
In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game ever
A lot of effort and knowledge has been poured into this hidden gem. The dev is clearly passionate about old mythologies and religions and has that deep ball knowledge that people themselves from the culture don't know about. There are a ton of factions with infinite methods for strategy and composition. The downside is that you genuinely need to STUDY the game before you play, due to the sheer amount of things to learn. The real Con that I need to mention is that multiplayer is almost non-existent. You need to join discords and send emails to end your turn and what-not. It is really not worth the hassle. The next iteration in the series, Dom 6, is much more expensive but it is basically the same game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game bored me remarkably fast.
tons of fun once you learn the mechanics
Alright, so Dominions 5. The legendary, mythological, spreadsheet simulator where you can command demigods, raise nations, and summon horrors from the abyss — but apparently can’t find your own ♥♥♥♥♥♥♥ wizard because the interface was designed by a blind toddler. This game oozes potential. The premise? Amazing. The strategic depth? Insane. The charm? Undeniable. But then you try to play it, and you realize the real challange isn’t against rival nations — it’s against the UI, the menus, and your own will to live. Every single thing you try to do feels like a riddle written by a bureaucrat: “Oh, you want to move your army? Sure! Just open this submenu… and this submenu… and this subsubmenu… wait, which submenu was that again? Oops, you’ve just cast a national ritual that consumed half your gems. Good luck!” You’re greeted with numbers. So many numbers. Stats on stats on stats. There are hundreds of units, thousands of spells, and absolutely zero explanation for any of it. You are facing 30 units of troop type #532. Cool. What are they? Are they strong? Do they breathe fire? Are they weak to my army of birdmen? The game is just: ¯\_(ツ)_/¯ So good luck predicting anything in battles. A handful of units can casually vaporize armies ten times their size. You think numbers matter? They don’t. You think tactics matter? They don’t. You think you’ll understand why you lost? You won’t. And then there’s the busywork. My god, the busywork. Every turn feels like managing a demigod daycare: – Did you remember to manually search for magic sites on every new province? – Did you give orders to your 38 armies? (every turn, better not forget where each is located though becase no one will remind you they exist) – Did you script every mage individually for every possible battle scenario? (again, need to check this every turn) – Did you manually check if one of your priests has wandered off and started a new religion in the woods because you forgot to assign him orders? The game gives you no reminders, no automation, no quality-of-life features — nothing. You forget one thing? Boom. Your entire turn’s efficiency tanks. The game expects you to micromanage an empire by hand like it’s the 1990s and your CPU is powered by your lack of purpose in life. And here’s the kicker: this isn’t some janky Early Access prototype. No, this is Dominions 5. Fifth. FIFTH GAME. As in, they’ve done this four times before, and still somehow went, “Yeah, this UI feels fine. Ship it.” Dominions isn’t a game. It’s a commitment. You don’t play it — you endure it. Somewhere beneath the spreadsheet hellscape lies one of the most fascinating 4X strategy games ever made. But you’ll need a second monitor, a notepad, and a personal assistant AI to ever find it. If some competent user designer took this and turned it into something playable this would be one of the x¤ games out there. But hey, let's shipo the nex tisntamlemt, "Domonion 6", $40, looking EXACTLY LIKE THIS GAME. The devs are just ripping us off, man.
Addicting.
Very good game it a game that takes time and will get you sucked in before you know it.
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俺が神だ!って叫んで開戦したら、蛙に毒殺されて終わった。やり直す(5回目)
Either this is the best game/franchise you have ever played or possibly you just dont like this type of game/this level of depth and detail(and thats ok). For me it tickles just the right spots of my brain and is one of the few games I really have a hard time walking away from. Also it easily runs on low end hardware. I will probably upgrade to Dominions 6 soon, but for now I'm still having too much fun with 5.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.7M | 1.8K | 91% | $44.99 | |
| $1.6M | 1.4K | 91% | $34.99 | |
| $78.2K | 127 | 81% | $19.99 | |
| $1.6M | 1.9K | 90% | $29.99 | |
| $756.6K | 851 | 90% | $29.99 | |
| $392.7K | 567 | 89% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 1.6K | 74% | $34.99 | |
| $2.1M | 4.6K | 91% | $24.99 | |
| $2.1M | 4.1K | 89% | $19.99 | |
| $2.1M | 2.7K | 95% | $29.99 | |
| $2.1M | 4K | 80% | $29.99 | |
| $2.1M | 2.1K | 81% | $24.99 |