
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 699 reviews with recorded playtime.
Reviews
Themes across 697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is just "fine". It's way too overwhelming for it to be fun for me, and there are just too many damn buttons that you need to press for everything. You have butttons for moving, a button for dashing, a button for jumping, a button for interacting, a button for punching, a button for shooting, one for using your weapons' secondary fire, one for SWAPPING your weapons' secondary fire, 10 different buttons for switching between your weapons, plus 3 more for switching to your next/last/previous weapon, a button to shoot grenades, a button to change what grenade you shoot, a button for using your flamethrower, a button for using your chainsaw, a button for using your sword, a button for using your superweapon, a button for changing what superweapon you have, a button to show objectives, and a button to show the map. All of these button are NEEDED to progress in the game, and it's just too overwhelming for me to be having fun, especially when I mix up the 20+ buttons and end up losing because of it. This game is just too overwhelming in general, with the amount of enemies, projectiles, sounds, and particles, and the game's incredibly brightly-lit environments don't help either. So much happens so fast that I just can't tell what I did wrong that leads to me losing. The enemies are just not fun to fight either, and every single enemy is more unbearable than the last. The arachotrons are bullet sponges with lasers. You can destroy their lasers, but they're still bullet sponges. Then the Mancubus is an even tankier bullet sponge with dual laser cannons, and a flamethrower, and a gas AOE attack. The Revanant is a bullet sponge that can fly and shoot missiles at you. The Pain Elemental is another tankier bullet sponge that flies and shoots rockets at you. The Baron of Hell is one of the tankiest enemies in the game with no counterplay other than "spam it before it kill you". The Maraduer is a boss fight that later becomes a common enemy where you only have a window of about 3 seconds to damage it, but it has so much hp that it takes 30-50 seconds to kill one, despite them being spammed everywhere. The doom Hunter is another boss-turned-common-enemy but it move fast and rapid-fires lasers at you and this one has about 20x more health than the marauder. So many enemies have so much health that it chews through your ammo, and the game knows that you don't have enough ammo to kill them, so it gives you an infinite-use chainsaw that instantly maxes out your ammo when used. This chainsaw mechanic is so f***ing stupid because I'd rather just have my max ammo be large enough to actually use the weapons I want to, but instead I have to switch weapons to the ones that aren't that fun to use until my chainsaw recharges and then I can get back to using the fun weapons. The chainsaw feels like a band-aid fix to a problem that the developers chose to create. The level design is okay, but the game focuses way too much on the story, which I just don't care about because it was written by Bethesda and Fallout 4 taught me never to take a Bethesda story seriously.
หลังจากเล่นความยากระดับกลาง(HURT ME PLENTY, ULTRA VIOLENCE) จนจบรู้สึกว่าเกมก็สนุกดีนะ ไม่ง่ายไม่ยากเกินไป จนได้มาลองเล่นระดับ NIGHTMARE เท่านั้นแหละ เห็นได้ชัดเจนเลยว่าเกมมีความลุ้นระทึกขึ้น ได้ทำหลายๆอย่างที่เกมต้องการให้เราทำ เพื่อความสนุก มีพลาดตายอยู่บ่อยๆช่วงเเรก เเต่มันก็รู้ว่าเราผิดพลาดตรงไหน และพัฒนาฝีมือจนสามารถเล่นอย่างสนุกยิ่งขึ้น เพราะอุปสรรคมันท้าทายตัวเราก็จะเก่งตาม และความรู้สึกที่ในที่สุดก็สามารถเอาชนะบอสได้ โคครสุดยอด แนะนำเลยสำหรับคนที่ชอบความท้าทายรับรองว่าคุณจะสนุกกับเกมนี้เเน่นอน
tremenda obra maestra y ganador, un gameplay increible super divertido el juego mas masculino que existe
Rip and Tear, until it is done.
Quite possibly the last triple A game that was truly a game. In the past 6 years as of writing this im still woundering if priemere gaming/triple A, has any gusto left in it. There's no edge or senserity, or respect of its own source material or mature content anymore. Yeah yeah there's a few other goated examples I know you know them as much i as i do. Reguardless lets get on with the interview of Doom Eternal. So I already played this game and every replay i've had has made it more enjoyable, I just dont think replaying the shipped campaign over and over again/back to back is the way to play it unless its got a grip on you like that. Still I very much enjoy all aspects of this game as just much when i first played it, and Yes I did play 2016 first before this and the classics before 2016. 2016 is a great game, enjoyed it, wasnt something that layed an imprint on me but very much fell short of nothing in my eyes, so when eternal came out or in reguard, if you have played any Shooter, get ready and buckle up cause its not just a great follow up to 2016 gameplay and the series as a whole. ♥♥♥♥ if anything before doom eternal came out I feel all games where slowly chipping away ats its combat/gameplay loop. But to stay on point the combat on this game is cranked to a whole new undefined level. Truly nothing comes close and everything else is 2nd to none. You will be abusoulely ripping and tearing to level you didnt know you had in you, if you stick with the ride. Its not for everyone and thats okay, its combat is the bread and butter of the game and man I couldnt never expect or ancipate Id to follow up on 2016 in such a bombastic way period. If you love shooters and classic video games this 100% is you for. If you dont like demanding combat and being punished for not playing a game the intended way dont get it all. Your better off giving it a fair shake through gamepass.
polla
Этот fonk идет на репите 2.0
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[h1] Это было ахуенно[/h1] DOOM Eternal моя вторая пройденная игра из серии, и она [b] во всём лучше [/b], чем DOOM 2016. Это не сиквел, а настоящий апгрейд. Сюжет, как по мне, стал заметно лучше. Если в прошлой части он был просто фоном, то здесь лор реально развили. Появилась история про Создателя, Макиров, ночных стражей. Да, это всё ещё бред , но уже лучше. Геймплей стал в разы интереснее, сбалансированнее и быстрее. Теперь Думгай не просто лютый танк, а [b]летающий двухметровый мужик[/b], который попускает демонов. Добавили паркур, рывки, крюк на супер-дробовике, и это делает бой вертикальным и динамичным. Из-за этого игра стала намного сложнее, чем предшественник. Приходится постоянно думать о ресурсах, добиваниях и маневрировании. Графика выросла на другой уровень. Дизайн локаций стал более фэнтезийным и разнообразным. Оптимизация тоже хороша. Музыка Мика Гордона стала ещё ахуенно и качавее. [b]9.7/10.[/b] Если DOOM 2016 был для обычных людей, то Eternal это БДСМ.
📍Джеккад
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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