
Command military Special Ops Teams in gripping tactical combat against a Middle East-based terrorist network. Sequel to RockPaperShotgun's "Best Tactics Game of 2014".
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Every market we collect.
About
“Charge set”, my Alpha Team leader said.
Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
“Burning”, he replied. Sliding his finger into the pull ring of the ignition system, he pushed the pin in, turned it a quarter turn, and pulled.
The night was no longer silent as the sound of shredding timber filled the night. Windows shattered and pieces of glass fell to the ground. The walls around me shook. Where a door once stood, only smoke remained. Like water bursting forth from a dam, men flowed into the unknown.
--- from “Violence of Action” by Marty Skovlund

The sequel to the hit tactics game Door Kickers, Task Force North brings you the best portrayal of modern Close Quarters Combat and Tactics in a video game.
Control Special Operation Units in daring raids to rescue hostages, neutralize and capture terrorists in the fictional country of Nowheraki, Middle East.

Top-down tactics with Real Time gameplay but pause-at-will allows you to think, rethink, and still bite your nails as the action happens. And there's no turns, hexes or action points to manage.
The game models deadly threats and techs: suicide bombers, IEDs and Rocket-Propelled Grenades - but gives you tools to dominate: Light Machine Guns for suppressive fire, Night Vision Goggles to own the night and wall breaching charges to open new entry points.
Destructible environment lets you progress through the non-linear levels. If something stands in your way, tear it down! Any strategy is viable.
You can even choose the unit to deploy for any mission:
U.S. Army Rangers - firepower, numbers and skilled, coordinated violence.
CIA Special Activities Division - small unit of Covert Operators, able to go undercover but also deliver surgical strikes when needed.
Nowheraki SWAT - grit, improvised tech and gear borrowed from their US advisors.
It's NOT just skins and weapons, but distinct playing style, abilities and unit doctrines.
Should there be more units? Tell us what YOU think!

Play unique, hand crafted Operations or endless, procedural generated Tours of Duty. Each has their own challenges and rewards. For the bravest, mix it with the optional Iron Man Mode: troopers lost during campaign missions are gone forever.
Dead stays dead*, but memories are forever!
*only in Iron Man mode.

Online Co-Op Multiplayer is available, for up to 4 players. Each player brings his own Squad but you must work together to complete your mission. Choose your gear, draw your plans, strategize and combine your tactical prowess! In the end, you win or lose together.

Door Kickers 2 comes with over 90 handcrafted missions, plus Handcrafted and Generated Campaigns, Random Mission Generator and a Full-blown Mission & Level Editor to create your own content.
And you can share it with the world, or enjoy what others have built: The Steam Workshop already hosts over 7000 missions and is now open for Custom Units, Total Conversions and all sorts of wild stuff our modders are famous for.

With full SteamDeck compatibility and custom touch screen controls, you can play Door Kickers 2 anywhere! Enjoy unparalleled strategical freedom both ingame and in real life!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] "It's not you Door Kickers 2: Task Force North, it's me." [/h2] I really liked the first game, played it some 10 years ago. When I finally decided to pull the trigger on the sequel. I just found out it no longer works for me. The planning is too tedious and controls are not intuitive - watching the plan play out used to be thrilling, now it was just frustrating when it failed due to the soldier turning slightly to the left/right. Nothing wrong with the game, it is probably just better version of the first game, after all, it delivered exactly what I expected, I just don't enjoy it anymore.
bu oyun mükomel çünki pkklıları ölüdürüyoz
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I learned today that I do not like RTS top-downs. I love the setting but just can't get into it.
I find this game really fascinating. Thematically, it's kind of a retelling of the War on Terror, abridged to remove all the collateral damage, atrocities and waste of human life. It's like if war in the Middle East for the last 20+ years was put through a propaganda machine and cleaned up to basically make it about a game about cool dudes kicking ass in the desert, where good always prevails and never crosses any lines. Also, it's just a really fun game to play.
Phenomenally deep in its simplicity. The essence of condensed fun in video game. It's like a puzzle game with the core of Rainbow Six from '90s. A major drawback is the lack of multi-floor buildings with the ability to navigate staircases and elevators. The entire gameplay is limited to a single ground level. Considering how long this game has been with EA, it's a shame they couldn't handle introducing such a basic gameplay expansion. However, this does not change the fact that it is an excellent game that, with a bit of inventiveness and willingness, could have been even better.
runs flawlessly, smooth and engaging in every mission, micromanagement for those that love it and small mistakes are punished.
I spent half the mission drawing the perfect tactical plan like some elite military genius, then watched my squad breach the wrong way and turn professionalism into indoor fireworks. Every door is a question, and my answer is usually “grenade first, regrets later.” Somehow, it is brilliant!
好玩,期待更多立体元素(虽然对于俯视视角可能很难),真的很想从楼顶索降立体打击。
Loving it and the mod for being fully blinded in buildings unless you seen it makes it even better
Portas foram chutadas, alvos foram eliminados. Mods foram baixados
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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