
It's time to become ridiculously powerful in an arcade roguelite RPG with no limits on your power! Guide your hero through infinite retro fantasy worlds, get loot, gain upgrades, and keep growing their power as you rip through hordes of enemies in the ultimate power fantasy!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What is Don't Die, Collect Loot? Apart from not dying and collecting loot, it's an arcade roguelite RPG mixed with bullet hells, dedicated to letting you realize the ultimate power fantasy: Become the most powerful being in the world - and then grow even more powerful, with no limits on just how mighty your chosen hero can become.
Fight your way through infinite retro worlds. Collect tons of loot. Sell it. Grow in power. Then grow some more. There is no such thing as overpowered in Don't Die, Collect Loot, there's only stepping stones to greatness.

Choose one of five distinct hero classes to lead to ludicrous heights of power and beyond!
Pick out their skills from a tree that's filled with weird, overpowered, or otherwise useful powers to blast through hordes of enemies!
Kit out your hero using a random loot generator that can and will create supercharged items (or vendor trash, you never know!), with a rare unique every now and then. All completely customizable to boot!
Fight untold numbers of enemies trying to rip your hero apart or drown them in a hail of bullets, across endless, procedurally generated fantasy worlds!
Customize your experience and make it as challenging or as frictionless as you prefer, even in the middle of a run. There are many ways to realize a proper fantasy power fantasy, after all!
Figure out the mystery of the world! Yes, there is a storyline! Find mysterious artifacts and connect the dots to learn the secrets of this world, frozen in time...
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 183reviews | 91% | — | $44.7K |
| $6.99−30% | 4ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game doesn't care if you break it, 10/10
游戏目前没有中文。[spoiler] 似乎是暖雪的下位替代,非常接近的生态位 [/spoiler] 我暂时体验到的: 1、游戏的道中过于冗长,那些普通三选一对游戏体验的改变太小了。一开始它们还不错,但有了技能点之后,它们完全被稀释了。我觉得应该缩短道中,提高三选一的有效性(去掉那些没用的increase)。另外,给三选一加入重roll机会是一个经典的设计,我不知道是不是我还没解锁。 2、游戏中可以选择下一关卡,把它做成岔路而不是一个对话会让游戏的流畅性上升非常多。就像每次打完boss的exit一样。让玩家直接走路就行了。负面事件不必要显示,因为似乎没有本质区别。 3、道中也不够有趣,会让我犯困(虽然我的确该睡觉了)。反正我的开荒挺顺利的,道中只要站在版顶就行了,升级的三选一基本凑数的。我在卷轴滚动速度上还没舍得投入太多。 前三个小时的开荒体验我会给出一个差评。自身构筑的体验还不错,但关卡有点无聊。没有rougelite的感觉,提升主要在局外。而如果我要玩局外的话,这么长的道中就没有意义。 总的来说还可以,但不值得啃英文,[b] we need chinese [/b]。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $44.7K | 140 | 81% | $11.99 | |
| $44.7K | 113 | 76% | $14.99 | |
| $44.7K | 81 | 49% | $29.99 | |
| $44.7K | 252 | 92% | $9.99 | |
| $44.7K | 441 | 46% | $4.99 | |
| $44.7K | 111 | 68% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 511 | 76% | $4.99 | |
| — | 0 | — | — | |
| $41.4K | 1.7K | 80% | $1.24 | |
| $15.2K | 65 | 74% | $12.99 | |
| $5.4K | 42 | 88% | $4.99 | |
| $9.3K | 29 | 93% | $12.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not able to rebind keys and now nothing work. Do not recommend at all.
很显然这个游戏需要中文
Chill, but to easy
This game is a lot of fun. Very deep for a solo dev indie game. The games discord is active and helpful as well. Really looking forward to the continued updates. The game keeps you coming back for 1 more run. Its like POE, Diablo, and Last Epoch but in quicker spurts. I want to say without the time investment, but the hours will keep adding up.
這遊戲提醒我們走路看路的重要性。
Randomly stumbled across this and totally glad I did. It’s a bottom up scroller roguelike action game with elements extracted from Chronicon, Diablo, Poe in the way it currently handles itemization. To be honest at first I wasn’t too sure as at the start things were blowing up easily left and right but a few hours in and I’ve reached the point of needing to align my stats through gear and I can feel it… the itch to blast through stages for the loot boost has taken hold. Been having fun just flinging shockwaves this entire time and I haven’t even explored my characters other skills yet let alone other characters in general! Plus from what I can infer the dev is really passionate about the game which bodes well for its future. Has a lot of potential and room for growth, but what’s currently here is a solid foundation for any fellow loot goblin looking for their next score as mechanics and new concepts get added over time. Personally the pixel style is peak nostalgia. Could use a few QOL (at least for steam deck) such as selection marking, colorblind / color change options, maybe also text scaling when playing via controller but it’s manageable. IMO worth the price it is now for a pick up, and a sale makes it even easier to make that decision!
Awesome ARPG looter with an insane amount of loot. Its way more fun to play than watch. Feels like a complete game as is. On person storage of 999 pages of loot (yes insane) Harder than it looks in the videos. Meta progresion, skills, loot, leveling up loot. (It goes deep daddy) (crafting for better loot) This is sweet, its hard to compare it to others as it does all its own things very well. I believe "dont die and collect loot" will start a sub genre and influence a bunch of clones and copycats.
Incredibly addictive gameplay! Pure dopamine! Kudos to the dev!
Players by region
Where this game's players are, estimated from review languages.