
Party-based rogue-lite RPG set in Earthial, a fantasy world. Hire various races of mercenaries, equip them, create battle formations, and grab the loot! Kill tens of thousands of enemies using steel and spells!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Traditional Chinese +4 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unfinished dead game no updates in over a year don't buy.
ゲームシステムはおもしろいし育成要素も嬉しいんですけど、いかんせん理不尽すぎる部分が多いと思います。 特に戦場から帰還する際に呼び出すテレポーターの出現位置がひどいことが多々あります。 ドラゴンが無限湧きということや、それ以降も時間が経過してしまうと死神が出てきてほぼ全滅は確定するということの説明なども全く無いため、このゲームにある程度慣れるまではキャラや装備のロストは当たり前です。 難易度などのバランスが悪いというよりも、理不尽な要素が多いので変にストレスが溜まりますw ちょっとまだオススメできないです。 ・追記(理不尽・改善すべきポイント) 農場を守る任務 少しでも道草を食っているとほぼ確実に任務失敗となる。 迷子の子供たちを探す任務 沼地でこの任務を受けるとほぼ確実に時間が足りず、凶悪なボスラッシュに突入してしまう。マウント必須という鬼畜仕様。 アイテムの整理・管理 スタックされているアイテムを整理するとき、いちいちドラッグ&ドロップで何百種類というアイテムを並び替えないといけない。加えて、いちいち左クリックを連打してスタックされている大量のアイテムを移し替えたり、地面に落とすなどして整理しなければならない。shiftキーなどを押しながらクリックすれば一気にアイテムを運べるなどの機能は一切存在しない。 役に立たないクラフトレシピが多すぎる(料理など) 上位の魚料理以外、使い道が思い浮かばない。一部の装備品だけ強すぎるなど。 行商人の偏り 有益な行商人が少なすぎる。魔物の素材を買い取ってくれる商人、武器屋、防具屋、アクセサリーを売ってくれる商人くらいしか現状必要ない。 属性付与エンチャントが仲間にも影響を及ぼしてしまう 氷エンチャントややけどエンチャントが、味方に対して効果を発揮する武器(投擲ポーションなど)にも適用されており、マイナス要素にしかなっていない。
This game has a lot of potential, but there is one major glaring issue that is going to cause people to not enjoy it. The entire process/concept/method of selling things is simply terrible. You "might" be able to sell "some" items to a merchant on a particular day. Never mind that you will have piles and piles of stuff you can't sell and then are basically guessing and trying to see what items you can sell, and it doesn't really follow any logical pattern. If currency is the throttle, then there has to be a better way then having hundreds of items that you will stockpile, but since you can't see the recipes past your current reputation you have no idea what you need nor how many of them.
Зашел сделать обозор на 20 минут Застрял на 1.5 часа) Затягивает) Но. В целом, за это время изменения ток у мобов) Так что не знаю. ВАПИР сурваивл с микроменджментом)
Wieder ein guter Titel und die Hoffnung das es noch besser wird.
I didnt like the game and refunded it but the devs are good and update the game so I left a positive review.
跪求修复2次开启传送门进不去
This is the bullet hell/vampire survivors base game play idea taken to the next level. Same basic loop, you the hero are flooded with increasing numbers of gradually stronger monsters. Unlike most games in this genre they mix it up with extraction shooter mechanics, before the horde overwhelms you grab as many materials as possible and portal out. Your hero is no longer some wizard flinging spells of all description, instead you control a mercenary group. Your group is selected, hired and equipped by you the player to make your squad exactly how you want it. At 20 hours in I am just scratching the surface of the content in this game and looking forward to many more hours crafting gear, equipping soldiers and fighting the good fight, to line my pockets with gold!
Abandoned game.
I would like to start off by saying that I really like the idea of this game. The interface is a little clunky, but not unmanageable. The major reason I am giving this a thumbs-down is that that hero characters never feel powerful. They all start with the most basic equipment, and getting better gear provides only minor improvements. Beating bad guys feels like it happens incidentally as I am running around, struggling to survive. There was no point at which it felt good to "win" against a group.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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