
Welcome to Slime 3K, an unhinged roguelite bullet-heaven set in the Despot’s Game universe! Build a deck of crazy weapons, grow stronger and devour hordes of pink puny humans as a murderous jelly blob on a warpath of death, violence and pretzels.
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About
A blob of goo used to create artificial humans has become sentient and risen up against its creator — the Despot, an evil AI and (unfortunately) ruler of the world in the year 3000! Become this murderous jelly and pave your path with death, violence and pretzels in this action-packed roguelite from the creators of Despot's Game and Despotism 3K. We tried to blatantly clone games like Vampire Survivors, Halls of Torment, Brotato, Soulstone Survivors and 20 Minutes Till Dawn, but our crazy experiments went too far. By introducing a shop straight out of AutoChess and some TCG deckbuilding mechanics to the familiar formula, we created what we've dubbed our perfect abomination: Slime 3K.

Slime 3K adds strategic depth and more creative experimentation to the survivor-like formula by introducing a deep deckbuilding system. Unlock, upgrade, mix and match your cards to stock up an impressive arsenal of zany weapons and traits. Create the perfect bloodbath loadout for each run!
Your enemies get stronger every minute, and so should you! Explore tons of fun approaches to good ol' annihilation — electrocute everyone, throw acid on the floor, mow down puny humans with an AK-47, summon zombies, or throw explosive watermelons!
Get ready to take on every creation the mad Despot can come up with: knights, mutants, cyborg abominations, ballerinas, stilt acrobats, carnivorous tomatoes, and Despot knows what else. The tiny pink humans make such a satisfying pop when you crush them!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Blueballed by a survivor-like The first few hours of the game are pretty decent. You see the amount of cards, the passive bonus system for building cards with specific tags, a handful of characters, edgy humor. Then you play a few more hours and you are facing imbalanced levels that either force you to grind meta-upgrades and play with an exact build, or letting you pass absolutely blindly. Unlockable cards are in an okayish state. but a big amount of them feel purely cosmetic. The tag system is great, making your card building process more complicated, but the amount of actually useful tags is critically small. Pickable activities are a good addition that make you roam around the map and not just stay in one place. The game had a lot of potential, but it did not deliver well.
Великолепный внешний вид и максимально весёлый игровой процесс. Поразжижать мозги в отпуске самое оно. Главное до состояния протагониста не разжижится.
I was stuck on level 10 for quite some time. This is not a bad place to be -- it's the best level for farming DNA, and very good for XP -- every failure unlocked a card -- but the experience wasn't great: I could do the level itself fine, and then the green flowers that spawned with the boss would surround and murder me, and I couldn't do enough damage to make a real dent in them. I got through by seeing a video of someone playing the game in a completely different way: it seems a limited number of enemies can spawn at a time, so if you wait for the chainsaw enemies to spawn en masse, then flee to the opposite side of the map and kite them in a circle, much fewer enemies will spawn in front of you. If you repeat until the boss spawns, you get a wave of green enemies with the boss, then birds spawning for a while, then a wave of flowerpeople, and then eventually they stop spawning and you can kill the remnants and the boss. I found the rest of the levels far easier, including the "yes, this is possible" level 13, which I trounced with lasers. As more cards unlocked I saw more things I could have done -- the "Trash Throwing" card gives the laser 8x damage, which does 1200 damage, and together with the "shot" and "targeted" bonuses tears through the damage sponges. Having 5 level 3 darkness cards unlocks an upgrade that gives darkness cards +100% damage, which again is enough to tear through them. Still, all of these needed cards I didn't have unlocked when I first encountered the level. There are some controls I didn't see noted anywhere -- in the shop you can tap space to restock, or hold to upgrade, enter buys, the A and D keys navigate through the cards, and escape exits. F locks / unlocks. I liked the achievement variety and how it encouraged different playstyles. It would have been nice if Black Swordsmen showed up somewhere else than failing to kill the boss on level 6, but making a deck that can only kill extremely close enemies and running away from the boss was also interesting, though I did have to play the level a few times. I would have appreciated options to reduce the opacity of the attacks / enemies, as you see on other games like this. At the end it can get rather busy and hard to spot bonuses in the crowd.
топ
Еще одна история о деспотичном ИИ и его злоключениях. В отличие от [url=https://store.steampowered.com/app/699920/Despotism_3k/]Despotism 3K[/url], в этот раз в центре внимания будет Слайм: он большой, он мощный и он уничтожает людишек отправленных в погоню за ним. Slime 3K — это еще одна вариация выживания, где игроку предстоит отбиваться от невероятного количества противников, чтобы помочь слайму сбежать на свободу. Часто, в подобных играх есть некая эстетическая проблема: все атаки вылетают непонятно откуда, а оружие находится не пойми где. Слайм же настолько мощен что носит всё оружие на себе ( ・ ω ・ ) и выглядит это довольно неплохо. Также стоит отметить, что игра менее подвержена провалам из-за того, что не повезло, игрок сам выбирает, что он хочет видеть в игре, а что нет, выбирая тактику, которой будет придерживаться. [h1]Плюсы:[/h1] — Простой геймплей и милый слайм =3 — Возможность вернуться в мир 3K и снова насладиться геймплеем, музыкой и шутейками. — Возможность выбрать то, что будет появляться во время игры. — Можно выбрать режим стрельбы: ручное прицеливание или доверить стрельбу слайму. — Можно играть в окне. — Достижения. [h1]Минусы:[/h1] — Теги очень плохо видный, темный цвет на черном фоне — это какой-то ужас. — Иногда противников и снарядов становится так много, что игра не справляется с поддержанием частоты кадров.
It's got the basic right, but after a couple of hours it just doesn't feel compelling. The difficulty gets a bit too much, unless you work out very specific builds to use for specific scenarios, and then it feels like you're just executing the same thing over and over. Meta-progression is slow and shallow. It feels like you're making barely any progress between runs.
[h1][b]Puzzles survivors? [/b][/h1][hr][/hr] [i]Te gustan los puzles? Porque a diferencia de otros “vampire survivors-like” en este juego la preparación es clave. Antes de comenzar un nivel tendremos ya un mazo con las posibles mejoras que uno puede obtener en el nivel. La forma en la que lo armemos definirá completamente si podremos ganar el nivel o no. Esto transforma cada nivel en puzzle que debemos resolver para poder avanzar. [u]Poco importa nuestra toma de decisiones o los reflejos para superar un nivel. [/u] Las mejoras con las que armemos el mazo se irán desbloqueando a medida que subamos de nivel con la experiencia que ganemos de los niveles superados. Aunque muy probablemente tendremos que rehacer muchas veces un nivel para poder ganar experiencia y desbloquear las mejoras que necesitamos del mazo. (sobre todo en los niveles finales) Este farmeo de niveles fue lo que a mi más me disgusto y me hizo dejarlo de jugar. Por ultimo quiero decir que el juego no es malo, pero siento que pase más tiempo pensando en estrategias que jugando los niveles. [/i]
[h1]Посредственный вампирлайк на пару вечеров[/h1] Достаточно посредственный вампирлайк с очень слабыми механиками, синергиями и идеями. Из особенностей можно отметить достаточно разнообразные уровни. В некоторых из них придётся подстраиваться под типы врагов или ситуацию, в которую вас поставили. Также в игре присутствует механика призыва. Однако на этом сильные стороны практически заканчиваются. Баланс очень слабый, интересных комбинаций и улучшений практически нет. Механика улучшения таверны работает примерно так же, как в обычном авточессе, как и система синергий различных типов оружия. Проходится игра очень быстро. Если рассматривать её как простую no-brain игру на пару вечеров, то за свою цену взять и поиграть можно. [b]В остальном это довольно слабый продукт.[/b] Можно смело пропускать — ничего важного не упустите.
I should've known, since i have several games of the franchize and they are ALL bad, but since this one broke off of the common genre, i thought id give it a chance. All it has is the looks, there are tens of games of this genre better than this one.... want more detail? ok Imagine Vampire Survivors... now take away the character roster... now make it so when you level up, a shop spawns, in which you have to buy your skills (with money you get from entering these shops)... now imagine, the skills that show up in that shop come from a deck you build in the menus... now imagine an in menus character upgrade system which requires the collection of big ammounts of in game random drops... AND NOW imagine you are slow, clunky, none of your AIMED skills has any kick to them... AND THAT IS IT. OH RIGHT, it also has 181 achievements as exciting as get the mas level on EVERY. SINGLE. INSIGNIFICANT. SKILL. (one achievement for each) So "who is this game for"? well, the developer has created a franchize of somewhat interconnected themes, so the only value i see is for fans, who want to collect the "world"/lore this developer is building... i for one, im glad im still within the refund window.
it's really mid. it has all the parts to be something cool but it never pulls itself together. builds feel to limiting well also being tied behind a grind that frankly takes too long to unlock everything. so you end up playing a lot of the same thing. deep rock has sorta the same issue but it's got a lot of spining plates to get power. the game is totally locked around you visting shops to get money. since there's no fusions or bonus items it's all about getting the items you want and leveling them up. and since the more of the same type of item you get the better bonus you get FOR those items it's leads to you wanting to come in with a deck that's already set up for what you wanna do with no real reason to bring much else. and then you get the bonus just to find that a lot of them just suck and aren't powerful; enough for later levels. enmies are also fast, tanky and hit really hard. so you are forced even more into 1 play style
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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