
A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.29/day in the week to Aug 27 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend.

"Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become.
Speed up battles by holding an action key
Edit monster stats and move pools from your main menu (when in towns)
Battle helper tips and tools (optional)
Quest log, to help you keep track of your journey
8-bit + Piano OST — pick whichever suits your preference
World battles let you battle right in your surroundings (enable in options)
20+ retro color palettes, in case full color isn't your style
9 playable characters to choose from
4 save files, in case your friends want to try
Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace.

Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.)
Collect over 140 unique, original monsters
Explore an adventure spanning 15+ towns
Explore several routes, caves, shrines, seas, and mountains
Complete a 15–20 hour story mode, with endless post-game content for completionists
Track down rare monsters to unlock the game's post-story
Experience 7 alt-palettes for each monster (1 of which is incredibly rare)
Go FISHING!

Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you.
"Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!"

Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind."
"My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..."
"But anyway, what are you still doing here? Go play the game already!"


p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 452 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Received for free via Steam giveaway. The game is a retro monster collecting experience, very reminiscent of Pokemon Red/Blue. The move animations are lacking, the game is a little unpolished in places, and lacks a bit of focus in areas, definitely comes across as more of a pet project that eventually grew and needed to progress and end. Regardless, there's love to be found in the game. Plenty of sprite work is great, the OST can come in either 8-bit or Piano, and it's not a rough time. Worth a play if cheap and you like monster collectors.
Gra bardzo przyjemna bo chodzisz i łapiesz potworki, które następnie levelujesz aleeee, strasznie trudno się połapać co robić dalej w fabule nawet jak czytasz dialogi, ale no fajna fajna :)
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America, Portuguese - Brazil, French
Hours played at review time, across 454 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10
Really good game. Loved the game and the super boss.
Eine schöne Anlehnung an die alten Gameboy-Pokemon. Gleicher Stil, schöne Story, kompliziert, weiterzukommen. Das Kampfsystem ist nicht ganz ausgereift, weil Monster random verwandeln, und Kräfte teilweise gleich sind. Lustige Dialoge, und fairer Preis.
Lovely little game. The art style is beautiful, monster designs are fun (though they could be more colorful), and it's short enough to not overstay its welcome. Normal difficulty is trivially easy, such that my monsters were often 5+ levels below the opponent and I had no trouble. If you're a Pokemon veteran, I'd suggest bumping the difficulty up. There are a few points where the game leaves you hanging on what to do next, at least one of which you will likely need a guide for (I sure did). I also wish the Elite Rangers (think Gym Leaders) had a bit more of a lead-up or dungeon associated with them. Overall I was pleasantly surprised and am looking forward to the sequel!
This game had a certain two-day 100% opportunity and I nabbed it like the greedy gremlin I am. Being honest, I probably feel guilty for not paying for this, because it is quite enjoyable. From the typing to the doki monster variety, it feels quality in how it builds upon itself, with iteration after iteration of battling and world exploration. Takes the monster catching game architype, makes it retro yet stylish, adds unique twists, and gives plenty of freedom and opportunities to mesh however you feel. Story and characters take a more dynamic turn, and while I cannot say I have experienced all of the game (yet), I definitely had fun with it. That said, I am astonished how few people have apparently gotten certain achievements that don't really feel that hard to get. As someone who reached certain achievements well before I should have, I'm a bit disappointed in others for their lack of achievement hunting. Edit: Yeah I feel why now. Evolution achievements were grindy and a certain capsal achievement left me feeling disgusted. Least it gave me 100% achievements, worst achievement by a mile and that's including the post-game shenanigans.
[h3]Português[/h3] Mais uma cópia de [b]Pokemon[/b], minha avaliação positiva se dá ao fato de que estava procurando algo do gênero para jogar e me deparei com esse jogo sendo oferecido de graça pela [b]Steam[/b]. Vimos que o desenvolvedor realmente teve um certo capricho no jogo, porém falta muita qualidade de vida ainda, tais como: - Não é possível utilizar item durante o combate. - Falta uma quantidade absurda de itens no jogo, nos quais faz bastante falta item que cura as condições de envenenamento e de queimadura das criaturas, obrigando constantemente a retornar em alguma cidade para tratamento no centro. - Depois da vitória, o combate demora para ser encerrado, pode parecer loucura por se tratar de segundos, porém o jogo inteiro você está em combate, alguma hora fica cansativo esperar. - Melhorar a velocidade de movimento no cenário, tendo em vista que a habilidade de voar só é liberada no final do jogo. - A facilidade de errar o golpe próximo ao final é descomunal. [h3]English[/h3] Another [b]Pokemon[/b] copy, my positive rating is due to the fact that I was looking for something of the genre to play and came across this game being offered for free on [b]Steam[/b]. We can see that the developer really put some care into the game, but there is still a lot of quality of life missing, such as: - It is not possible to use items during combat. - There is an absurd lack of items in the game, in which items that cure the creatures' poisoning and burning conditions are greatly missed, constantly forcing you to return to some city for treatment at the center. - After the victory, the combat takes a while to end. It may seem crazy since it is only a matter of seconds, but throughout the entire game you are in combat, and at some point it becomes tiring to wait. - Improve the movement speed in the scenario, considering that the ability to fly is only unlocked at the end of the game. - The ease of missing the attack near the end is enormous.
Fun game, reminds me when playing pokemon games in GBA
A nice addition to the monster taming genre, it's fun and the story is pretty good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $436.3K | 1.7K | 96% | $9.99 | |
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| $436.4K | 443 | 90% | $39.99 | |
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| $436.6K | 2.2K | 89% | $7.99 | |
| $436.6K | 815 | 82% | $19.99 |