
Now includes all three premium DLC packs (Unto the Evil, Hell Followed, and Bloodfall), maps, modes, and weapons, as well as all feature updates including Arcade Mode, Photo Mode, and the latest Update 6.66, which brings further multiplayer improvements as well as revamps multiplayer progression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Jul 30 → 33/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 221.8Kreviews | 96% | — | $71.6M |
| $19.99 | 75.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Banger
Te amo Doom, te odio Xbox por dejar morir esta IP
Doom es muy frenetico y adrenalinico, el combate es brutal y no hya ningun momento en el que no estes atacando. Es un shooter muy satisfactorio en el que te puedes sumergir mucho en su lore o directamente ignorarlo por completo, depende del tipo de jugador que seas. Personalmente la historia no capto mucho mi atencion en un principio pero mas adelante se me hizo muy interesante, no puedo esperar a ver como sigue en Eternal, de verdad que es un lore muy interesante y profundo para un juego en el que el protagonista solo busca saciar su infinita ira. hay una cantidad muy variada de armas y algunas son muy satisfactorias de usar como la super escopeta, motosierra y la clasica BFG, ademas de que hay un monton de secretos y desbloqueables. Es de los mejores shooters single player que he jugado, recomendadisimo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese*languages with full audio support
| $19.99 |
| 21.8Kratings |
| 94% |
| — |
| not modelled |
| $3.99−80% | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't believe i never finished this game before
战斗爽,剧情什么的不重要,无非是现代游戏必备的玩意儿罢了,卡马克当初说的“剧情跟片一样可有可无”不适用于现在大部分游戏但至少依旧可以适用于doom,剧情的重要性取决于玩家关注的程度,你可以看也可以不看,随便你。 爽也并非无脑爽,有限的资源、超级优秀的场景编排、张弛有度的战斗节奏、种类繁多的武器和敌人、各种简单粗暴的处决,使纯爽变成了有计划地爽,带来更高级的反馈体验,令玩家自然而然就能融入进杀戮中,宣泄对恶魔的愤怒,并形成一套行云流水的打法。适应期过后玩家就能下意识的做出有利于自己的操作,比如看到什么敌人就掏什么枪,针对不同地形选择不同战术,何时处决何时用电锯何时规避战斗,都在游戏流程中慢慢灌输进脑子里,不用看条目里的小作文或教程也能获得较好体验——你想知道新获得的这把枪怎么用?很简单,对着你面前的恶魔来几发就知道了。 相比于初代,重启的doom更符合现代玩家宝宝体质,该有的它都有,什么枪械成长体系(配件、额外效果)、什么地图收集品(小手办、升级道具、文本)都完美跟进时代,提高游戏玩法深度的同时保留原版风味;没有的或许它也有,doom建立正反馈体系的路线与现代很多游戏确实不一样,它总是积极鼓励玩家主动去探索去实践,比如游戏中最核心的枪械升级,你升级需要的代币不是通过在地图上捡,而是每关都有的特定任务完成后给的,其中不乏有挑战性的任务,但总体还算平衡,可自行抉择是否要做。每个武器有两种模式,每个模式最后一级则是不需要代币,它也是要求你用这把武器达成某个挑战,完成后直接解锁最后的技能,这就要求玩家有意识的进行操作,杜绝了完全放空大脑的行为,在解锁完某个武器的路线或关键技能后,就能获得非同以往的游戏体验,玩家又会从中获得更多的思路打法,甚至得到最爱的本命武器从而为了用它爽杀而调整所有进攻策略,我就在解锁超级霰弹枪双喷后彻底爱上这把武器,干什么都想着用它贴脸杀敌。在一小片箱庭中,面对复杂的地形和诸多敌人,不好的策略可能会使玩家难以前行,但doom的乐趣就在于这里,靠自己攒的资源和临场发挥的智慧还有积累的经验突破恶魔的围剿,杀出血路,带给人极大满足感,这不是因为游戏把敌人设计的太弱或角色太强带来的爽,而是玩家自身的行为造成的必然结果,所以爽感是非同一般的,这种反馈是持久上头且回味无穷的。 战役玩完后,不由得感慨fps祖师爷的超前,虽然一开始玩不下去,各种迷路(会看地图且熟练后就能解决),看不惯画风滤镜,操作手感不适,一直放着吃灰,但稍微深入游玩后直接上头,评价为值得入手品鉴。
mükemmel sadece mükemmel
velmi dobra hratelnost
Juegardo
Uno de los mejores fps de la pasada generación, el flow que se obtiene una vez consigues combinar las armas de forma maestra es sublime. Sin embargo tiene algunos errores de diseño. No veo porqué dejar fuera una opción de tercer salto al apoyarse en una pared después del segundo, el ritmo de juego se vería favorecido sobre todo a la hora de salir de un arrinconamiento por parte de los enemigos. Ligado a esto, me parece que algunas mejoras no se debieron delegar a los desafíos de runas, ya que estos son opcionales y algunas mejoras como el control del personaje en el aire es fundamental en mi opinión. Finalmente me parece que no se hizo un correcto balanceo de armas y sobre todo se nota en las primeras 3 dificultades, una vez se obtiene cierto nivel puedes ir en plan rifle de pulso, escopeta de doble cañón y la BFG para salir de percances, se pierde el incentivo de usar las otras 6 armas y en cuanto a las granadas, solo es útil la granada tradicional, las otras 3 opciones no tienen un impacto sinificativo en el combate. Por lo demás es un juego excelente con todo el estilo de la vieja escuela. 4/5
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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