
Command military Special Ops Teams in gripping tactical combat against a Middle East-based terrorist network. Sequel to RockPaperShotgun's "Best Tactics Game of 2014".
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About
“Charge set”, my Alpha Team leader said.
Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
“Burning”, he replied. Sliding his finger into the pull ring of the ignition system, he pushed the pin in, turned it a quarter turn, and pulled.
The night was no longer silent as the sound of shredding timber filled the night. Windows shattered and pieces of glass fell to the ground. The walls around me shook. Where a door once stood, only smoke remained. Like water bursting forth from a dam, men flowed into the unknown.
--- from “Violence of Action” by Marty Skovlund

The sequel to the hit tactics game Door Kickers, Task Force North brings you the best portrayal of modern Close Quarters Combat and Tactics in a video game.
Control Special Operation Units in daring raids to rescue hostages, neutralize and capture terrorists in the fictional country of Nowheraki, Middle East.

Top-down tactics with Real Time gameplay but pause-at-will allows you to think, rethink, and still bite your nails as the action happens. And there's no turns, hexes or action points to manage.
The game models deadly threats and techs: suicide bombers, IEDs and Rocket-Propelled Grenades - but gives you tools to dominate: Light Machine Guns for suppressive fire, Night Vision Goggles to own the night and wall breaching charges to open new entry points.
Destructible environment lets you progress through the non-linear levels. If something stands in your way, tear it down! Any strategy is viable.
You can even choose the unit to deploy for any mission:
U.S. Army Rangers - firepower, numbers and skilled, coordinated violence.
CIA Special Activities Division - small unit of Covert Operators, able to go undercover but also deliver surgical strikes when needed.
Nowheraki SWAT - grit, improvised tech and gear borrowed from their US advisors.
It's NOT just skins and weapons, but distinct playing style, abilities and unit doctrines.
Should there be more units? Tell us what YOU think!

Play unique, hand crafted Operations or endless, procedural generated Tours of Duty. Each has their own challenges and rewards. For the bravest, mix it with the optional Iron Man Mode: troopers lost during campaign missions are gone forever.
Dead stays dead*, but memories are forever!
*only in Iron Man mode.

Online Co-Op Multiplayer is available, for up to 4 players. Each player brings his own Squad but you must work together to complete your mission. Choose your gear, draw your plans, strategize and combine your tactical prowess! In the end, you win or lose together.

Door Kickers 2 comes with over 90 handcrafted missions, plus Handcrafted and Generated Campaigns, Random Mission Generator and a Full-blown Mission & Level Editor to create your own content.
And you can share it with the world, or enjoy what others have built: The Steam Workshop already hosts over 7000 missions and is now open for Custom Units, Total Conversions and all sorts of wild stuff our modders are famous for.

With full SteamDeck compatibility and custom touch screen controls, you can play Door Kickers 2 anywhere! Enjoy unparalleled strategical freedom both ingame and in real life!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice i can shoot civilians 2 :D
超好玩
1212'311414
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Genres
Stats
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game
ci
[h1]Door Kickers 2: De la tablet al perfeccionismo táctico[/h1] [b]Legado y Nostalgia[/b] Todo empezó en una tablet (D.E.P.), donde el primer Door Kickers me enseñó que la gestión individual de tropas era un arte. Pasé de resolver niveles como puzles cerrados a descubrir el nivel de detalle que realmente ofrecía el género. [hr][/hr] [b]Easy to learn, hard to master[/b] La esencia se mantiene, pero refinada. La curva de aprendizaje te deja entrar rápido, pero alcanzar la maestría táctica es un camino donde serás pulverizado una y otra vez por los ángulos muertos. [hr][/hr] [b]El nuevo Sandbox Táctico[/b] A diferencia del original, aquí cuentas con una caja de herramientas inmensa (perks y dispositivos) que cambia el [i]gameplay[/i] según el operador que elijas: [list] [*] [b]Rangers:[/b] La fuerza bruta, tu unidad versátil para asaltos frontales con superioridad de fuego (Asalto, Ametralladores, Tiradores, Granaderos). [*] [b]CIA:[/b] Los maestros del sabotaje e infiltración. Pocos operadores, pero letales en CQB y especialistas en operaciones de sombra. [*] [b]SWAT de Nowheraski:[/b] El desafío definitivo. Menos equipo y habilidad, pero compensan con la capacidad de inundar el mapa con milicia y operadores. [/list] [hr][/hr] [b]Veredicto[/b] Es un juego que permite dos vidas: una casual para planear asaltos directos, y otra dedicada para quienes buscan romperse la cabeza analizando cada milímetro de terreno.
muy weno
123
Door Kickers 2: Task Force North is a pretty good game for people who are really into the tactical methodical door breaching type of genre The vanilla game itself isn't too bad, you start off with the Rangers, slowly branching off to the CIA and Nowheraki SWAT as you move on, all which have their own niche in combat. Rangers have access to destructive weaponry and have different classes to support themselves in each situation they may find themselves in. Assault is the spearhead of the group, leading into doors first and dispatching targets fast, Support use machine guns and suppressing fire to delay enemy movement and catch enemies off guard, Recon keeps enemies pinned down at long range or picks off far away targets, Breachers keep opportunities open to go through walls or blow through doors and can utilize rocket launchers for long range breaching or just to blow up something in particular. CIA have a small niche of hit and run and powerful small cells of firepower, utlising stealth to gather intel, or silently takedown enemy troops. Nowheraki SWAT have access to more powerful breaching tools and great CQB weaponry, with a focus on efficient room to room combat with equipment like the ballistic shield. Honestly, I find the game though at its peak when it comes to the modding community and what it has in store. There are tons of mods out there which change tons of things and make the game a LOT more replayable (this doesn't mean the base game itself is bad, but the modding community absolutely carries the small amount of content the game has).
reaction time of france in 1940
Active players
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Players by region
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Players also reviewed
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