
Doko Roko is an atmospheric 2D action platformer with a focus on swift, evasive sword combat. Slash your way through hordes of demons as you ascend the floors of an ancient tower ravaged by time. What visions await one who is forced to be reborn? Onward and upward, Unslain.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[h1]Escalada efêmera[/h1] Doko Roko tem boas ideias, mas uma execução morna compromete a experiência. Controlar um espadachim misterioso é empolgante, especialmente por causa da ação ágil e da presença de diferentes tipos de espadas. Além disso, o belo universo do jogo nos envolve com sua atmosfera soturna e misteriosa. A aventura de ação e plataforma 2D é competente, porém ela apresenta também inúmeros pontos negativos: as mecânicas de combate são rasas, os embates têm problemas de balanceamento e precisão, o conteúdo é repetitivo e pouco interessante, entre outras coisas. No fim, Doko Roko se revela belo, porém nada memorável. [url=https://faru.wordpress.com/2022/09/13/doko-roko-analise-review-indie/]Análise completa[/url]
This game is gorgeous! And I can't say enough good things about the music and sound design. The gameplay is quick, responsive, and challenging. I still haven't beat the first boss but I'm excited to see what lies beyond.
The game is a bit too esoteric for my liking. Difficult, nice graphics, no save feature. Grinding for tougher weapons is a bit boring. There is absolutely no direction towards going to the next level, where the boss gate is, no significant exposition... Dying will cause you to restart the game. A bit too harsh for my liking.
Kickstarterで一目惚れして数年待って買った作品。ビジュアルの良さと音楽の良さはピカイチだがゲーム自体は難易度が高く画面もやたらグローがかかっていて見づらい。そして回復の仕様などの説明も無く不親切。 セーブポイントもないため頑張ってボスを倒しても死んだらやり直し。そこまでは良いのだが他のローグライク作品などによく見られるキャラクター自身の強化などの要素が無く、マップも自動生成のため攻略し辛く、とてもつらい。 たまに入ったら出られなくなる空間が生成され、リスタート機能も存在しないため一々タイトル画面に戻ってやり直し・・・ 配置されたモブは弱いものから強いものまで様々だが、火炎放射をする雑魚は炎の判定が長時間残り、プレイの爽快感を損なっている。 設定機能も不完全で音量を下げてもタイトル→マップに移動の際の音量はデフォルトから変わらないため耳が破壊される。 こういった点の修正が行われるまで購入はおすすめしません。
The game that finally swore me off of supporting anything on Kickstarter for the rest of my days. I feel bad that it didn't work out the way the dev wanted, but that doesn't change the end result.
Controller input ♥♥♥♥♥♥ but fun and cool
A disappointment.
I am sorry to say that this is not a good game. I was excecting something else from what Eric Mack showed us through the years of this looong Kickstarter. The character is a pain to control, this is not fun at all. In a game like this, to feel that you're not completly in control of your movement (AND especially in a fast paced combat game...) is a big mistake. Their is no tutorial (in 2022 really ?), keyboard is useless in this game, and the artstyle is such a mix of so much things that is barely readable. It look more like a prototype than a 7y of dev game.
abandonware
7년간 공들여서 만든 감성빼고 모든게 나락감
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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