
Doko Roko is an atmospheric 2D action platformer with a focus on swift, evasive sword combat. Slash your way through hordes of demons as you ascend the floors of an ancient tower ravaged by time. What visions await one who is forced to be reborn? Onward and upward, Unslain.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Doko Roko is beautiful. It speaks to me in a way only a few games can. It's like a dream I never want to wake up from. A wonderful action roguelike with killer presentation. If you're playing on controller, turn up the deadzone and add a spacebar binding with steam input for the continue screen, and that's pretty much all the bugs solved.
Beautiful and completely unplayable for me. For some reason right now this game only shows 8 reviews and no overall score, which I thought was crazy considering the trailer. Only after buying the game did I realize if you scroll down there are actually 20+ reviews and they are mostly negative. Not sure why that isn't reflected at the top. Immediately after launching the game I got locked into a cutscene and have so far found no way to open a menu until that painfully slow cutscene ends. When I finally gained control of the character it immediately started running across the screen with no input from me and I still couldn't seem to get a menu to pop up. At this point I still thought maybe it was an issue with my controller or something so I hit alt-f4 and restarted the game. After relaunching it I still got caught in the opening cutscene. This time the character didn't start running across the screen immediately after it ended and I managed to open the menu. Imagine my surprise to discover that the menu is either completely broken or they have just brazenly ignored all common sense and convention when it comes to navigating it. I could not for the life of me figure out how I was meant to navigate this thing. I only managed to get to different screens after spamming every button on my controller trying to figure out how it worked. At this point I gave up on the menu and just decided to try moving along in the game, but the controls there were equally confusing and immediately frustrating. I have never seen a game look so polished on the surface and then fail so miserably at the absolute basics within 2 minutes of opening it. I should honestly just refund it, but looking at how much work must have gone into making it and then seeing it fail so hard just makes me sad for them. I hope they can and will try to fix these issues because I want to see what this game has to offer. Maybe I'll try again some other time.
Don't care for the controls.
It looked so good, it took so long and i can't into controls at all.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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