
The Ancient Gods – Part Two is the epic conclusion to the DOOM Slayer’s Saga and the second campaign expansion to the critically acclaimed DOOM Eternal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 4.7Kreviews | 60% | — | $1.2M |
| $9.99 | 154ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хочется посадить разрабов DLC за компик и заставить проходить эту прелесть, а что бы больше погружение было, каждый раз когда умирают давать подзатыльника
Локации довольно неплохие, я не сильный любитель паркура, но тут он понравился, но всё весёлое утопает в говне когда доходишь до ласт босса против которого нужна самая тупая тактика, короче говоря, усиленный мародёр, только больше призывает демонов
Laughably bad, not unbeatable or really even that hard or much harder than the base game, just an absolute chore. I don't know what the hell happened. Super disappointing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +1 more
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great expansion to the game, the biome with the post-apocalyptic ruins is absolutely great visually in my opinion and the boss fight was nice, even though it mostly felt like fighting the marauder with a higher threat level and extra attacks.
Mostly fun but the Marauder's design doesn't work when mixed in with other enemies. The final boss being self-healing was also a very bad decision that only increased the frustration of waiting for an opportunity to shoot.
More Doom Eternal for your... wait I did this joke already. DOOM Eternal: The Ancient Gods - Part Two, which is also a long title, is the second and final content DLC for Doom Eternal. Continuing the story right from the end of the last DLC where the Doom Slayer summoned the Dark Lord. Who's like Doom Slayer but, super evil and it's up to our favorite green marine to kick his ass back to hell. Much like the first DLC, Part Two of The Ancient Gods builds up on the foundation with new demons, one new weapon, and new level. Like Part One, Ancient Gods Part Two features new full levels, building up off of the intensity level of the first part. Most of the new foes here are more variations of existing enemies, like the Armored Baron or the Stone Imp. Providing a interest remixes to existing enemy types and thankfully, with one exception, all can be bested in whatever way you see fit. Doom Slayer also gets his hands on a new melee weapon, the Sentinel Hammer that takes up a similar purpose to the Crucible where your spend charges collected from glory kills and whatnot in order to deal a stunning blow to nearby demons, crushing fodder demons, and providing resources, more so if combined with your Flame Belch or Ice Bomb. Otherwise, that's basically it for the major big additions added to this DLC, you do get another big boss fight at the end, though it is kinda monotonous even if the idea is pretty cool which is unfortunate. Stylewise, there's not much to talk about what's been added to that the main game and the last DLC haven't already showcased. Outside of the 3 levels having unique themes to them. Quality stuff that preforms pretty well thanks to Id Tech 7. Overall, Part Two of The Ancient Gods sure is another DLC that continued to help crave that Doom Eternal itch with new levels, new enemies, and a pretty fun hammer. It does have it's flaws in aspects like that boss fight mentioned, but considering you can probably get this DLC extremely cheap and/or with a bundle for the base game I think it's a fine inclusion to extend that playtime a tad further.
难绷黑魔王,设计出来这种粪怪也是无敌了。
very goood
Ladies and gentlemen, come one, come all and witness the unique attraction where the difficulty of a shooter depends entirely on your - YES, your very own! - personal memory! Do you remember you now have a hammer? Yes? That's easy difficulty. No? Ah well...
rng boss fight that gains massive health if you mistake an opening and shoot him. fire the people that made this now
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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