
Combining an atmospheric, psychological thriller narrative with paranormal psychic abilities, stealthy exploration and intense shooter action, Second Sight brings a new dimension to stealth action games, giving players control of a character endowed with incredible psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 325reviews | 81% | — | $62.7K |
| $9.99 | 427ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah my head it hurts
Second Sight, hands down, is one of my favourite games of all time. Despite its age and wonky mechanics, I've loved this game for its story and mechanics. Playing through the story, discovering new abilities and learning more about yourself or.. what happened. And the final reveal makes the implications of said powers such an interesting topic to think about. It left me bewildered the first time I did. I love this game and the story with it's sad and intense music.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember getting my original Xbox along with this and bloodwake for Christmas when I was young. I played it to death but never beat it until now. Even though it's janky and dated it's still a lot of fun if you can get used to the controls. Story is better than 90% of the shet today. I miss the days of these experimental games. 8/10
free radical was the best devs noone understands but 90s kids
No controller support for no reason.
the voice acting is so bad it's good. no native controller support, community layouts work good though surprisingly good gameplay and story with many unintentionally funny moments. get on sale for a good time. 7/10
This game is an old favorite! i just wish it had a controller option to use keyboard and mouse just doesnt feel "right" having played it years ago on the Xbox.
Second Sight is a distinctive third-person action adventure that reflects both the creative ambition of Free Radical Design and the particular experimental spirit of the mid-2000s era of game development. Originally released in 2004 and later brought to modern platforms by THQ Nordic, the game occupies an unusual space between stealth shooter, psychological thriller, and supernatural sci-fi drama. At its core, it tells the story of John Vattic, a parapsychology researcher who awakens in a high-security medical facility with no memory of how he got there, only to discover that he has developed powerful psychic abilities. This amnesia-driven premise may sound familiar on paper, but Second Sight quickly distinguishes itself through its structure, atmosphere, and its willingness to weave narrative and mechanics tightly together. The storytelling unfolds across two timelines: a present-day escape from imprisonment and a series of flashbacks to a military operation that preceded Vattic’s capture. These shifts are not mere stylistic flourishes; they serve to gradually recontextualize everything the player thinks they understand. As the plot progresses, conspiracies involving covert research programs, psychic experimentation, and shadowy government agendas come to the forefront. The pacing is deliberate, allowing tension to simmer rather than relying purely on explosive spectacle. One of the game’s greatest strengths is how it builds intrigue through uncertainty, encouraging players to question what is real, what is remembered, and what might still be hidden beneath the surface. The eventual narrative revelations land with genuine impact because the groundwork has been carefully laid. Mechanically, Second Sight sets itself apart through its integration of psychic powers into both combat and stealth systems. Early on, Vattic’s abilities are limited, but as the story unfolds, he gains access to telekinesis, healing, psychic blasts, charm-based invisibility, astral projection, and even the ability to possess enemies. These powers are not superficial add-ons; they fundamentally reshape how encounters can be approached. Telekinesis allows players to manipulate objects, disarm foes, or create distractions. Possession enables infiltration of guarded areas without firing a shot. Projection offers a reconnaissance tool that reduces risk and encourages planning. The gradual expansion of this toolkit provides a satisfying sense of progression and empowerment. The game’s level design supports this flexibility. Encounters are often constructed with multiple routes and strategies in mind, whether through vents and side corridors for stealth-focused players or open firefights for those who prefer direct engagement. While firearms are available and functional, they rarely feel like the most interesting solution. The psychic mechanics invite experimentation, and the game subtly rewards creative thinking. At times, however, the balance can tilt too far in favor of psychic dominance, particularly once more powerful abilities are unlocked. Certain confrontations become less tense when enemies can be effortlessly manipulated or neutralized from a distance. Even so, the satisfaction of combining powers in inventive ways remains one of the experience’s highlights. That said, Second Sight undeniably carries the technical hallmarks of its era. The camera can be temperamental, particularly in confined spaces, and aiming lacks the refinement that later third-person shooters would standardize. Movement animations and environmental interactions occasionally feel stiff by modern standards. Yet these rough edges are less damaging than they might appear because the core design remains thoughtful and cohesive. Rather than relying on twitch precision, the game often emphasizes positioning, timing, and power management. For players willing to acclimate to its early-2000s sensibilities, the underlying systems still hold up remarkably well. Visually, the game presents a grounded aesthetic that leans into muted tones and institutional architecture, reinforcing its themes of secrecy and control. Research labs, military compounds, and urban backdrops are rendered with a functional realism that suits the narrative’s tone. Character models and textures reflect the technological constraints of the time, but strong art direction and consistent atmosphere help maintain immersion. The audio design contributes meaningfully as well, with a restrained musical score that underscores tension without overwhelming it, and voice performances that lend credibility to the unfolding drama. What ultimately makes Second Sight memorable is not just its mechanics or plot twists, but how cohesively those elements reinforce each other. The psychic abilities are narratively justified, the fragmented structure mirrors the protagonist’s fractured memory, and the gradual accumulation of power parallels the recovery of truth. Few games of its era attempted such a tight interplay between story and gameplay systems. While it may not have achieved blockbuster recognition, it has earned a dedicated following precisely because of this ambition. Revisiting the game today reveals both its age and its originality. In an industry that often revisits established formulas, Second Sight feels refreshingly singular. It stands as a reminder of a period when studios were willing to experiment boldly with genre hybrids and unconventional storytelling structures. For players interested in narrative-driven single-player experiences that blend stealth, action, and supernatural elements, it remains a compelling and worthwhile journey. Despite dated controls and presentation quirks, its imaginative design and carefully constructed mystery ensure that it continues to resonate long after the credits roll. Rating: 7/10
Second Sight é uma verdadeira joia rara que joguei muito no PS2. É um jogo único, que recomendo sem medo para qualquer pessoa. Envelheceu como um bom vinho: a gameplay continua ótima, a história é muito interessante e a ideia dos poderes é extremamente bem trabalhada. Zerei o jogo várias vezes no PS2 e, no PC, a experiência não foi diferente. Porém, preciso destacar um ponto importante: recomendo fortemente a versão da GOG. A versão da Steam não possui suporte a widescreen, enquanto a da GOG já vem com essa melhoria e ainda roda de forma mais estável. Second Sight é realmente um jogo único — quem decidir jogar, dificilmente vai se arrepender.
Купил сразу как увидел что она вернулась в Steam. Помню проходил её очень давно,даже где то есть диск,запомнилась интригующим сюжетом и интересными механиками. Всё как я помню,шикарное и интересное приключение:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 0 | — | — | |
| — | 906 | 95% | — | |
| — | 427 | 82% | $9.99 | |
| $37.9M | 50.6K | 87% | $39.99 | |
| $10.7M | 68.2K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.7K | 194 | 87% | $9.99 | |
| $62.7K | 392 | 86% | $4.99 | |
| $62.7K | 302 | 64% | $14.99 | |
| $62.7K | 592 | 97% | $6.99 | |
| $62.8K | 311 | 93% | $4.94 | |
| $62.7K | 99 | 86% | $29.99 |