
Doko Roko is an atmospheric 2D action platformer with a focus on swift, evasive sword combat. Slash your way through hordes of demons as you ascend the floors of an ancient tower ravaged by time. What visions await one who is forced to be reborn? Onward and upward, Unslain.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
It's pretty fun to run and slash enemies. The art and music is very very good. And the bosses are fun to fight. Admittedly though, it does feel pretty bare bones to what I expected the game to be. As far as I know, you can't save and there isn't any progression outside of runs. It does feel unpolished in some aspects, like the controls and levels. But I'm fine with it. I'm more happy that it's been released now and I can play it. I think anyone who was interested in this game should give it a shot.
Abandonware trash
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Hours played at review time, across 35 reviews with recorded playtime.
The game is a bit too esoteric for my liking. Difficult, nice graphics, no save feature. Grinding for tougher weapons is a bit boring. There is absolutely no direction towards going to the next level, where the boss gate is, no significant exposition... Dying will cause you to restart the game. A bit too harsh for my liking.
The game that finally swore me off of supporting anything on Kickstarter for the rest of my days. I feel bad that it didn't work out the way the dev wanted, but that doesn't change the end result.
Kickstarterで一目惚れして数年待って買った作品。ビジュアルの良さと音楽の良さはピカイチだがゲーム自体は難易度が高く画面もやたらグローがかかっていて見づらい。そして回復の仕様などの説明も無く不親切。 セーブポイントもないため頑張ってボスを倒しても死んだらやり直し。そこまでは良いのだが他のローグライク作品などによく見られるキャラクター自身の強化などの要素が無く、マップも自動生成のため攻略し辛く、とてもつらい。 たまに入ったら出られなくなる空間が生成され、リスタート機能も存在しないため一々タイトル画面に戻ってやり直し・・・ 配置されたモブは弱いものから強いものまで様々だが、火炎放射をする雑魚は炎の判定が長時間残り、プレイの爽快感を損なっている。 設定機能も不完全で音量を下げてもタイトル→マップに移動の際の音量はデフォルトから変わらないため耳が破壊される。 こういった点の修正が行われるまで購入はおすすめしません。
Doko Roko is beautiful. It speaks to me in a way only a few games can. It's like a dream I never want to wake up from. A wonderful action roguelike with killer presentation. If you're playing on controller, turn up the deadzone and add a spacebar binding with steam input for the continue screen, and that's pretty much all the bugs solved.
I am sorry to say that this is not a good game. I was excecting something else from what Eric Mack showed us through the years of this looong Kickstarter. The character is a pain to control, this is not fun at all. In a game like this, to feel that you're not completly in control of your movement (AND especially in a fast paced combat game...) is a big mistake. Their is no tutorial (in 2022 really ?), keyboard is useless in this game, and the artstyle is such a mix of so much things that is barely readable. It look more like a prototype than a 7y of dev game.
A disappointment.
Controller input ♥♥♥♥♥♥ but fun and cool
Don't care for the controls.
Players by region
Where this game's players are, estimated from review languages.
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