a fantasy draft, because you will only be able to see each player's contract length and overall rating if you individually click on him and open his player page. There is no way to sort potential draftees by overall rating, or to see their contract commitments, within the actual draft screen. Again, I want DDS:PB to succeed. I love the concept, and despite its many flaws it remains the computer basketball sim with the most potential out there. But until the underlying simulation and the presentation of that simulation is dramatically improved I don't know that I'll be returning to the franchise.
Don't often write reviews but want to make sure this game gets some love Background: Thousands of hours of Football Manager, hundreds of hours in NBA2k over the years. My biggest thing with those games is finding sliders/match engines that track as real as possible with real-life numbers. This is a game that is easy to sink a lot of time passively into - and, most importantly, the AI logic and game-simulation is pretty spot on. I feel like the best way to explain that is, in the first year the Thunder effectively had the same results in-game (including advanced stats) that they do in the current (25/26) NBA season. Of course people will disagree with individual ratings, or certain trade logics, but given the size of this studio and the data they DO provide... it's very good. There are some wonky things with clicks/interface, but it seems that the folks making the game have a standard of quality and communication that leaves me confident of the future direction. there are packs for pictures/courts etc, and i imagine with a bigger player base we could see those things expand! can also see room for people to upload draft classes, a la 2k, and that could make this game insaaaaaaaaaanely deep. Its the attention to detail / care to communicate that made me purchase this instead of Football Manager 26. i've spent months following the forums/reviews for that game, and how that studio's handled their release made purchasing this game an easy choice. which is saying something, given the budgets! anyways, if you like 2k career mode for GM reasons, but feel like its too easy to master or simply requires too much time/attention... give this game a chance!
If you are looking for a good GM sports simulator this game is excellent. Wish they could get the NBA licensing but understand that would drive up the price. If you don't mind doing a little legwork you can get the NBA logos and Info thru mods or copy and paste online.
Another year where Wolverine Studios outdoes themselves. For me, this is the best game in the series and, most importantly, probably the most stable one. In all the hours I’ve played, I haven’t had a single crash or any bug that forced me to quit a save. It’s the best entry in the whole saga, and my only wish is that this year they update the rosters once the Trade Deadline is over.
I genuinely love this game, anything and everything that this developer puts out is a must play masterpiece. I’ve played college basketball too and I have to say that this is one of the most fun games I’ve ever played. The updated UI is immaculate, the new ai trade logic is amazing, the different AIcoaches/gms all take different approaches to rebuilding teams, the attention to detail and immersion in this game are what seals the deal for me and I think you should too. 10/10
Haven't seen any flops on the floor yet 10/10
Nice game that has historical teams and stats with it. If you're looking for a historical replay game this is a good way to scratch that itch.
scratches the itch. get real team and face pack mods from their official message board
怎么说呢,至少这个游戏比隔壁那个游戏的界面更加现代好看一点,虽然只有NBA但是也完全足够了
Fun and deep basketball simulator that is a wonderful game for those wanting to be GM or coach.
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