
You must explore the labyrinth of riddles and investigate the apocalyptic event at the research facility following the experiments with the Higgs boson, or “the God particle”.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Korean, Russian, Japanese, French, Italian, German, Spanish - Spain, Dutch, Polish +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't like this adventure game, but the graphics and difficulty of the levels are decent, and I hope the developers will release new updates.
Dofamine is simply amazing! Captivating gameplay, beautiful graphics, and an incredible atmosphere make it one of my favorites. I highly recommend it to all adventure and RPG fans!
Well finished the game by the 40 min mark, I'd say this. Not worth the money unless you get it on sale (like I did "1$"), This is just a game made with unreal engine pack they probably for free so don't expect much variety. It's apparent that it is a solo home project made by someone not so experienced, which is why I'm not giving it a negative review because I respect the hustle.
Dofamine is an intellectual detective in the world of science. The game challenges your thinking by asking you to unravel a web of connections and find the root cause of a disaster at a complex where the Higgs boson was being experimented with. The puzzles are based on data combinations and predictions, and the truth that is revealed is astonishing in its scope. This is a deep and fascinating story for those who enjoy getting to the bottom of things.
В целом... неплохо, но очень коротко(5 уровней) и есть проблемы с тем что кубы не всегда берутся даже со второго раза. Игра на один раз.
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TL;DR 4/10 and only with heavy discount. It feels more like a prototype/demo than an actual game. For that price, you can buy Portal 2, and most of the maps from the workshop have better gameplay than Dofamine. Content: About 10-15 minutes with zero replayability. The Store page shows almost whole content of the game. One hallway, divided by doors into approximately 5-6 sectors/levels, which have slightly different layout and color scheme. The claim that the game takes place in a labyrinth/maze is lol. Gameplay: Most of the game mechanics is clumsy and copied from other games. For example, the mechanics of redirecting a laser using redirecting cube(s). Here, you can't just take a redirecting cube, put it in the laser, and aim it where you need to (as it worked in Portal 2, for example), because the cube is too small. When you place it on the laser, you cannot see where the cube is pointing as you need to look down on the laser, and it is not possible to crouch in the game. The developer solved this problem by allowing you to drop the cube on the ground onto the laser and then rotate it using the arrow keys. Another example is a control panel with a slider, where you only use 0% or 100%. It could have been just a button. Story: It is presented in the form of a few screens of text. The game will describe you something about the game world, but you never actually see the world itself in the game. The ending is anticlimactic. Sound: There is ambient music that complements the atmosphere, but nothing that will stick in your memory after you finish playthrough. Sound mixing is without problems. And as I mentioned, there is no voice commentary or dubbing here, only text. Visual: It's a game on Unreal Engine through and through. The environment is a generic sci-fi corridor suspended in midair (skybox is visible through the windows). I would almost say that everything in the game is from some asset pack, because the graphics do not match the level of gameplay. At least basic graphics control is there, which is a nice. Summary: It is meh. If the developer had spent more time fine-tuning the game mechanics and expanding the game, it could have been an interesting game. PS: Many reviews here seem sus: they talk about a compelling (detective) story, a beautiful atmospheric (cyberpunk?) environment, and some have up to 8-16 hours on record (playthrough takes 0.5–3 hours). Are we playing the same game? Dofamine isn't like Portal, it's more like Narbacular Drop - bit less clunky and with better graphic/music but still bare bones...
Got stuck on a dumb block combo for 20 mins – no hints, no fun. Sci-fi setting wasted on weak plot. Music doesn't help, just distracts. Feels unfinished. Short length saves it from total torture. Meh.
Klein aber fein, Gerne mehr davon :^)
Atmospheric, a little creepy, but very addictive. It's interesting to explore the locations, and the story is engaging, making it a breeze to complete. The game is absolutely fantastic.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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